Talk:Sid Meier's Colonization

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Untitled[edit]

My Version 2.25 celebrates its 10th birthday on 15 September. And I've still never reached 1800! Too much time testing and theorising.... Robin Patterson 20:12, 15 Sep 2004 (UTC)

The first two paragraphs appear to be a cut & paste job from here. However, the text in question was written by someone named "David Gust", and the article edit was done by a Dgust (this is the user's only contribution to WP). Copyright issue? Caknuck 08:30, 13 August 2006 (UTC)[reply]

Disagree with this[edit]

"Both games pit the player as a godlike leader of an embattled civilization" - I don't believe this is accurate for Colonization. Instead, you're quite specifically *not* a god (you answer to your soverign), you're not the leader of a whole civilisation (just the colony), and in any case your civilisation is definitely not "embattled" - you're out there to rape and pillage, and you do a lot of it. Stevage 14:31, 16 August 2006 (UTC)[reply]

I agree. Bad description -- Zagrebo 19:28, 16 August 2006 (UTC)[reply]
That particular paragraph mostly talks about Civilization anyway and has no actual bearing on this article. It should be removed or totally rewritten. MacMoney 14:18, 25 August 2006 (UTC)[reply]
I removed it. Muad 13:27, 13 September 2007 (UTC)[reply]

Scoring[edit]

I've always been bummed out with my score after playing a game. I build 3-5 huge colonies, declare independence on Governor mode first and make a ton of money yet I only end up with a score of 40%. It says the "high" score is 145% Anyone have an idea how the scoring works?

I think you get a lot of points for number of people. - Keith D. Tyler (AMA) 17:51, 5 January 2007 (UTC)[reply]

Disagree with this statement.[edit]

I've happen to read this and this statement caught my attention.

Under the criticism paragraph, point number 4, the author of this statement states this," The only way to delete a colony once a stockade is built is to starve the inhabitants".

I would like to notify that this statement is untrue, one can delete a colony by simply moving all colonist outside the colony. A confirmation message will then be displayed and then you are done with deleting a colony.

I'm not sure whether there is this misunderstanding because there may be different versions of the game but I would like to address than the current colonization I play has this option.

Twejoel 16:21, 10 February 2007 (UTC)[reply]

Then you either didn't read the sentence fully or haven't played the game enough.

You can't physically remove all colonists from a colony with stockade. You can only remove a colonist from such a colony if at least three are left behind.

If you could dismantle the stockade (which would make historic sense -- wasn't the Mayflower dismantled to reuse its wood, after all?), that would be very nice.

If the colony doesn't have a stockade, what you say is entirely true. Therein lies the strategic dilemma of a stockade, and particularly of La Salle. - Keith D. Tyler (AMA) 20:19, 10 February 2007 (UTC)[reply]

--Yes I concur, this was always an annoying feature. Scskowron 21:24, 10 February 2007 (UTC)[reply]

I had a version of Col where it was possible to disband a stockaded colony. Reduce the population to three. Put all three into (say) the town hall and put all remaining food in a wagon train, so the next turn, one settler starves. Then I could convert one of the remaining settlers into a scout or solider - *outside the stockade*. I could then move the remaining settler and the normal "disband colony?" prompt would be given.
However, my current version of Col won't let me do it, so I think it is a version specific behaviour. Toby Douglass (talk) 17:32, 28 December 2008 (UTC)[reply]

French default name[edit]

My version (unsure at the moment, will check) has Jacques Cartier as the default French name, not Samuel de Champlain. Before anything is altered in the article, is this a regional (I'm Australian) or version-related change, or something else entirely. --Crx2gen 06:18, 29 March 2007 (UTC)[reply]

  • Funny, my recollection was Cartier too, but someone edited it. Unfortunately I don't have a box that will play Col anymore. - Keith D. Tyler (AMA) 21:18, 29 March 2007 (UTC)[reply]
Try VirtualPC. Toby Douglass (talk) 17:33, 28 December 2008 (UTC)[reply]

--UK version here and it is definately Jacques Cartier, Samuel de Champlain appears no where in my game.

Progressive Tax[edit]

> The game makes out that the colonies are being slowly taxed out of existence. In reality, the American colonists were taxed far less than those back in England. After the French and Indian War the British government introduced some new taxes, which were still low by English standards but new (and therefore objectionable) to the colonists.

This isn't accurate. If you read the fourth article of Thomas Jefferon's "A Summary View of the Rights of British America", 5th Paragraph as found here -> http://libertyonline.hypermall.com/Jefferson/Summaryview.html, this seems to be a very accurate representation. Altough taxes on the American citizens may have been marginal compared to their English counterparts, obvious and hidden (via regulation that required America to sell at reduced prices or buy at inflated prices) taxes on exports were substantial and progressive.

Special Units[edit]

Jesuit missionaries are listed as one of the special units. Technically, the unit is the Missionary, jesuit is the name for the improved version (ala vet. soldiers, firebrand preachers, elder statesmen etc.) 201.235.92.186 —Preceding unsigned comment added by 201.235.92.186 (talk) 03:26, 5 September 2007 (UTC)[reply]

External links[edit]

This new "jColonization" seems to be nothing but a very poor website at the moment. Does this warrant an external link? Burschik 10:17, 10 September 2007 (UTC)[reply]

Fair use rationale for Image:Colonization-screenshot.png[edit]

Image:Colonization-screenshot.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 19:22, 29 October 2007 (UTC)[reply]

Hacienda[edit]

In the Criticism section someone mentions that the game doesn't reflect the hacienda system in which natives were pressed into service. I think that's inaccurate; the game doesn't come out and say "You are forcing the natives into service", which makes sense because no one during that time in history said that about what they were doing. Now, when you attack a colony to which you have previously placed a mission, you will occasionally get native units. You'll note however that the game uses scare quotes around the word "convert" when this happens, reflecting perhaps that this "conversion" isn't exactly voluntary. - Keith D. Tyler 18:49, 7 July 2008 (UTC)[reply]

Soundtrack[edit]

It would be kinda nice to have some kind of list of the music used in this game and some information about the varying tunes. I guess I could just check it out myself, though I am not sure how the best way to accomplish this would be. Just look it up on a search engine or something? What does other people think?

- MB 130808 —Preceding unsigned comment added by 83.226.186.25 (talk) 23:04, 12 August 2008 (UTC)[reply]

There's no need —Preceding unsigned comment added by 76.126.214.118 (talk) 04:09, 30 August 2008 (UTC)[reply]

I agree. I would like a list of all the tunes. 209.157.254.99 (talk) 19:31, 12 November 2008 (UTC)[reply]

Picture needed[edit]

This article needs a picture. I might be able to make one, but unfortunatly, I don't have an account.

Rename/move article[edit]

I suggest moving the article to Sid Meier's Colonization since that's the game's full title. SharkD (talk) 04:53, 20 January 2009 (UTC)[reply]

I agree ClemMcGann (talk) 09:10, 20 January 2009 (UTC)[reply]

Wasn't there criticism of this game?[edit]

After all, a game based on the colonisation of North America won't go so well with progressive thinkers... —Preceding unsigned comment added by 66.131.208.248 (talk) 10:02, 29 November 2010 (UTC)[reply]

Source[edit]

Incorrect statement of game mechanics[edit]

"In addition, wagons are necessary to trade with Indian villages, as they will refuse to trade with your ships"

This statement is wrong. Ships are only useless before contact with natives is made by land units. After that, assuming the villages, cities, or camps are coastal, ships will have no problem trading with them. — Preceding unsigned comment added by Krigare Crimson (talkcontribs) 23:33, 28 September 2018 (UTC)[reply]

Master tobacco/sugar/cotton planter and Natives[edit]

IIRC these "new world" skilled trades could be gotten faster when taught by natives, specially at higher difficulty levels where it takes a long time to develop them by simply putting sb to work on them and waiting. 77.171.247.220 (talk) 11:20, 13 March 2019 (UTC)[reply]