Talk:The Bard's Tale II: The Destiny Knight

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Moving material from mainspace to here for reference or future use[edit]

I removed the below info from the article. I will summarize it more concisely. Since it is detailed, I'll leave it here in case someone wants to reference or use it. Airborne84 (talk) 00:46, 22 March 2023 (UTC)[reply]


To complete the game, players must collect segments of the Destiny Wand. The wizard Saradon has informed the party that they are hidden in seven separate locations "within a Snare of Death—a puzzle room that will require all the wisdom and cunning at your disposal in order for you to survive".[1] While the segments can be acquired in any order, the dungeons feature progressively more dangerous monsters, which suggests how players should progress through the game:

  • Players begin in the city of Tangramayne, which features a four-level dungeon called the Dark Domain that is designed to get new, inexperienced parties started: By defeating the "Dark Lord" and returning a princess to the surface, novice characters receive a large experience point bonus.[2] Powerful parties may elect to skip this starter mission.
  • The first segment of the Destiny Wand is located in the undead-infested Tombs, in the city of Ephesus. The key required for entry into Dargoth's Tower is also located here, on the second of three levels.[3]
  • The second segment is in Fanskar's Fortress, located in the wilderness outside of the six cities. When Fanskar is defeated at the end of the first and only level, the party acquires the second segment.[4]
  • Dargoth's Tower in the city of Philippi holds the third segment in its fifth level.[5]
  • The fourth segment can be found in the Maze of Dread, which comprises three levels of sewers below the city of Thessalonica.[5]
  • Next is Oscon's Fortress in Corinth, where the fifth segment can be had after negotiating the snare in its fourth level.[5]
  • The Grey Crypt holds the next segment, and its entry is located in a building in the wilderness. It has only two levels, but magic cannot be used in it.
  • The seventh and final segment of the Destiny Wand is in the city of Colosse. In the northwest section of the city is a large rock called the Destiny Stone that can be entered through a crack.[6]

To finish the game, an archmage in the party must take the seven segments to the Temple of Narn in the wilderness. The archmage reforges the segments into the Destiny Wand and becomes the Destiny Knight. But the game is not complete until Lagoth Zanta is defeated in the Sage's Hut.[6]

References

  1. ^ Simerly 1986. p. 15.
  2. ^ Bagnall 1988. p. 31. The players' manual says that "only characters less than level 12 receive the maximum reward for completing the starter dungeon". Simerly 1986. p. 15.
  3. ^ Bagnall 1988. p. 31.
  4. ^ Bagnall 1988. p. 31–32.
  5. ^ a b c Bagnall 1988. p. 32.
  6. ^ a b Bagnall 1988. p. 34.