Talk:Traveller (role-playing game)
|This is the talk page for discussing improvements to the Traveller (role-playing game) article.|
|WikiProject Role-playing games||(Rated B-class, High-importance)|
- 1 Vilvani The Vilani
- 2 Vilani/Aslan
- 3 Virus
- 4 Traveller in other media
- 5 Dying During Character Creation?
- 6 Merging Classic Traveller into appropriate section
- 7 Traveller Wiki
- 8 Weapons and Anachronism
- 9 Spelling correction: "Roleplaying"
- 10 More novels?
- 11 Time to Give a Few Game Details?
- 12 Current Versions of Traveller
- 13 possible merges
- 14 Eurisko's 1981 & 1982 national championship wins
- 15 Shorten alien descriptions?
- 16 Missing version?
- 17 Mark Harrison's Travellers
- 18 Over detailed
- 19 Travellers' Mustering Out Benefit
Vilvani The Vilani
Vilvani The Vilani developed on Vland. They were the first race of Humaniti to invent the jump drive, and created the First Imperium. Can someone check spelling here? The link goes to a city in Latvia.... -FZ 22:00, 18 Aug 2004 (UTC)
I fixed the references but I'm not entirely sure why these references go off page if the definitions are actually contained in page.
Should the link about Virus link to the wiki definition of a computer virus, since the aforementioned electronic superweapon spread via both hardware (the commando chips) and via software (via comm link, etc)?
- Well, I started the article on TNE's Virus and linked it - cyberia
Traveller in other media
I was bold and decided: "yes", adding this section to the page. Resolution to this thread of the discussion achieved! Pseudo Intellectual 18:45, 3 December 2005 (UTC)
Dying During Character Creation?
One of the tidbits about this game that I keep hearing from players of it (I've never played it myself) is that it was possible for your character to die during the creation process with the wrong dice rolls. To me, this sounds mildly hyperbolic, but I thought I'd ask after it. -Fuzzy 20:59, 26 January 2006 (UTC)
- Nope, quite true, and not exactly uncommon under the original rules. This does bring up the fact that the article really should have a section dealing with Traveller as an RPG, as opposed to an RPG setting. Rindis 22:15, 27 January 2006 (UTC)
- It is almost certainly intended as a balancing factor. With the random and career-based character creation system, the player almost always has the choice of aborting the career so that the character can exit it and get started on adventuring, or continuing in the career for another period (of 4 years) so that he can gain more skills, and more "retirement bonuses" in the form of money, equipment and a pension. Thus there needs to be a deterrent against continuing in the career, and there are two (that I know of): Aging, which lowers physical and later also mental attributes (this can be mitigated with so-called "anagathic" drugs, but I don't know how difficult they are to get according to the character creation rules - obviously once you finish making characters and start playing, availability is up to the GM), and the possibility of dying (as far as I know, there is no possibility of being wounded or injured, e.g. so as to get a cybernetic implant, or starting the game with some part of you missing). --Peter Knutsen 15:01, 2 December 2007 (UTC)
Actually, it is fairly common in the vanilla version of the new rules to lose limbs, and there's even a handy chart detailing how much you owe after character generation, based on Career and rank. 18.104.22.168 (talk) 05:12, 7 May 2009 (UTC)
- Which rules? That's not the case in Classic, Mega, T4, T5, or T20. 22.214.171.124 (talk) 21:55, 22 June 2010 (UTC)
Merging Classic Traveller into appropriate section
I've put a merge suggestion here and in the Classic Traveller article proposing that the CT article be merged in to the appropriate section of this main article. Comments welcome here or on the Talk:Classic Traveller page. Georgewilliamherbert 02:04, 29 January 2006 (UTC)
I disagree. The Traveller (role-playing game) page has extensive info and an overview of all of the various game systems used to play in the Traveller universe. I think the Classic Traveller page needs to be expanded to show the difference between the Traveller as a whole and Classic Traveller. Seanr451 07:13, 29 January 2006 (UTC)
Great job with the merge George. I just cleaned up the external links. Alphabetized them, and added a few more. Unfortunately I felt that I had to delete the link to the review of The Lord Weird Slough Feg's heavy metal album Traveller. The band's website is down, and the album appears to no longer be available. Seanr451 05:48, 13 February 2006 (UTC)
I have set up a wiki just for traveller at Wikicities. I don't see that wikipedia is a place for all the minutae of traveller. Also I am trying to set up a Ship's Library type search resourse. Please feel free to come on over and add content. Dcorrin 19:49, 8 February 2006 (UTC)
Weapons and Anachronism
What often fascinated/frustrated me about Traveller was that in an age of jump drives and asteroid mining, so many of the combat skills in the game revolved around 19th and early 20th century weapons. Cutlasses, spears, leather armour, revolvers and SMGs. Typical sci-fi weapons like lasers were included, but almost masochistically limited in terms of their bulk and capability.
To be sure, Striker, Mercenary and so on redressed this, but I’d be interested in seeing others’ comments about the original game in this respect. Maybe this was just my take on things, so I wouldn’t want to amend the article without hearing from the rest of you. --Affentitten 03:26, 23 February 2006 (UTC)
- Classic Traveller was the original Generic System. Thanks to the rules that covered weapons from every tech level I (like many Traveller GM's before any of the Third Imperium stuff came out) ran Star Wars and Battlestar Galactica games with the Traveller rules. I've also run Old-West and Medieval era games. I've even run 50's pulp sci-fi type games (think Flash Gordon and The Shadow). You also have to remember that Traveller came out in 1977. So most of its ideas were from late 60's sci-fi. They stuck with that rather than update it. Also, it makes a whole different genre of gaming if instead of cutlasses and shotguns everyone has a 10 ounce auto-laser that never misses sitting on their shoulder. Tech has to have limits in a sci-fi game in order to have any kind of suspense or sense of adventure. Seanr451 17:06, 23 February 2006 (UTC)
- I think there were two threads there... One, a lot of planets were pretty primitive (TLs below earth-today as "high common"... and even on earth, there are places where people fight each other with bows and arrows or spears). Two, the original game was focused on civilian type activities, with an adventure flair. The sorts of guns and equipment that people carry as survival gear on expeditions in Alaska or the Canadian Arctic are not what military forces carry today, nor do you see criminals armed with M-16 automatic rifles and bulletproof vests and grenade launchers and light machineguns as anything approaching normal. At least, in most areas (some areas of the middle east and africa are exceptions... Law level 0? 1? 2?)
- I agree with the universality comment as well. Georgewilliamherbert 19:40, 23 February 2006 (UTC)
- I ran a Classic Traveller campaign in the Thieves World setting once, where modern weapons were not available and the more roguish skills were paramount. Of course I agree that having everybody armed to the teeth makes for a different game. You need balance. But it always seemed to me that there was really an imbalance in the bias against modern weapons in Classic Traveller. When you did try, in context, to allow for more modern weaponry (even say, things that were of similar tech levels to existing weaponry, like grenades or assault rifles), they were difficult to implement because they were too powerful. I guess that’s realistic. If you get hit by a couple of rounds from an M16, you’re gone. But I like my universes to be consistent, and I could never see why in an age where lasers were available, my Navy guy would have been extensively trained in cutlass warfare. --Affentitten 21:41, 23 February 2006 (UTC)
- It is also worth remembering that Traveller was influenced by the SF that Marc Miller had been reading. I don't know what that would be, really, but I'd say that H. Beam Piper influenced a lot of the initial set, and his universe doesn't have lasers at all. "Doc" Smith is also a posibility, and Lensman has a type of sheild that gets better the more energy you put into it, so boarding actions tend to be fought with hand weapons, as they can get through the personal energy shields, while guns and lasers bounce off.
- Then again, it is apparent that MM has a few prejudices of his own. The first edition of Triplanetary apparently mentions that the ships are firing cannons/guns at each other as directed energy weapons "were found to be too impractical". That sort of thing explains why lasers had to be dragged into early Traveller kicking and screaming. --Rindis 17:45, 24 April 2006 (UTC)
- I remember reading [many years ago] that the reason for swords and bullets was 1) for shipboard action not to blow holes in ship hulls or cause collateral damage, 2) firing a piece of metal at high speed is very difficult to imporove on, for the price and ease of manufacture/maintainence.
- 126.96.36.199 (talk) 16:17, 19 January 2009 (UTC)
- Lasers were present from the first edition of Traveller. Neither kicking nor screaming was required. 188.8.131.52 (talk) 15:11, 23 June 2010 (UTC)
Spelling correction: "Roleplaying"
The standard spelling in most of the official gaming products appears to be "roleplaying", not "role-playing". The hyphenated word looks to be an informal variant spelling. Moved the page to correct the spelling, and am working on spell correcting the article. Dugwiki 19:35, 12 June 2006 (UTC)
Although 'Gateway to the Stars' claims to be the first Traveller novel, I've seen several others mentioned including 'The Death of Wisdom', 'To Dream of Chaos' and 'Diaspora Phoenix'. Does anyone know if these really exist?
- Gateway to the Stars wasn't the first novel. The Death of Wisdom was published before. "Death of Wisdom" and "To Dream of Chaos" were the first two parts of a trilogy set in the New Era. "Disapora Phoenix" is the first part in a series written by Martin J Dougherty and was published last year. Ben W Bell talk 11:42, 24 July 2006 (UTC)
Time to Give a Few Game Details?
While I agree with a later writer that Wikipedia is not the place to give all the details of the game mechanics, it also seems very odd to see such a long article on the game setting with no mention of the game mechanics whatsoever. It seems that a section on the mechanics would be in order, specifically mentioning what's unique about it--The intricate career-based character creation system, the equally detailed ship combat system, and a mention of the skill/ability score system. If there are no serious objections, I will add this at some point. Gilbertine goldmark (talk) 21:24, 12 February 2008 (UTC)
(I moved your comment to the bottom of the talk page as this is the usual way to add new messages.)
I suppose this would be okay to some extent as long as it's not overly detailed. More importantly, as with anything on Wikipedia, if you can find third party references that talk about these aspects of the game (i.e. what's unique about them, what makes Traveller "trend-setting" or different from other games, if this game was the first that did this-that-or-the other) this would be even better. In particular, it shouldn't really be *you* that's "deciding" what's unique about the game as that would be classified as original research. Hope this helps. --Craw-daddy | T | 21:40, 13 February 2008 (UTC)
Current Versions of Traveller
First and foremost, there are no details on what I assume is the current mainstream version of the game, namely "MGT" or Mongoose Traveller.
Second, please explain the differences, if any, between Traveller5 and Mongoose Traveller.
Third, I see no mention of Comstar Games, and its line of Next Era products (including a line of TNE 1248 supplements, taking place 150 years after the original TNE edition).
- Considering the GURPS conversion has already been out for a few years before Mongoose, and GURPS is probably more well known than Mongoose, I'd say that's more of a "current mainstream" version.
- 184.108.40.206 (talk) 15:31, 20 January 2009 (UTC)
GURPS, more mainstream than Mongoose's edition.
GURPS is not in any way shape or form mainstream, get your facts straight.
Additionally, Mongoose Traveller, aside from being a cleaned up version of Classic, also posesses all of the standard careers in the default book, as well as having more detailed character creation that doesn't leave a grizzled veteran of three conflicts posessing only four points in Bureaucracy, a computer he doesn't know how to use, and three hundred thousand credits of debt. 220.127.116.11 (talk) 20:28, 7 May 2009 (UTC)
Deletions of some of the more specific articles on aspects of the game were proposed--I changed these to suggested merges, so some of the information can be used and redirects kept. This should get approval here before being actually done. DGG (talk) 03:12, 12 October 2008 (UTC)
- Since it's been almost a year since you proposed this merger, I am going to merge these articles within a few days. Or you certainly can if you'd like. Seanr451 (talk) 12:59, 27 August 2009 (UTC)
Eurisko's 1981 & 1982 national championship wins
If anyone has any information on Eurisko's 1981 & 1982 national championship wins, please add (with references) to the Eurisko article. Our current references are conflicting with each other as to the fleet composition used. Josh Parris 04:25, 11 January 2010 (UTC)
Shorten alien descriptions?
Do we need that much text describing aliens? Wouldn't a line or two be sufficient for each? The content just gets so verbose I wonder if the purpose of this article is to capture as much detail as possible, versus conveying a concise but broad overview... I know it's hard to decide where the line is, but I'm thinking the alien writeups, while well done, seem long. Washi (talk) 17:26, 4 February 2010 (UTC)
- I just recently added some detail to some of the alien entries that for the longest time didn't say much, or anything at all. I came across some old Traveller game books that had write ups of those aliens and figured I fill in some blanks, but if you think they're too long then shorten them. It's not gonna bother me. Cyberia23 (talk) 23:50, 4 February 2010 (UTC)
When I was in college in the late 80s/early 90s, we played a version of the game that came as a large format hardback book, titled The Traveller Book. I believe there was a sequel or expansion, also a large hardback, titled something like The Traveller Adventure, that we did not have. We were aware of the "full" game consisting of a large number of the little black books, but as were were all heavily invested in several other games floating around at the time, we didn't want to be throwing our limited funds at yet another expansive system; The Traveller Book was the best way to get in cheaply, as it was stand-alone, did not require any of the little black pamphlets, and it was an easy system to modify if we found the rules lacking. This article does not mention this iteration at all. I was hypothesizing that it was an early/later/alternate name for the version the article calls T4 or Mark Miller's Traveller, but neither is the actual name of the book, the publication year given here (1996) is far too late, and I'm pretty sure it was published under the GDW logo (I no longer have the book). Is this the same as one of the versions mentioned here, or something that was left out of the article? 18.104.22.168 (talk) 22:58, 18 August 2010 (UTC)
- The Traveller Book was simply an amalgamation of the main LBB rulebooks and two scenarios (Shadows from Double Adventure 1, and Exit Visa which was later reworked and inserted into T4.) It was not a separate edition and was published by GDW in 1982. Basically an all in one rulebook for easy entry to the game. Canterbury Tail talk 00:10, 19 August 2010 (UTC)
- So shouldn't it at least be mentioned in this article? 22.214.171.124 (talk) 23:26, 19 August 2010 (UTC)
- 1 line mention added under Classic Traveller Washi (talk) 17:41, 24 September 2010 (UTC)
Mark Harrison's Travellers
Regarding this edit and use of Template:over detailed .. I don't edit war and won't revert, but the tag is not justified. It's hard to imagine an article about this game not containing a lot of detail about the game which happens to be fairly detailed. Compared with Featured article Dungeons and Dragons. The only thing one might say is the article is a kind of listy with too many bullet points but that's easily fixed just remove the '*' -- Green Cardamom (talk) 14:24, 5 July 2011 (UTC)
- The major concern is the 26k of purely in-universe game plot, which is over a third of the article (by both code size and length). I'll try to come up with a better way of flagging that. Chris Cunningham (user:thumperward) - talk 15:30, 5 July 2011 (UTC)
- I've moved the tag down to the appropriate section. You're correct that the article is far too listy and prone to short sections, but that's more of a basic copyediting problem (and can be fixed without too many hard decisions on removing content). Chris Cunningham (user:thumperward) - talk 21:11, 5 July 2011 (UTC)
Travellers' Mustering Out Benefit
I noticed that there is a mustering out benefit called Travellers' what does this mean?