Talk:Unreal Engine

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Does UE3 really support Mac via OpenGL?[edit]

The article states that OS X support was added to the engine in 2011. However, while a couple of mobile games have been apparently been released on iOS using UE3, the list of unreal engine games does not mention a single game developed using UE3 that can be played on OS X proper. Is the list of games incomplete on that score, or is UE3's OS X support still so feature-incomplete compared to the Xbox and Windows versions that no game built using it has ever been ported to OS X, and none has been developed for Mac as well as PC? If there are games for OS X, then the list of games should be updated to reflect that. On the other hand, if, a year after support was added, there are still no UE3 games for OS X, and none in development, it seems that the OS X support is either not worth mentioning in the article, or is currently notable only for its failure, in which case its lack of adoption should be mentioned. Verbatim9 (talk) 21:35, 18 November 2012 (UTC)

When UE3 was released?[edit]

When UE3 was released? — Preceding unsigned comment added by (talk) 20:37, 29 March 2013 (UTC)


Can we add UE's logo? I would do it myself but I don't know much about the whole copyright/Commons thing... Thanks! Bubbathemonkey (talk) 01:02, 19 April 2013 (UTC)

UE4 Supporting Wii U?[edit]

A lot of articles mentioned that UE4 supports Wii U. Here are some sources:

It has mentioned that last interview when they said that they don't support Wii U. However, they "regret" what they said and mentioned that it can support Wii U. Shouldn't we add Wii U on the Unreal Engine 4 section? — Preceding unsigned comment added by EncycloAgainstWiki (talkcontribs) 10:37, 7 April 2014 (UTC)

UE4 does not include support for the Wii U, none of those articles say that it does; it would be inaccurate for us to imply that it does in the article. If you license UE4 Epic has said you're allowed to modify it yourself to run on Wii U (i.e. the license will not prohibit it) and the hardware should be capable of fully supporting it. The engine as it is certainly doesn't support the platform however, and modifying it to run on the console isn't a trivial or supported effort. UE4 also doesn't support Xbox 360, PS3, or other platforms, but could conceivably be ported to those as well [1] -- Consumed Crustacean (talk) 20:43, 24 August 2014 (UTC)

Virtual reality[edit]

According to Polygon and Engadget, Unreal Engine 4 will support Samsung’s Gear VR and Google’s Project Tango by the end of October 2014. [2][3] UE4 already supports the Oculus Rift and Sony's Project Morpheus.[4][5] Shouldn't we mention this in the article? Hakken (talk) 11:44, 12 October 2014 (UTC)