|WikiProject Video games||(Rated A-class, Mid-importance)|
|Viewtiful Joe has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.|
|Viewtiful Joe is part of the Capcom Five series, a good topic. This is identified as among the best series of articles produced by the Wikipedia community. If you can update or improve it, please do so.|
Regarding my edit: only the Japanese release of the PlayStation 2 version is subtitled "A New Hope". Not the others. --18.104.22.168 03:06, 18 Oct 2004 (UTC)
Hey wern't the camera options supposted to make fun of Masked Rider as is the rest, not the Matrix?
- I thought they were making fun of just generic action movie special effects cliches in general. CaptainSpam actually remembered to sign it this time 20:43, 22 Apr 2005 (UTC)
While it isn't exactly important, you CAN use both Slow Mo and Mach Speed at the same time. It acts as a normal Slow Mo mode, but Joe (et al) runs a bit faster than normal. But, it's kinda not noteable unless someone else wants to throw it in. CaptainSpam actually remembered to sign it this time 20:43, 22 Apr 2005 (UTC)
Slow+Mach is useful for running across the ground to hit more enemies while still in Rock-On. So I'd say it's viable. Not to mention the fact that the extra boost of speed can be great for dodging purposes.
Bit of a conflict going on - the page says Dee Bradley Baker as playing Joe, but another page lists Jason Marsden.
Is the one with Jason Marsden for Joe in the game or the anime? Unlike the Japanese dub of the anime, none of the original English cast were asked to return for the anime, possibly because of several changes that were made due to "suggestiveness." Dracokanji 13:25, 6 November 2006 (UTC)
It says here that Dante can one-hit kill Fire Leo and while this is copy+pasted on MANY sites, I don't see any factual information regarding Dante's ability to do this. His stinger move is the most powerful move in the game hands down, but can it one-hit kill Fire Leo? Anyone have any information regarding this?
The Viewtiful Joe pages, though well-written for the most part, are a little messy. There is a bit of misspelling and grammer that should be fixed, and considering the number of pages, there should be a VJ quick links section at the bottom of the pages, like the Zelda sections. If anyone supports this, let me know and we can start getting this worked out. Dracokanji 13:22, 6 November 2006 (UTC)
"Notably, Viewtiful Joe was one of the first games to use what is referred to in the game industry as 2.5D (as opposed to 2D or 3D). Though sprites are 2D, the levels themselves are 3D for an enhanced graphical look, though the game still plays like a 2D sidescroller game."
I believe Pandemonium was actually the first "2.5D" game. That appeared on Playstation in 1996, followed by Tomba and Klonoa: Door To Phantomile in 1997. This definitely needs editing or removing. TheCodfather 07:04, 20 August 2007 (UTC)
- This review is transcluded from Talk:Viewtiful Joe/GA1. The edit link for this section can be used to add comments to the review.
- Prose issues
- In the "Gameplay" section:
- Taking control of Joe, the player is mostly limited to moving left, right, up, and down on a fixed 2D path, with platforming elements such as the ability to jump and double jump. → the latter part of that sentence really doesn't fit in with the first half of the sentence. I'd recommend splitting into two sentences, unless you can think of a way to better link those two parts into one thought.
- Joe has the ability to punch and kick as well as dodge by leaping upward or ducking. → When I think of "dodging", I normally don't consider jumping as a dodge (but then again, perhaps I've played too much Punch-Out!! when I was younger). It's also a bit wordy/unclear; how about this as a suggestion: Joe has the ability to punch, kick, and dodge—which he can do by leaping upward or ducking.
- Once it depletes, Viewtiful Joe reverts back to normal Joe, leaving him temporarily devoid of VFX Power and lowers his attack and defense. → nothing wrong with the sentence, but you didn't mention how Joe turns into Viewtiful Joe when using VFX Power. Add that in to avoid confusion among readers.
- Viewtiful Joe garnered a number of awards and nominations from various magazines, popular gaming websites, and video game award programs. IGN named Viewtiful Joe the best GameCube game and the best action game of 2003. → is there a specific name for that award (like with the GameSpot awards)? If so, I'd make that known in the article.
- Awards – I'm not 100% on this, but I think the names of awards are normally in quotation marks (as well as capitalized, which I think for the most part are done).
- In the "Reception" section:
- MoS issues
- Plot section is a bit in-universe – not exactly in my comfort zone as far as WP:WAF is concerned. How it's written seems a tad in-universe. Are there any ways you can edit it to include a more real-world perspective?
- Looks better. MuZemike 15:37, 10 September 2009 (UTC)
- Verifiability issues
- References #2 and #26 – the links are dead. Replace with a valid URL for that and make sure that site is reliable. Alternatively, you may remove material that was sourced under this.
- Things to look out for
- Captions – per WP:CAPTION, if it's a sentence fragment, then no end-punctuation is to be used. If it is a complete sentence, then end-punctuation is to be used.
- Quotations – per Wikipedia:Manual of Style#Quotation marks, use "logical quotations", (← like what I just did) in which, unless the quote is a sentence itself, the end-quotation precedes the end-punctuation.
- Alt text in images – strongly consider adding alt text to the images, as that is a requirement for FA. See WP:ALT (which is a fairly new guideline) for guidelines on alt text.
- Abbreviations – Spell out the first occurrence of a commonly-used abbreviation (like in PS2, PSP, or VFX), immediately following that with the abbreviation in parentheses. Then you can use just the abbreviations in all remaining occurrences.
- "The player"/"players" as opposed to "Joe" – I changed most of the occurrences of mentioning "Joe" in the Gameplay section to "the player" or "players" as the players are actually doing the actions for Joe. I think it's normally standard convention in video game articles to do that.
- Weasel words – watch out for the weasel words as they tend to editorialize and detract from a neutral point-of-view.
- Words to avoid – try to avoid using common words to avoid in an editorial fashion (for example, forms of "cite", "state", or "claim") as that also suggests partiality.
- Verb tense – especially in the "Reception" section, try to remain consistent with verb tense. When citing reviews results, use past tense, and with others, past progressive tense is also good to use.
- Spelling out numbers – per WP:MOSNUM, numbers from zero through nine are spelled out unless there are other figures already displayed numerically (the key with that guideline is consistency throughout given sentences).
Placed on hold pending further improvements noted above (except the "things to look out for" section which is for future reference). MuZemike 17:30, 9 September 2009 (UTC)
Passed. Good job. MuZemike 01:39, 11 September 2009 (UTC)
- The Bionic Commando link is part of the Capcom franchises template at the bottom. If I changed that link, it would change it for all articles using the template. How would I go about fixing that? ~ Hibana (talk) 01:48, 31 January 2010 (UTC)