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What does "six 8-bit analog action buttons" mean? Analogue buttons do not have bits. Should it be six analogue input ports with 8-bit ADCs? Sigmundg (talk) 22:56, 11 August 2012 (UTC)
Analog(ue) in this instance doesn't really refer to analogue electronics (although I suppose that's what the buttons would be) but rather analogue control (which is somewhat of a misnomer, but one that also applies to analog sticks). I believe a better description would probably be "six pressure-sensitive buttons read with a bit depth of 8" or something to that effect, although that doesn't really roll off the tongue. Alphathon/'æɫ.fə.θɒn/(talk) 00:19, 22 August 2012 (UTC)
A bit dept (wordlength) of 8 bits means that there will be different positions, which does not make sense for pressure buttons (it would make sense if applied to ADC for a joystik input). If they are pressure buttons then they will have two positions (out and in), corresponding to a single bit. I have never seen this control (nor an xBox), which is why I ask. Perhaps somebody with an xBox could enlighten us? --Sigmundg (talk) 00:36, 24 August 2012 (UTC)
While I agree it doesn't make that much sense to use 8-bit precision (256 "positions") on a button (since there is no way for the user to be even close to that precise), I think that is what it means. While I don't have much experience of the Xbox side of things, the DualShock 2, Sixaxis and DualShock 3 PlayStation 2/3 controllers, which use a similar setup, I am familiar with. Basically, the harder you press the button, the more it registers. For example, in Wipeout HD, where the triggers are used for the air brakes, the X button is used as the accelerator, and takes advantage of the pressure-sensitive nature of the button to provide variable acceleration, depending on how hard the player presses down on it. Alphathon/'æɫ.fə.θɒn/(talk) 16:33, 12 September 2012 (UTC)
Please Add A "Technical Problems" Section As The Xbox Origanal Also Had The RROD — Preceding unsigned comment added by 18.104.22.168 (talk) 01:06, 18 January 2013 (UTC)
The original Xbox didn't even have a ring of light, so how exactly did it have a Red Ring of Death? Regardless, as far as I am aware there were no major technical problems with the original Xbox, so a "technical problems" section is unwarranted.
P.S. There is no need to start every word with a capital letter - in English only sentence-initial words and proper nouns are capitalised (with a few exceptions such as adjectives derived from proper nouns, e.g. "English" in "that was a very English thing to say").
Someone said that the console sold only 550,000 in Japan, not two million. I believe that sources are needed for accuracy of sales. Same for the rest of the regions. --George Ho (talk) 20:36, 1 June 2013 (UTC)
Under the Operating System section it states that the Xbox's operating system was **not** based on Windows NT/2000, but in the info box it says that it was based on Windows XP. Shouldn't one of these be corrected? — Preceding unsigned comment added by 22.214.171.124 (talk) 00:48, 20 June 2013 (UTC)
Is there a source to this. Common statements has the Xbox below 1 million in japan. Japanese media also consistently reports the Xbox 360 is the highest selling Xbox in japan, so this number is fishy. — Preceding unsigned comment added by Leeroyhim (talk • contribs) 16:37, 30 January 2014 (UTC)