Target Games

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Target Games AB
Former type Publicly traded Aktiebolag
Industry Role-playing games, Collectible card games, Miniature wargaming & other assorted media
Founded 1980 (1980)
Founders Fredrik Malmberg,[1] Lars-Åke Thor, Johan Arve, Klas Berndal, Roger Undhagen [1]
Defunct 1999 (1999)
Headquarters Stockholm, Sweden
Key people Anders Blixt,[2] Bryan Winter
Products Drakar & Demoner, Mutant, Mutant Chronicles, Kult, Doom Troopers, Warzone
Divisions Target Games Interactive AB
Target Games Adventure AB
Target Games UK
Target Games EIRE

Target Games was a Swedish publisher of role-playing games active from 1980 until the year 1999 when they went into bankruptcy proceedings.

Publications[edit]

They published much of their early material in the form of stapled books in G5 (169 by 239 mm) format in a box together with dice.

They released the role-playing games Drakar och Demoner (1982), Mutant (1984) (with the later versions Mutant (1989) Mutant RYMD (1992) and Mutant Chronicles), Kult (1991), Chock (1985, a translation of Chill), Sagan om Ringen (1986, a translation of Middle-earth Role Playing) and Stjärnornas Krig (1988, a translation of the WEG Star Wars role-playing game). Target Games also published Warzone, a miniature wargame.

They also released three generic sourcebooks, Grymkäfts fällor (1987) (translated from the classic game supplement Grimtooth's Traps), Stadsintermezzon (1988) and Skattkammaren (1988) as well as many adventures and sourcebooks for their games. Until the mid-1990s Target Games published their Swedish roleplaying games under the brand name Äventyrsspel (meaning "adventure games"). Target Games was reconstructed in 1999 and ceased publication of all of its inventory and the intellectual property rights were transferred to the daughter company Paradox Entertainment, which later became an independent company.[3] Some of the titles have since been licensed to new game companies.

Beside role-playing games, the company had its own magazine named Sinkadus, published translated gamebooks (the Lone Wolf series among others) as well as translated fantasy novels (beginning with a Conan the Barbarian book). Target Games also published a Drakar och Demoner computer game in 1999.

Main products[edit]

Drakar & Demoner[edit]

Main article: Drakar & Demoner

The fantasy role-playing Drakar & Demoner (first edition published in 1982) was Target Games best selling series of games, today the Drakar & Demoner brand is owned by Swedish company Neogames.[4] The rules of the various Target Games editions of the game were all based on the Basic Role-Playing system, with the first editions being translations without major changes. The earlier editions didn't include any campaign setting except for some information about generic fantasy creatures and so on. Over time, different writers created the "Ereb Altor" campaign setting piecemeal in adventures and source books. For the fifth edition, released in 1994, a new setting was created, dubbed "Chronopia", that had a darker tone.

Mutant[edit]

1989 version box cover

The name Mutant was used for a series of unrelated science fiction themed role-playing games. The 1984 version was set in a post-apocalyptic world similar to the one in Gamma World. Mutant 2 (1986) was an expansion module with more advanced rules. The 1989 version was a cyberpunk game while the later Mutant RYMD (1992) and Mutant Chronicles (first edition 1993) were science fantasy games set in the Solar System. All versions used variants of the Basic Role-Playing rule system.

Mutant Chronicles[edit]

Main article: Mutant Chronicles

The Mutant Chronicles brand later became so popular that it spawned multiple spin-off's as well, most notably the Doom Trooper collectible card game as well as the Warzone miniature wargame.

Kult[edit]

Main article: Kult

Kult is a horror-themed game and was first released in 1991. The setting was inspired by Gnostic philosophy and horror films such as Hellraiser. The violent horror themes of the game made it subject of controversy in Sweden on multiple occasions.[5][6][7] This resulted in Swedish toy stores refusing to sell the game.[8]

References[edit]