Taz-Mania (video game)

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Taz-Mania
Tazvidyagame.jpg
US Genesis boxart
Developer(s) Recreational Brainware (MD)
NuFX (GG)
Sega (MS)
Publisher(s) Sega
Platform(s) Mega Drive/Genesis, Master System, Game Gear
Release date(s) 1992
Genre(s) Action, Adventure
Mode(s) Single-player
Media/distribution cartridge

Taz Mania is a video game developed by Recreational Brainware and manufactured by Sega for the Mega Drive/Genesis in 1992. Similar but alternative variations of the game were also developed by NuFX for the Sega Game Gear and by Sega itself for the Sega Master System.

Recreational Brainware was made up of two programmers - Burt Sloane and Jonathan Miller and was based in San Francisco. The Mega Drive/Genesis game was designed by Recreational Brainware in conjunction with Sega of America producer, Scott Berfield, who also assisted in the production of the Illinois based NuFX Game Gear game while the Master System game was developed and produced in Japan. A key feature of the Mega Drive/Genesis game was its score created by Mark Steven Miller and Jim Hedges - one of the first to use tagged music to react to the player's actions. It is based on the Taz-Mania cartoon.

A semi-sequel to this game in design/concept but unrelated to the Taz-Mania cartoon was released by Sega for the same platforms in 1994/1996 by the name Taz in Escape from Mars. Other different Taz-Mania games were made by Sunsoft for the SNES and Game Boy.

[edit] Story

The plot for the game is a twist on the usual "Save the world" storyline for many platform games. One evening, Taz's father is telling an intriguing tale: once there were huge seabirds that laid eggs that could feed a family of Tazmanian devils for a year. There are legends that somewhere on Tazmania there is a Lost Valley, where the giant birds still nest. Taz becomes fascinated by the prospect of the potentially large omelet and leaves in search of one of those eggs. The player must direct Taz through 16 stages in search of the Lost Valley and its Giant Bird.

[edit] Items / Objects

There are a few items and pickups such as:

1-UP: Extra life

3-UP: Extra continue

Box: Indestructable. Can be picked up, moved around, and stood on, usually to reach higher ledges.

Star: Invulnerability from enemies. Taz is still vulnerable to drowning, crushing or falling into a hole.

Bomb: Can be thrown at enemies. If Taz eats one it blows up in his stomach in a typical Looney Tunes fashion. Once you pick it up, its fuse burns for about 5 seconds before it explodes.

Hot peppers:: Eating these gives Taz a fire spit attack.

Weed Killer: Used for destroying giant venus flytraps, however if Taz eats a bag he will spit in disgust.

Various food objects: Gives Taz some health back, much to his visual delight.

Some enemies can also be eaten, but they don't replenish Taz's health.

[edit] External links

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