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European cover art including a Parental Guidance warning. The North American version is rated "E" due to censorship of profanity.
|Developer(s)||Psygnosis Camden Studio|
Team Buddies is a shooter video game released for the PlayStation on 15 September 2000. It was developed by Psygnosis Camden Studio (now SCE Studio Soho) and published by Sony Computer Entertainment in Europe and Midway Games in North America.
One fine and sunny day in the land that Buddies roam, there was a great and mighty disco in a tent. This tent would bob up and down with the music. All of a sudden, a large, flat, grey, flying THING blocked out the sun (The Great Eclipse) and began to drop crates. These crates were filled with all sorts of goodies such as Uzis and Bazookas. Inevitably, chaos broke out and the buddies became segregated according to color.
The Buddies continue to battle for supremacy across the world until they reach temples similar to Aztec designs in the jungle. It is revealed here that the mysterious craft in the sky was actually the world of the Baddies, which are similar to Buddies except for the fact that their bodies are cubes. The Baddies dropped crates in order to provoke conflict in the Buddies and then film the ensuing destruction for a popular TV show. Upon realising that the season finale of the show involves a giant laser destroying the entire Buddies' world, they hijack a rocket to the Baddies' lair and destroy both the laser and the leader of the Baddies, bringing peace and parties back again.
The game is a mix of Worms' humor and a typical real-time strategy game. Central to the game's theme is the ability of a team of buddies to stack crates in a 2×2×2 pad located in their starting area. Stacking the crates in different ways make different items when the resulting larger crate is broken; for example, a single crate on a stacking pad produces a light weapon, four crates positioned horizontally makes a heavy weapon, and filling the pad creates a vehicle. The battle toys created are based on the selected world, and there are eight original worlds, plus many special sets unlocked once players complete story mode. Most vehicles can carry two crates, but larger vehicles (and the golf cart) can carry three. Up to three additional team members can also be created by stacking crates directly on top of each other; these new "buddies" can be commanded to attack or defend a certain area or even build on the stacking pad on their own. The player can swap between any of the buddies under his or her control in order to make use of that particular unit's powers or weapons.
In addition to a stacking pad, each starting point has a large base building which can be attacked and destroyed. If a base is destroyed, the stacking pad for that team can no longer be used; this means that new members cannot be created, making destroying the base a top priority for securing victory. A team without a base is also unable to build new weapons and must rely on those dropped by the enemy or found around the map (although a fast unit can steal a weapon from an enemy pad as it is being opened).
A typical map will have various "crate drop" areas (in most cases a small area at the players base and a much larger spawn in the middle of the map), where the crates used to build weapons and teammates fall from the sky. Most crates in the game are yellow with red borders, but yellow crates with blue borders also drop from time to time. Adding one of these to a crate formation causes the object or unit created by it to have increased abilities; for example, a higher rate of fire or range for a weapon or more hit points for a unit or vehicle. In certain maps, mega-crates also drop if certain conditions are met; these large, grey and yellow crates contain a weapon or vehicle not normally found in that particular area, and can be towed behind a Mech, but not behind other vehicles.
A straightforward game type in which all the members of all opposing teams must be eliminated to win. If there are two or more human players and three or more players overall, the rabanete option can be turned on(unlocked after beating the game). In this mode, the last member of a completely eliminated team remains in play as a slow-moving, invisible ghost. If the ghost walks into the smoking boots of a recently killed unit, it is resurrected and can continue to stack crates and attack enemies.
Around the map are "domination points," which can be anything, from ankhs to trees, that must be captured in order to achieve victory. Holding a domination point for 5 seconds gives a team a point; multiple domination points grant multiple points, and the first team to reach the required amount of points wins. In the event of time running out, the team with the highest number of points wins. Domination points are captured simply by touching them. Teams cannot be eliminated in a Domination match; if all members of a team are destroyed, another unit of the lowest type spawns at their stacking pad, armed with the lowest available weapon if the pad has been deactivated.
Similar to capture the flag, this game type requires teams to steal animals from an enemy's pen and return them to their own pen. Animals include dogs, penguins, pigs, and sheep. Animals must be stunned with an attack before picking them up (animals cannot be killed in multiplayer). The animals will attempt to break free if carried (even by their own team) and return to their pen. Shooting a unit carrying an animal causes it to drop the animal. Ten points are awarded for capturing the enemies animal, with five bonus points awarded if your team still has their animal.
An explosive grey ball is spawned at the center of the arena. Each team has three members armed with the lowest weapon of the game's chosen weapon set; if killed, an identical one will spawn shortly after. The goal of the game is to carry the ball to an enemy goal and throw it between the two goalposts. Once a ball is thrown, a timer begins to count down; once the timer reaches zero, the ball explodes, dealing damage to any nearby buddies. One point is awarded for throwing the ball through a set of goalposts, and additional six points are given for a ball exploding in the goal area immediately behind them.
One of the distinctive aspects of Team Buddies is its visual style and choice of dialog. Censorship in the United States caused the games vulgar and stereotyped character dialog originally used for characters to be toned down. The Europe version of the game gave each character class different voice identities, and additionally gives each multiplayer team color its own nationality; for example blue team are stereotypical English, whereas purple are 'engrish' style Japanese.
All the buddies and various other creatures in the game have pill-shaped bodies and disjointed limbs reminiscent of Rayman, with the exception of the moon-dwelling enemies encountered late in the single-player game. Environments are brightly colored and angular, gaining most of their detail through texturing rather than more detailed polygons. Nearly all of the weapons encountered are similarly simplistic and usually one or two solid colors and with clear arrows pointing out the way projectiles are fired from them. Terrain darkens and deforms if hit with an explosion, creating fairly realistic craters and scorch marks where a battle has taken place.
In multiplayer, a variety of skins can be unlocked to personalize a particular match, including zombie skins, underwear skins and English football uniforms.
Team Buddies received limited release, and as such is not widely available. Despite the initial unpopularity, the game developed a cult following over time. Nowadays, the game is considered one of the rarest and most difficult games to find for the PlayStation, mostly due to a small number of available copies.
Team Buddies generally positive reviews from critics. It currently holds a score of 72.36% on GameRankings. IGN's Scott Steinberg gave the game a score of 8.5 out of 10, praising the overall presentation and noting that it is "fun, it's original, and it's a little clunky" calling it a "a thinking man's shooter." GameSpot's Frank Provo was considerably more critical, giving the game a score of 4.8 out of 10, saying that "no amount of multimedia candy can save this game from its main flaw: boredom."
- "Team Buddies Release Information". gamefaqs.com. Retrieved 27 August 2009.
- "Team Buddies for Playstation". gamespot.com. Retrieved 27 August 2009.
- "The Rarest and Most Valuable Playstation (PS1) Games". racketboy.com. Retrieved 10 April 2012.
- "Team Buddies Reviews". GameRankings. Retrieved January 6, 2014.
- Steinberg, Scott (October 12, 2000). "Team Buddies". IGN. Retrieved January 6, 2014.
- Provo, Frank (September 19, 2000). "Team Buddies Review". GameSpot. Retrieved January 6, 2014.