Tecmo Bowl
From Wikipedia, the free encyclopedia
| Tecmo Bowl | |
|---|---|
European arcade flyer of Tecmo Bowl. |
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| Developer(s) | Tecmo |
| Publisher(s) | Tecmo |
| Platform(s) | Arcade, NES, Game Boy, Mobile Phone, Virtual Console |
| Release date(s) | Arcade NA 1987 NES NA February, 1989 Famicom JP November 13, 1990 Virtual Console NA March 12, 2007 |
| Genre(s) | Football |
| Mode(s) | Single player, multiplayer |
Tecmo Bowl (テクモボウル) is an arcade game developed and released in 1987 by Tecmo. While moderately successful in the arcades, the game became and remained widely popular and remembered when it was ported to the Nintendo Entertainment System in 1988. The NES version was considered by many to be the first American football game to feature real NFL teams and players. Although LJN's NFL Football was the first, it didn't turn out as successful as Tecmo Bowl did. Due to this factor and while the arcade version was rarely found, the NES version eclipsed its arcade counterpart in popularity. Recently, the NES version was ported to mobile phones in 2004 and the North American Wii Virtual Console on March 12, 2007.
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[edit] Gameplay
The original arcade version was distinguished by a large two-monitor cabinet, support for up to four players, and the ability to break tackles. Only two fictional teams can be chosen: the Wildcats and the Bulldogs.
The NES version allowed two players. In this version, the player could choose between 3 modes: 1 player, 2 players, and coach. In 1 player mode, the player picked a football team and played against the computer. After every game that the player wins, the computer picked another team to play as, and the player stays with his/her original choice. Each successive game against the computer became slightly more difficult. In 2 player mode, the player and another human will play one game. In coach mode, the player and another played one game, but the players only chose the plays (which cannot be done in the arcade version).
In both versions, the playbook consisted of only four offensive plays. When on defense, a player selected which play thought to be the one that the offense would select; if chosen correctly, it would result in a collapse of the offensive line and well-covered receivers.
Though more realistic than other American football games of the era, like Irem's 10 Yard Fight, Tecmo Bowl had quirks. For instance, almost any pass thrown to a covered receiver resulted in an interception, and it was unrealistically easy for some teams to block field goals and extra points. Lawrence Taylor of New York, and Dexter Manley of Washington could block any field goal or extra point simply by selecting him and running down the line and through the long snapper. Also, San Francisco and Miami each had a pass play that was nearly unstoppable against any defense, with proper timing: the slot receiver curl route from the shotgun. Human defenses could stop this by double teaming the curl receiver with the defensive end.[citation needed]
Despite featuring the names and statistics of real NFL players, the gameplay limited how closely the video game players mimicked real life players. For the most part the gameplay was a form of keep away. The offensive player with the ball tried to avoid the defenders, the defenders tried to avoid blockers and catch the player with the ball (Players could sometimes break free of blocks or tackles). This made speed the crucial attribute, and other characteristics of NFL players such as strength and technique were largely ingnored. Regardless of position or the speed of the real life player, better players with better stats were faster, lesser players were slower. So top defensive linemen, who tend to be larger and slower in real life, were faster than the typical defensive backs, running backs, and receivers. The exceptions were Punters and Kickers whose primary attribute was kick distance, and quarterbacks whose primary attribute was arm strength/pass speed. The QBs with the best stats throw the hardest, fastest passes even if the real life player doesn't have the strongest arm. That is why Joe Montana throws harder than John Elway in Tecmo Bowl, even though the real Elway has a much stronger arm.
[edit] Teams
Tecmo Bowl contains twelve teams, each equipped with four plays. Most teams have two running plays and two passing plays. The exceptions are San Francisco and Miami, who have three passing plays and one running play.
Tecmo was not able to get the NFL's consent to use real team names. As a result, the teams in the game are identified solely by their home city or state. However, each roster mimics that of the NFL team based out of the same city or state. Tecmo bowl only used players from twelve of the best and most popular teams.
The teams mimicked in the game are the Indianapolis Colts, the Miami Dolphins, the Cleveland Browns, the Denver Broncos, the Seattle Seahawks, the Los Angeles Raiders, the Washington Redskins, the San Francisco 49ers, the Dallas Cowboys, the New York Giants, the Chicago Bears, and the Minnesota Vikings.
Each team had a different level of effectiveness based on its personnel and play selection. Chicago (with Walter Payton and Mike Singletary) and San Francisco (Joe Montana and Ronnie Lott) were two of the top teams because they had top talent on both offense and defense. Los Angeles had the fastest offensive player in the game (Bo Jackson) but only one running play which utilized him (Marcus Allen was used in second running play). New York had a middling offense but the fastest defender in the game, Lawrence Taylor. Minnesota is among the worst teams in the game with the unfortunate combination of average talent and a terrible playbook which includes an extremely ineffective wide receiver reverse run.
No players featured in the original Tecmo Bowl are still active in the NFL after the retirement of P Sean Landeta on March 6, 2008. Morten Andersen of the Atlanta Falcons (entered league with New Orleans Saints in 1982) played in the Tecmo Bowl era, but is not depicted in the game.
[edit] Versions
- 1987 - Arcade
- 1989 - NES
- 1990 - Famicom
- 1991 - Game Boy
- 2004 - mobile phones
- 2007 - Wii Virtual Console
The 2007 Virtual Console release is a modified version of the game without the NFLPA license, since EA owns exclusive rights to it, thus the players are represented only by number and not by name. [1]
This game is featured in Tecmo Classic Arcade for the Xbox.
[edit] Tecmo Bowl: Kickoff
On May 1, 2008, a new updated version of the game was announced for the Nintendo DS, titled Tecmo Bowl: Kickoff.[2]
[edit] References
- ^ "Tecmo Bowl VC Review". IGN. March 13, 2007. http://wii.ign.com/articles/772/772496p1.html.
- ^ Harris, Craig (2008-05-01). "Tecmo Bowl Returns". IGN. http://ds.ign.com/articles/870/870922p1.html.
[edit] See also
[edit] External links
- Tecmo Bowl at the Killer List of Videogames
- Tecmo Bowl at MAWS
- Tecmo Bowl at MobyGames
- "The Greatest Games of All Time", GameSpot


