Teenage Mutant Ninja Turtles Guide to the Universe

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Teenage Mutant Ninja Turtles Guide to the Universe
TMNT Guide To The Universe.jpg
Front cover of Guide to the Universe
role-playing game sourcebook
Author Erick Wujcik
Illustrator Kevin Eastman, Peter Laird, Ryan Brown
Cover artist Peter Laird
Country United States
Language English
Series Teenage Mutant Ninja Turtles RPG
Genre Science fiction
Publisher Palladium Books
Publication date
May 1987 (1987-05)
Media type Print (paperback)
Pages 48
ISBN 978-0-916211-25-7
Preceded by Teenage Mutant Ninja Turtles Adventures!
Followed by Transdimensional Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles Guide to the Universe is the second supplement for the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in May 1987 and uses the Palladium Megaversal system.

Publication history[edit]

The Teenage Mutant Ninja Turtles Guide to the Universe was written by Erick Wujcik, with art by Kevin Eastman and Peter Laird, and was published by Palladium Books in 1987 as a 48-page book.[1]

Contents[edit]

The Teenage Mutant Ninja Turtles Guide to the Universe is a supplement covering the Turtles' outer-space milieu, with rules for vehicle creation (covering all forms of aircraft), air and space combat, descriptions of enemy aliens and robots, descriptions of alien space realms (including the Human Federation), plus three miniscenarios and a comics story.[1]

Setting[edit]

The Guide to the Universe introduces game setting information related to space travel and many alien races, such as the Utrom and Triceratons. Several science fiction adventure scenarios are included, as well as extensive technology and vehicle creation rules. It can be fit into any timeline of the TMNT universe.

References[edit]

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 58. ISBN 0-87975-653-5.