Tekken Advance

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Tekken Advance
Tekken advance.jpg
Developer(s) Namco
Publisher(s) Namco
Designer(s) Yasuhiro Noguchi
Composer(s) Hitoshi Sakimoto
Atsuhiro Motoyama
Series Tekken
Platform(s) Game Boy Advance
Release date(s)
  • JP December 21, 2001
  • NA January 28, 2002
  • EU March 29, 2002
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Rating(s)

Tekken Advance is a fighting game released for the Game Boy Advance. It is not canonical to the Tekken storyline, but it follows the events of Tekken 3, and it uses sprites from Tekken Tag Tournament for the characters.

Contents

[edit] Gameplay

The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with punch mapped to the A button, kick to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature that made the game have a 3D feel similar to Mortal Kombat: Deadly Alliance also done later the same year.

Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.

[edit] Characters

[edit] Reception

Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN[1] and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed."[2] GameRankings currently scores the game as 79 out of 100.[3] Gamespy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance.[4] EGM gave it a mediocre score with 5.83 out of 10.[5] Nintendo Power gave the game a 3.5 out of 5.[5]

[edit] References

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