Tempest (video game)

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Tempest
Tempest arcade.png
Developer(s) Atari Inc.
Publisher(s) Atari Inc.
Designer(s) Dave Theurer
Platform(s) Arcade
Release date(s) 1980
Genre(s) Tube shooter
Mode(s) Up to 2 players, alternating turns
Cabinet Standard, cabaret, and table
Display Vertical orientation, Vector (color), size: 19 inch

Tempest is an arcade game by Atari Inc., originally designed and programmed by Dave Theurer. Released in October 1981,[1] it was fairly popular and had several ports and sequels. The game is also notable for being the first video game with a selectable level of difficulty (determined by the initial starting level). The game is a tube shooter, a type of shoot 'em up where the environment is fixed and viewed from a three-dimensional perspective.

Contents

[edit] Gameplay

Gameplay Screenshot

The object of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The game takes place in a closed tube or open field which is viewed from one end and is divided into a dozen or more segments. The player controls a claw-shaped spaceship that crawls along the near edge of the playfield, moving from segment to segment. This ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)

Enemies swirl around at the far end of the playfield, then enter the playfield and move toward the player. When all enemies in a level are destroyed or reach the near end of the playfield, the player "warps" to the next level by traveling down the playfield. The player must avoid or shoot down any spikes left behind while warping. The player loses a ship when an enemy comes into contact with their ship, shoots it or otherwise destroys it, or if the ship hits a spike while warping. If an adequate point threshold is reached, the player can earn a new ship. The game is over when the enemies destroy all of the player's ships.

The game consists of sixteen screens with unique geometric shapes, some of which are closed tubes that allow the player to loop around, while others are open fields that have distinct left and right endpoints. When all sixteen screens have been played, the sequence repeats with a different color scheme and a higher difficulty level, including the invisible (black) levels (65–80). Each sequence of levels adds additional enemies that are faster and more deadly to the player's ship. The numbered levels stop incrementing after level 99 and a random one of the 16 variations will appear after successful completion of subsequent levels.

[edit] Production

Tempest introduced several new features for its time. It was one of the first video games to use Atari's Color-QuadraScan vector display technology (along with Space Duel, which was released around the same time). It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature would increase the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue, a feature that became a standard in later video games. Finally, Tempest was one of the first video games to sport a progressive level design in which the levels themselves varied rather than giving the player the same level with increasing difficulty levels.

The game was initially meant to be a 3D remake of Space Invaders, but such early versions had many problems, so a new design was used. Theurer says that the design came from a dream where monsters crawled out of a hole in the ground.

Three different cabinet designs exist for Tempest. The most common cabinet is an upright cabinet in the shape of a right triangle sitting on top of a rectangle, when viewed from the side. This cabinet sported colorful side art. A shorter and less flashy cabaret-style cabinet was also released with optional side art, and a cocktail-style table cabinet allowed two players to play at opposite ends of the table. In this configuration, the screen would flip vertically for each player.

[edit] Ports and sequels

[edit] Unofficial versions

  • Shortly after the original game was released Duncan Brown — an arcade owner — hacked the level data and made an altered, more difficult version: Tempest Tubes. This enjoyed a lot of success in his arcade, but was unofficial until Hasbro Interactive included it with Tempest in the compilation Atari Arcade Hits: Volume 1 for PC in 1999.
  • In the early 2000s, Clay Cowgill released Tempest Multigame, an arcade kit to allow all three revisions of the original Tempest, along with Tempest Tubes, and two early prototypes, to be played on a single cabinet simply by selecting them from an onscreen menu.
  • In April 2003, Apocalypse Inc. released Tsunami 2010, a Tempest 3000 clone for Windows.
  • In 2006, Thorsten Kuphaldt has released Typhoon 2001 an excellent free and OpenGL based Tempest 2000 clone for Windows and Linux operating systems. The game is available in binary distribution only (no sources) for both systems.

[edit] Reception

Tempest is #10 on the KLOV's list of most popular games, tied with Centipede.

[edit] Tempest in popular culture

  • Tempest is featured as the video game that Reggie (Catherine Mary Stewart) plays in the 1984 film Night of the Comet, and the game serves to introduce a standing thread throughout the movie. While at the movie theater that saves her from exposure to the comet, she becomes obsessed with knocking someone with the initials "DMK" off the high score list. Additionally, the identity of "DMK" is revealed at the film's conclusion when another survivor suddenly appears with the custom license plate of "DMK".[2]
  • Tempest is featured prominently in the Rush music video for their 1982 song "Subdivisions".
  • Parzival encounters a version of Tempest in the first challenge though the crystal gate in Ernest Cline's book Ready Player One
  • A Tempest game screen is briefly seen in the Futurama episode, "Reincarnation."

[edit] References

[edit] External links

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