|Release date(s)||JP October 5, 2006
NA June 12, 2007
AU June 21, 2007
EU June 29, 2007
It is different from previous games in the series in that the player creates their own ninja characters, then builds up their skills as they play through the game rather than choosing from a small selection of pre-made characters, as they take orders from the series' previous main male character, Rikimaru. It also features four-player cooperative play through Xbox Live.
The country of Gohda, where the Azuma clan of ninja reside under the service of Lord Gohda, is on the brink of war with the neighboring country of Ogawara. As a new recruit in the Azuma clan, the protagonist is sent to assassinate those who are assisting Ogawara, including army officials and spies who have infiltrated Gohda, as well as recover stolen items and rescue prisoners. In between thwarting Ogawara's plans, the protagonist also receives missions in which he/she eliminates evil people such as abusive monks and greedy merchants.
There is no connection between Tenchu Z's plot and those in the previous games, nor are there any returning characters with the exceptions of Rikimaru and Lord Gohda.
Tenchu Z is the largest game in the series to date, containing 50 missions with different difficulty settings and objectives. Characters also have different attributes (which are strength, agility, and health) that can be altered to make a ninja all your own.
The game's character edit features are quite in-depth, allowing the player to use gold obtained by doing well in missions both in single player and multiplayer to purchase new aesthetic styles for your ninja, new abilities, items to use during missions, and different special attacks to use in combat, in addition to combo-editing abilities.
Gameplay is relatively the same as the previous games in the series. The main difference is that, as mentioned above, players create their own character and unlock new skills, items and clothing for him or her as the game progresses. Only one fighting style is available: a ninjato that can either be set with slower but more damaging attacks (the same as Rikimaru's in previous games) or faster and weaker attacks with different animations. The unlockable skills however are more varied, with most of them making their first appearance in the series while others return from previous games with some tweaks. Certain skills can be upgraded twice, enhancing the protagonist's abilities beyond those of the characters from previous games.
Enemies can now hear the protagonist's footsteps if he or she runs too close to them, and they may hear the footsteps from a greater distance if the protagonist runs on noisy surfaces such as a puddle of water. They can also smell the protagonist if he/she falls into a cesspool (only found during some missions; after the protagonist emerges from the cesspool, a brown haze surrounds him/her, indicating that he/she can be detected by smell at a certain distance) or is covered with blood from an earlier fight. Unlike the previous games, lighting is also a factor here as the protagonist is less likely to be spotted while standing or crouching in a dark area.
|This section requires expansion. (August 2013)|
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