Engine Software (consoles)
Spike Chunsoft (Japan)
|Programmer(s)||Andrew "Redigit" Spinks|
|Release date(s)||Microsoft Windows
May 16, 2011
March 27, 2013
August 29, 2013
September 13, 2013
|Distribution||Optical disc, download|
Terraria is an action-adventure sandbox indie video game, developed by game studio Re-Logic, available on Microsoft Windows with ports for Xbox Live, PlayStation Network, Android and iOS. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world.
Originally released for Microsoft Windows on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak. 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of The Witcher 2 and Portal 2. It remained number one on Steam for the first six days of its release, and as of January 2013 has sold over 2,000,000 copies.
The game was released on PlayStation Network and Xbox Live Arcade (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013. It was announced on March 28, 2013 that Terraria is coming to the PlayStation Vita. It was released on December 11, 2013. The PlayStation 3, Xbox 360 and PlayStation Vita versions were developed by Dutch studio Engine Software. On August 29, 2013, Terraria came out on iOS phones and tablets, developed by the Dutch studio Codeglue. It also came out on Android on September 12, 2013  On June 3, 2014, publisher 505 Games confirmed Terraria was coming to Xbox One and PlayStation 4 later in 2014.
Terraria is an open-ended sandbox 2D game with gameplay revolved around exploration, building, and action. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the SNES. The game is noted for its classic exploration-adventure style of play, similar to titles such as Metroid and Minecraft.
The game starts in a procedurally generated world and the player is given three basic tools: a pickaxe for mining, a short sword for combat, and an axe for woodcutting. Many resources, notably ores, can be found while mining or exploring underground caves. Some resources and most items may only be found in certain areas of the map, stored in common and rare containers, or only dropped by certain enemies. Players use resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, torches can be crafted at a crafting bench or ingots smelted from ore at a furnace. Many advanced items in Terraria require several crafting operations, where the product of one recipe will be used as the ingredient for another.
Players encounter many different enemies in Terraria from simple slimes and zombies to various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events and player interactions. Players may also summon powerful boss monsters with various combat mechanics such as the Eye of Cthulhu that drop rare items and large sums of cash. Each map will have several zones with unique items and unusual enemies, and one of two evil biomes known as the Crimson and the Corruption. Both spread across the world and have their own unique bosses and loot.
By completing specific goals (such as defeating a boss or finding a gun), characters can attract non-player characters (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Characters may then buy or sell items and certain services from NPCs with coins found in the world.
By summoning and defeating a powerful boss called the Wall of Flesh, which is summoned by throwing a voodoo doll into lava, the player will activate the game's "hard mode", which causes drastic changes to the player's world, including stronger enemies and more bosses to challenge. This adds many new and harder to defeat enemies to the game in all zones. This also unlocks new NPCs, new bosses and tougher versions of normal bosses, and makes many new items available for crafting or acquiring from mob and boss drops. A much larger part of the world becomes corrupted and a new "Hallowed" biome emerge which spreads over time. Hard mode adds many new items, monsters, bosses, and enemies.
There are many different biomes including hallow, corruption, crimson, snow, forest, floating island, desert and underworld. All the biomes have different creatures, plants and ores. Also, for the well equipped players, there are many different bosses for most of the biomes (excluding the desert, hallowed, snow and floating islands). Soon Redigit will be adding new bosses for each biome, including the new 'Lunar boss' in the lunar event which wil be for the floating Islands.
Terraria was developed by Re-Logic, with development starting in January 2011, and is built on the Microsoft XNA framework. The game was released on May 16, 2011. Re-Logic is composed of Andrew Spinks, who designed and programmed the game, and Finn Brice, who along with Spinks did the graphic design for the game. The music was composed by Scott Lloyd Shelley through his Resonance Array studio.
In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development would resume in 2013 with the release of version 1.2. Additionally, 505 Games has ported the game to several video game consoles and added new content, but does not have any rights to the PC version of the game. On January 24, 2013, Spinks requested suggestions of features for possible future updates to the PC version. This question was put to people on the official Terraria forum. As of April 3, 2013, Spinks posted a spoiler on the possible update for Terraria, showing the possibility of the update. While initially the release was slated for July 2013, it was later moved to October 1, 2013. Spike Chunsoft released the PlayStation 3 version in Japan, including exclusive items such as a costume based on Monokuma from Danganronpa: Trigger Happy Havoc.
In an October 2013 interview with Rock, Paper, Shotgun, Spinks said he was working on further endgame progression for Terraria, as well as a possible Halloween update. He also announced that he is planning a sequel, Terraria 2.
Terraria has received favorable reviews from critics with an 83/100 metascore on Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameZone gave the game a 9 out of 10.
GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.
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