Texture artist

From Wikipedia, the free encyclopedia
Jump to: navigation, search

A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows.[1][2] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model.

Texture artists often take advantage of web sites for the purposes of marketing their art and self-promotion of their skills with the goal of gaining employment from a professional game studio or to join a team working on a "mod" (modification) of an existing game in hopes of establishing industry or trade credentials .[3]

See also[edit]

References[edit]

  1. ^ Bethke, Erik (2003). "5". Game Development and Production. Wordware Publishing. p. 48. ISBN 978-1-55622-951-0. Retrieved 2009-08-14. 
  2. ^ "InsideJobs: Texture Artist". Archived from the original on 30 March 2011. Retrieved 30 March 2011. 
  3. ^ Reismanis, Scott. "Getting Started with Mods". moddb.com. Archived from the original on 31 March 2011. Retrieved 31 March 2011.