Texture artist
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A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows.[1][2] These textures can be in the form of 2d or (rarely) 3d art that may be overlaid onto a polygon mesh to create a realistic 3D model.
Texture artists often take advantage of web sites for the purposes of marketing their art and self-promotion of their skills with the goal of gaining employment from a professional game studio or to join a team working on a "mod" (modification) of an existing game in hopes of establishing industry or trade credentials . [3]
[edit] See also
[edit] References
- ^ Bethke, Erik (2003). "5". Game Development and Production. Wordware Publishing. pp. 48. ISBN 9781556229510. http://books.google.ca/books?id=m5exIODbtqkC&pg=PA48. Retrieved 2009-08-14.
- ^ "InsideJobs: Texture Artist". Archived from the original on 30 March 2011. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.insidejobs.com%2Fjobs%2Ftexture-artist&date=2011-03-30. Retrieved 30 March 2011.
- ^ Reismanis, Scott. "Getting Started with Mods" (HTML). moddb.com. Archived from the original on 31 March 2011. http://www.webcitation.org/5xbTyaHiA. Retrieved 31 March 2011.