Texture gradient

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[[File:Gustave Caillebotte - Paris panit

Google Art Project.jpg|thumb|Gustave Caillebotte. Paris Street, Rainy Day, 1877, Art Institute of Chicago]]

Texture gradient is the distortion in size which closer objects have compared to objects farther away. It also involves groups of objects appearing denser as they move farther away. Also could be explained by noticing a certain amount of detail depending on how close something is, giving a sense of depth perception. There are three main forms of texture gradient: density, perspective, and distortion of texture elements.

Texture gradient is carefully used in the painting Paris Street, Rainy Day by Gustave Caillebotte.[1]

Texture gradient was used in a study of child psychology in 1976[2] and studied by Sidney Weinstein in 1957.[3]

In 2000, a paper about the texture gradient equation, wavelets, and shape from texture was released by Maureen Clerc and Stéphane Mallat.[4]

See also[edit]

References[edit]

  1. ^ "Vision and Art: Texture Gradient", John H. Krantz, Ph.D., Hanover College
  2. ^ Degelman, D., & Rosinski, R. R., "Texture gradient registration and the development of slant perception", Journal of Experimental Child Psychology, 21, pp339-348. Retrieved 2010-2-15.
  3. ^ Sidney Weinstein, The Perception of Depth in the Absence of Texture-Gradient, Vol. 70, No. 4 (Dec., 1957), pp. 611-615, University of Illinois Press. Retrieved 2010-2-15.
  4. ^ Clerc, Maureen; Mallat, Stéphane. "The Texture Gradient Equation for Recovering Shape from Texture". IEEE Transactions on Pattern Analysis and Machine Intelligence. CiteSeerX: 10.1.1.7.2677. 

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