The Art of Computer Game Design
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| The Art of Computer Game Design | |
|---|---|
| Author(s) | Chris Crawford |
| Illustrator | Chris Crawford |
| Country | United States |
| Language | English |
| Subject(s) | Computer and video game design |
| Publisher | McGraw-Hill/Osborne Media |
| Publication date | 1984 |
| Pages | 476 |
| ISBN | 0-88134-117-7 |
| OCLC Number | 10277416 |
| Dewey Decimal | 794.8/2 19 |
| LC Classification | GV1469.2 .C72 1984 |
| Followed by | Chris Crawford on Game Design |
The Art of Computer Game Design (ISBN 0-88134-117-7) by Chris Crawford is the first book[1] devoted to the theory of computer and video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book.
[edit] See also
- List of books on computer and video games
- Chris Crawford on Game Design, another book by Crawford
[edit] References
- ^ Wolf; Perron. The Video Game Theory Reader.
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