World of Warcraft: The Burning Crusade
|World of Warcraft: The Burning Crusade|
|Designer(s)||Rob Pardo, Jeff Kaplan, Tom Chilton|
|Genre(s)||Fantasy/Science fiction MMORPG|
|Distribution||4 CDs, 1 DVD, digital distribution|
World of Warcraft: The Burning Crusade, often referred to as TBC or BC, is the first expansion pack for the MMORPG World of Warcraft. It was released on January 15, 2007 at midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it the fastest-selling PC game in those regions. It was released on January 17, 2007 in Australia and New Zealand; in total, approximately 3.53 million copies were sold across these territories in the first month of release, including 1.9 million in North America, over 100,000 copies in Australasia, and nearly 1.6 million in Europe. It was also released in Singapore, Thailand, and Malaysia on January 15, 2007. It was later released in South Korea on February 1, 2007; in Taiwan, Hong Kong, and Macau on April 30, 2007. The game was released in China on September 6, 2007. On June 28, 2011, Blizzard released the game for free to all users who purchased the original game.
Two new playable races were added to World of Warcraft in The Burning Crusade: The Draenei of the Alliance and the Blood Elves of the Horde. Previously, the shaman class was exclusive to the Horde faction (races available were orcs, troll and tauren), and the paladin class was exclusive to the Alliance faction (races available were humans and dwarves); with the new races, the expansion allowed players to be a Draenei Shaman (Alliance), and a Blood Elf Paladin (Horde). The level cap was raised by ten, making it 70 (up from 60, established in the 2004 release of World of Warcraft) in addition to that; a whole new planet, Outland, was released, with associated quests, dungeons, raids, zones, creatures, and cities.
In Player versus Player (PvP), a new battleground, Eye of the Storm was introduced with two brackets: one for characters between levels 61-69, and another for level 70 characters. Although this battleground was designed for level 70 characters, players are unable to summon flying mounts in this battleground. The Eye of the Storm battleground is only available to those with the expansion.
In addition, a new PvP Arena System was introduced as a way for players to fight in 2 vs 2, 3 vs 3, or 5 vs 5 death-match style battles. While the arena system allows players without The Burning Crusade expansion to partake in skirmish matches, those without the expansion are unable to participate in rated matches, which yield rewards based on a point system. Ladder matches were only accessible by players who have reached level 70. Three arena stages were introduced in The Burning Crusade expansion, including The Ruins of Lordaeron in the Undercity, The Circle of Blood in Blades Edge Mountains, and the Ring of Trials in Nagrand. Arena matches have taken a more prominent role in World of Warcraft's PvP content, and have developed into an electronic sport. One example of Arena matches as an electronic sport was the World Series of Video Games in 2007, where player teams competed in 3 vs 3 matches to earn cash prizes. Blizzard also holds its own seasonal tournament, the World of Warcraft Arena Tournament, which pitches teams from servers all around the world against each other. This tournament concludes with a 5v5 world final event, the first of which took place at BlizzCon ’07 and so ended season 1.
Additional "outdoor" PvP objectives were implemented, which are different for each zone in which they are located. Most of these outdoor PvP objectives involve "capturing" key points to reward players of the same faction in the area, usually with a temporary buff that adds a damage boost to player attacks or increases the rate players gain experience or faction points while the players are in the zone. For example, Terokkar Forest's PvP contest involves players standing near towers in order to capture them while defending the towers in PvP combat with players of the opposite faction that try to capture the objective. Other examples include Halaa in Nagrand and the Hellfire Fortifications in Hellfire Peninsula, where players compete for control to unlock quest and vendor access or gain factional reputation for rewards.
The expansion's name refers to the return of the "Burning Legion"; a vast army of demons being one of the main antagonist forces in the Warcraft-universe and whose last invasion was defeated in Warcraft III: Reign of Chaos. This legion and its allies are the main enemy which players will fight against in The Burning Crusade. In addition to some new areas on Azeroth, this expansion mainly features the ravaged world of Outland which the Burning Legion and other powerful beings control.
There are 2 new races to this expansion,
- The Blood Elves, for the Horde
- The Draenei for the Alliance
The Blood Elves (Sin'Dorei, meaning "Children of the Blood") are former High Elves that have been removed from the Alliance. In the Third War, the Undead Scourge invaded and destroyed their home of Quel'thalas to destroy the Sunwell, the high elven source of magic. Without it, many high elves became frail and weak, and in their desperation, turned to fel (demonic) magic to sate their cravings. They then called themselves Blood Elves, in honor of their fallen kin. However, their addiction cost them their Human allies, and have instead joined the Horde in an effort to survive.
The Draenei ("exiled ones" in their native tongue), originally called the Eredar, have an extensive history, spanning several thousand years. 25,000 years ago, the dark Titan Sargeras approached the three Eredar leaders, Archimonde, Kil'jaeden, and Velen, promising them untold power in exchange for their loyalty. However, the prophet Velen, foresaw the destruction that they would cause under Sargeras, and gathered those who believed him and fled their homeworld with the help of the Naaru. Kil'jaeden and Archimonde, however, succumbed to Sargeras' promise of infinite power. After flying from world to world, Velen and his refugees ended up in Draenor, or what is known today as Outland, where they had a tenuous pact with the native orcs. Eventually, the Orcs began to follow Kil'jaeden and started using shadow and fel magics. Kil'jaeden had persuaded the Orcs into the complete annihilation of the Draenei. The few that survived fled again on their ship, The Exodar, and crash landed on Azeroth, where they were welcomed into the Alliance for their devout faith in the light.
Blizzard made a number of errors during the distribution of World of Warcraft: The Burning Crusade in Europe. One such error was the failure to register the Collector's Edition for in-game rewards. As such, players who purchased the Collector's Edition of the game would have to send numerous proofs of purchase to Blizzard by postal mail in order to redeem their in-game awards. To compensate for the additional trouble (and to encourage players to send in the Proofs, as some felt it unfair they had to give up parts of the set) Blizzard sent these players an exclusive in-game pet not found in other regions.
Only 1,600 copies were delivered to Romania, which had more than 10,000 World of Warcraft subscribers at the time.
The Burning Crusade received almost universal praise from critics upon release.
The specially designed new starter areas met a mixed reception from critics. On the one hand, they were felt to give a strong new perspective to existing players or a solid introduction to the game to new players. The arrangement of quests and content in these areas was felt to be more finely tuned than for existing races, with players unlikely to face grinding in order to progress and an interesting backstory being gradually revealed. It was felt that Blizzard had learned from the release of the original game, with the new content being varied without becoming overwhelming to new players, and new concepts being gradually introduced. On the other hand, reviewers felt that the new starter areas were poorly integrated with the existing world, leaving them feeling "tacked on." They were also disappointed that the new areas had a definite finish, beyond which a player would have to switch back to older content in order to progress their character. This progression didn't feel as smooth to reviewers when compared to the movement between zones for new characters from the older starting areas. The experience was also felt to be short-lived, with players being able to progress through these new areas with a couple of days' play without any new introductory dungeons to explore. It was also felt that these changes didn't address existing problems, such as the travel time between quest locations.
Like in the original, the scenery of The Burning Crusade was highly praised, being described as "occasionally breathtaking," The introductory video to the expansion was described as "hugely impressive." It was generally felt that the new Outland areas were some of the best in the game, with the size of the new areas introduced being similar to the total size of other existing games in the genre. The new starting areas were also liked, with reviewers appreciating the attention to detail in these zones. Building architecture, scenery and creatures were all singled out for mention, despite some disappointment that buildings and creatures from the original game had been "rubber stamped" into these new locations. The uniqueness of each zone, from scorched plateaus to lush forests were praised, each area being described as having its own unique feel. The various small features, such as mechanical settlements or abandoned temples were also well liked. Players were advised that they would spend a large amount of time "just staring at the scenery" in these new locations. That said, it was felt that the game was starting to show its age, with careful use of texture and lighting techniques disguising a basic underlying geometry. This was thought to follow on from the strategy in the original game, where strong art direction and careful choice of colour helped to compensate for a simpler game engine, describing it as a "testament of art over technology."
The orchestral music was well received, being described as providing a "constantly changing backdrop." The new score was felt to mesh well with the original, while still providing occasional "fresh twists." The soundtracks to each of the two new starting areas were particularly praised. Reviewers were generally positive about the voice acting in the game.
World of Warcraft: The Burning Crusade was the best-selling PC game of 2007 in North America and Europe, and it is also the third fastest-selling PC game of all time (behind Wrath of The Lich King and Cataclysm), selling nearly 2.4 million copies in its first 24 hours and approximately 3.5 million in its first month.
In 2011, the Burning Crusade (BC) expansion was completely merged with the original World of Warcraft game, as it was no longer being sold in stores except as part of a "Battle Chest". All new players who purchase the Battle Chest or download the basic game now receive BC as well.
The Collector's Edition of "World of Warcraft: The Burning Crusade" included an audio CD of the soundtrack including 21 tracks of the orchestrally recorded music, composed by Russell Brower, Derek Duke, Matt Uelmen, and Neal Acree with additional music by Brian David Farr and David Arkenstone. The soundtrack was also subsequently released for purchase through online sources, such as Apple's iTunes Store.
|01||The Burning Legion (Main Title)||3:58|
|02||Shards of the Exodar||4:38|
|04||The Dark Portal (Cinematic Intro)||2:57|
|08||Caverns of Time: The Battle of Mount Hyjal||2:30|
|12||Caverns of Time: The Escape from Durnholde||4:28|
|14||The Tower of Karazhan||4:15|
|16||Caverns of Time: Opening of the Dark Portal||2:37|
|18||The Gates of Ahn'Qiraj||4:00|
|19||Shadow of the Necropolis||4:22|
|21||Lament of the Highborne||2:57|
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One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate."
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