The Colonel's Bequest

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The Colonel's Bequest
The Colonel's Bequest - Cover.jpg
Cover Art
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer(s) Roberta Williams
Jacqueline Austin
Engine SCI0
Platform(s) Amiga, Atari ST, MS-DOS
Release date(s) October 1989
1993
Genre(s) Adventure
Mode(s) Single-player
Distribution 5.25" Floppy disk (10)
3.5" Floppy disk (4)

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line. It was developed for Atari ST, Amiga, and DOS in 1989. It is known for its lack of discernible point system. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams, which used many elements from the game Mystery House. It was created with SCI0, and employed 4-bit color (16 colors) and a typing interface. The sequel, The Dagger of Amon Ra, was released in 1991.

Gameplay[edit]

The Colonel's Bequest is one of the few Sierra games to focus more on the characters than puzzles. Although solving puzzles is required to obtain a high score, it is more important to discover information about the characters' backgrounds and relationships with each other. Regardless of the importance of these elements, it is possible to finish the game without solving any puzzles, discovering many important details about the characters, or even identifying the murderer.

Although some actions are recorded and scored at the end of the game, there is no discernible point system. In order to aid the player in achieving a higher score during their next attempt, upon completion of the game, it reveals hints and information about things that were missed. This implies that the game is intended to be replayed.

Characters make plans to be in certain places at certain times, which allows the player to follow them. Characters may get annoyed with Laura if they catch her snooping on them or asking too many questions, although this is obvious only in dialogue and the plot is not affected.

Death lurks around every corner, but Laura Bow is almost never threatened by the mysterious villain because she is not related to the Dijon family. Staying consistent with other Sierra adventure games, most deaths experienced by the player occur by accident or misadventures such as falling off a balcony, or being crushed by a falling chandelier. However, the player may be killed by the murderer in the later phases of the game. For example, the murderer's arm reaches out at specific locations and snatches Laura away. In another case, the murderer appears in the darkness and strangles Laura to death. One of the more notable non-accidental deaths occurs when the player simply attempts to shower: the murderer stabs Laura in a reference to the Alfred Hitchcock film Psycho.

The game's unusual title can be accredited to Sierra's long-standing tradition of including "Quest" in the title of nearly every graphical adventure they published. A bequest is a legacy or gift handed down to someone in a will. Other "Quest" games include King's Quest, Space Quest, Police Quest, Quest for Glory (which was originally titled Hero's Quest), Conquests of Camelot, Conquests of the Longbow, and Goblins Quest 3 (originally titled Goblins 3).

Plot[edit]

The Colonel's Bequest is set in 1925. The game's main character is Laura Bow, a Tulane University student, daughter of a detective, and an aspiring journalist. Laura is invited by her flapper friend, Lillian, to spend a weekend at the decaying sugar plantation of Colonel Dijon. When the reclusive and childless Colonel gathers his quarrelsome relatives for a reading of his will, tensions explode and the bickering leads to murder.

Throughout the game, Laura remains stranded on the island, surrounded by suspects and potential victims in a classical Agatha Christie manner. Laura's task is to learn the family secrets and ultimately, the identity of the murderer. There is also an optional subplot concerning a hidden treasure.

The storyline advances by a quarter-hour when new plot elements are witnessed. Sometimes a quarter-hour can advance in a few real-time seconds, if Laura happens to be at the proper place.

Characters[edit]

As with classic murder stories, the plot revolves around the characters, most of whom are either potential victims, or potential murderers. Most of the game characters are named after prominent figures of the time, such as Rudolph Valentino, W. C. Fields, Gloria Swanson, Clara Bow, and Clarence Darrow. Most are heavily based on well-used archetypes.

  • Laura BowPlayer character, Tulane University journalism student and daughter of detective John Bow.
  • Lillian Prune – Laura's friend from Tulane. Her father committed suicide when she was young. She is also Ethel's daughter.
  • Colonel Henri Dijon – A reclusive, rich, eccentric old man, who fought in the Spanish-American War and lives alone on an Antebellum sugar plantation island.
  • Ethel Prune – The Colonel's younger sister and Lillian's alcoholic mother.
  • Gertrude Dijon – The snobbish widow of the Colonel's brother, and the mother of Gloria and Rudy.
  • Gloria Swansong – Gertie's daughter and Rudy's sister. She was a Hollywood actress who'd gotten into some trouble and was suffering from some sort of disease.
  • Rudolph Dijon – Gertie's son and Gloria's brother. He's a slick womanizer and gambler.
  • Clarence Sparrow – Henri's sneaky lawyer and one of Gloria's previous lovers.
  • Dr. Wilbur C. Feels – The Colonel's long-time and questionable personal physician.
  • Fifi – The sexy French maid who lives with him and "serves" the Colonel (and secretly, also Jeeves).
  • Jeeves – Butler in the Colonel's house, who usually remains silent.
  • Celie – Henri's cook from New Orleans, whose parents were slaves in the plantation. She is the only character who will befriend Laura.

Release[edit]

The game was reissued in 1993 to supplement the release of the sequel, The Dagger of Amon Ra. This version corrects some errors with special effects. Notably, the fireflies in the opening boat ride and around the dock are more visible and move less erratically.[1]

Reception[edit]

Computer Gaming World stated that the game's lack of difficulty would likely disappoint "hard-core adventure gamers (i.e. inveterate puzzle-solvers)", but that it succeeded as an "interactive play" that was much more story- than puzzle-driven compared to previous Sierra adventures. The magazine praised the game's use of humor and audio, and called it a "forerunner of one style of future entertainment software".[2]

Upon release, the game sold moderately well. Critics claimed the game was interesting and displayed a large amount of effort in production and story. However, it was criticized as being slow-paced, disjointed, and tedious as the player must visit several places repeatedly in order for an event to occur or not occur.[3]

References[edit]

  1. ^ The Colonel's Bequest: 1989 edition, 1993 edition.
  2. ^ Wilson, Johnny L. (February 1990). "Manse Macabre / Sierra's "The Colonel's Bequest"". Computer Gaming World. p. 26. Retrieved 15 November 2013. 
  3. ^ [1] – 1990 reviews for the Amiga version at Amiga Reviews.[dead link]

External links[edit]