An Elder Scrolls Legend: Battlespire

From Wikipedia, the free encyclopedia

Jump to: navigation, search
An Elder Scrolls Legend: Battlespire
Battlespire (game box cover).jpg
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks
Series The Elder Scrolls
Engine XnGine
Platform(s) MS-DOS
Release date(s) NA November 30, 1997
Genre(s) First-person computer role-playing game
Mode(s) Single player, multiplayer
Rating(s) ESRB: M (Mature)
Media CD-ROM

An Elder Scrolls Legend: Battlespire is a 1997 first-person action computer role-playing game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls.

In Battlespire the player takes the role of an apprentice who on the day of his final test in the training facility of the Battlemages, called the Battlespire, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, your partner has been held captive by Mehrunes Dagon himself. Over the course of seven levels, you must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel.

Bethesda introduced a multiplayer feature that included a cooperative mode to follow the single player storyline online as well as a team-based versus mode to fight using all the same strategies from the single player. This was done through the Mplayer multiplayer network which is now GameSpy. Though no longer supported by Mplayer/GameSpy Arcade, one can still play through the Kali multiplayer network client, which supports and works with all the features in the game.

[edit] Notes

The game requires a DOS emulator in order to be run on modern operating systems. However, given that it is one of the most resource-demanding DOS games ever released commercially, as of 2009 the emulation overhead causes even relatively modern PCs to run the game sluggishly in an emulator.

There are also some other marked differences between this game and its predecessors:

  • Lack of a rest feature.
  • Lack of shops or gold (broken or lost equipment must be replaced with randomized drops, either from slain NPCs or treasure piles).
  • Enemies do not reset. They are also not randomized.

[edit] External links