The Goonies (video game)

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For the MSX version, see The Goonies (MSX).
The Goonies
The Goonies
Cover art of The Goonies
Developer(s) Konami
Publisher(s) Konami
Platform(s) Arcade, Nintendo Family Computer, Disk System, NEC PC-8801, Sharp X1
Release date(s)
  • JP February 21, 1986 (cartridge)
  • JP April 8, 1988 (disk card)
Genre(s) Platform game
Mode(s) Single player
Distribution 48-kilobyte cartridge and FDS disk
Screenshot of the restaurant stage

The Goonies (グーニーズ Gūnīzu?) is a 1986 platform game based on the film of the same name produced by Konami for the Nintendo Family Computer in Japan. It was later ported to the Disk System in 1988. While the game was never officially sold in North America, arcade ports were released there for both the PlayChoice-10 and the Vs. System (coin-operated arcade machines which played NES games). A sequel was released titled The Goonies II and it was later released overseas, outside Japan.

The main theme for most of the game is a chiptune rendition of Cyndi Lauper's "The Goonies 'R' Good Enough".

Gameplay[edit]

Control[edit]

The player controls Mikey. Mikey defends himself with a kick, bombs (whose explosions are instantly fatal to Mikey if he's hit), and a slingshot (found randomly behind doors). Mikey can find diamonds, restoring his life meter to full if he collects eight. He can also find upgrades that protect him against various hazards such as a firesuit that protects against flames and a set of earmuffs that protect against the music notes cast out by one of the Fratelli brothers..

Stages[edit]

The game roughly follows the film, with stages resembling the restaurant, caverns and a pirate ship. The game also recreates one scene from the film where the Goonies are on a beach watching The Inferno ship sail away.

Throughout the journey, Mikey has to find three keys and one Goonie for each level. He does so by using bombs to blow open the doors concealing them. Mikey can advance to next level after finding the three keys, but in order to really "finish" the game, Mikey must also free all the Goonies to access the game's final level (The Pirate Ship). Otherwise, the game will restart from the first level.

Enemies[edit]

An army of rats patrol the stages frequently. There are three kinds of Rats — a red one, a yellow one and a white one. The red one needs one hit of kick/slingshot attempt, while the yellow one needs two and the white one is the same as the red one but drops a cross granting temporary invincibility. Jake Fratelli makes an appearance and attempts to attack Mikey by shooting at him and spreading music notes at him. Jake Fratelli cannot be killed, even by bombs; he can only be stunned. After a while, he will get up and continue chasing the player (if still on screen). However, if he is stunned while jumping over a pit, he will fall into it.

Related releases[edit]

  • The theme "The Goonies 'R' Good Enough" by Cyndi Lauper, featured in the beginning of the Famicom title and its sequel, was remixed by Mr. T for Pop n' Music 10, from Konami's Bemani Series. The theme retains its original 8-bit song from the NES with added drum and bass beats.
  • The three hidden items, Konami Man, Vic Viper (from the Gradius series), and TwinBee, would reappear in Castlevania: Portrait of Ruin, as well as in Castlevania: Order of Ecclesia. The in-game description for these items is "5,000 points", which is what the player receives if he or she catches it before it disappears.

See also[edit]

External links[edit]