The Kung-Fu Master Jackie Chan

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This article is about The Kung-Fu Master. For other uses, see Kung Fu master.
The Kung-Fu Master Jackie Chan
Japanese arcade flyer.Title screen.

Arcade flyer (left) and title screen (right) of The Kung-Fu Master Jackie Chan.
Developer(s) Kaneko
Publisher(s) Kaneko
Director(s) Masahiro Kawakami[1]
Producer(s) Jackie Chan[1]
Composer(s) Tatsuya Watanabe[1]
Kaoru Yasuda[1]
Platform(s) Arcade
Release date(s) 1995
Genre(s) Fighting game
Mode(s) Single player, 2-player
Arcade system Kaneko AX System
CPU (2x) 68000 (@ 16 Mhz)
Sound Sound Chips : YMZ280B (@ 14.3182 Mhz)
Display Horizontal, 320 x 240 pixels, 60.00 Hz, 32768 colors

The Kung-Fu Master Jackie Chan (カンフーマスター ジャッキー・チェン?) is a 1995 fighting arcade game developed and published by Kaneko. It features the Hong Kong celebrity, Jackie Chan, who was also the producer of it, while it also features other actors from some of Jackie Chan's films.

During the same year, the game was later updated and retitled as Jackie Chan in Fists of Fire: Jackie Chan Densetsu (ジャッキー・チェン FISTS OF FIRE 成龍伝説 lit. "Jackie Chan in Fists of Fire: Legend of Jackie Chan"?).

Gameplay[edit]

The controls of the game is similar to that of SNK's earlier installments in their Fatal Fury series (particularly Fatal Fury 2, Special and 3), as well as The King of Fighters franchise. The special actions are also similar to other fighting games from the same era. The presentation and death moves were most likely influenced by that of the success of Midway's Mortal Kombat franchise, though not the first in the genre.

The player's character fights against his or her opponent in standard one-on-one best two-of-three format like most fighting games, but a match can last up to five rounds if there is no clear-cut winner in previous rounds (the game will end if both fighters lose the fifth round and no bonus points will be awarded if one wins the fifth round). Players has a character roster of six fighters to choose from at the start, each with their own fighting style and special techniques. In one player mode, after selecting a character, the arcade randomly selects an opponent. After two opponents are knocked out, one out of three versions of Jackie Chan becomes the next opponent. Unlike the Mortal Kombat series, some powerful finishing moves lack blood and gore, some don't destroy the opponents. The fast-paced action and zooming view are similar to that of numerous Neo-Geo fighting games.

Jackie Chan in Fists of Fire: Jackie Chan Densetsu[edit]

Jackie Chan in Fists of Fire: Jackie Chan Densetsu is an upgraded version of The Kung-Fu Master Jackie Chan that was also released the same year exclusively for the arcades, and was the very last fighting game Kaneko released before their bankruptcy in 2006. It adds a desperation move system, an improved combo system with a special combo counter above the lifebars that records the highest number of combos during a match, and an "escaping" feature where players can struggle out of combos or stand up as fast as possible by rapidly moving the control stick and tapping the buttons simultaneously. Fists of Fire also makes all three versions of Jackie Chan into playable characters expanding the roster up to nine playable characters, and makes adjustment to the character balance by strengthening and weakening the statistics of certain playable characters from the first game, while adding and removing a few moves to some of them. The palettes of Lau, Yeung and Thorston were heavily modified as well. The opening intro is a modified version of the first game's intro, but the rest of the game's graphics are not that different.

Characters[edit]

There are six playable characters to choose from in The Kung-Fu Master Jackie Chan, and nine in Jackie Chan in Fists of Fire.

Bosses[edit]

After two opponents have been knocked out, players will face Jackie Chan as he uses three different fighting styles in order of appearance. Unplayable in the original version, but playable in the Fists of Fire revision.

  • Five Animal Fist (五形拳?) (Yellow) - This version of him appears as the first boss. The fighting style he uses in the game was used in some of his earliest films, including Snake in the Eagle's Shadow.
  • Zui Quan (酔拳 lit. "drunken fist"?) (Violet) - This version of him appears as the second boss. Based on his appearance in Drunken Master and its sequel, Drunken Master II.
  • Baguazhang (八卦掌 lit. "eight trigram palm"?) (White) - This version of him appears as the third and final boss. He is dressed in his ceremonial suit from Project A.

Development[edit]

While Jackie Chan started the production of his then-newest film Thunderbolt in late 1994, Golden Harvest decided to film in Japan for its several racing and fight scenes. As the film crew traveled to Japan they began a search for sponsors to fund the film, and as they were searching, the video game developer Kaneko was found. While Kaneko agreed to sponsor the film, they penned a mutual deal to create a Jackie Chan based fighting game. The deal was negotiated by Chan's longtime friend and accomplice Frankie Chan, who also co-produced the game. Due to the timing and relationship between filming Thunderbolt in Japan and signing the fighting game deal, Kaneko brought Jackie Chan and some of his actors and stuntmen of Thunderbolt such as Sam Wong and Thorsten Nickel to the offices in Tokyo in order to start the motion capture work in order to convert them into playable characters. Most of the capturing work took place in Hong Kong during Thunderbolt's production period there.[2] Kaneko's company logo is prominently displayed throughout Thunderbolt.[3]

In an interview with journalist Audun Sorlie, actor Thorsten Nickel shed light on the production and launch of the game, which was given a press conference in Sendai where Nickel and Chan were on-hand to give interviews to speak about the experiences of working with motion capture, and to perform a short fight scene demonstration which they hastily choreographed the day prior. During the conference they also revealed details about the upcoming Thunderbolt movie. [4]

Reception[edit]

Computer and Video Games criticized the graphics in Fists of Fire calling them "unclean" and "grain-laden" and that the game seemed like a "waste of a good license."[5]

The re-release was widely regarded as bizarre and obsessed with Jackie Chan, noting the fact that three different versions of Jackie Chan were playable and Jackie Chan could not be defeated or killed in a fight, only knocked down for a few seconds.

References[edit]

  1. ^ a b c d Closing credits of The Kung-Fu Master Jackie Chan. Retrieved on 01-22-2010.
  2. ^ Audun Sorlie (May 2010). "The History of Jackie Chan Games)". Hardcore Gaming 101. Retrieved 22 November 2011. 
  3. ^ Audun Sorlie (May 2010). "The History of Jackie Chan Games". Hardcore Gaming 101. Retrieved 22 November 2011. 
  4. ^ Audun Sorlie (May 2010). "The History of Jackie Chan Games)". Hardcore Gaming 101. Retrieved 22 November 2011. 
  5. ^ "Jackie Chan in Fists of Fire." Computer and Video Games. May 1996. p.11

External links[edit]