The Learning Company

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The Learning Company
Type Subsidiary
Founded 1980
Parent Houghton Mifflin Harcourt
Website www.learningcompany.com

The Learning Company (TLC) is an American educational software company, founded in 1980. It produced a grade-based system similar to Knowledge Adventure's JumpStart series. The products for preschoolers through second graders feature Reader Rabbit, and software for more advanced students features The ClueFinders. The company also purchased the Minnesota Educational Computing Consortium. The company has corporate offices in San Francisco and Cedar Rapids, Iowa.[1]

Contents

Founding and ownership[edit]

The original The Learning Company was founded by Ann McCormick, Leslie Grimm, and Teri Perl, three educators who saw the Apple II as an opportunity to enhance the ability to teach young children concepts of math, reading and science, along with Warren Robinett, fresh from a stint at Atari. Part of the original funding for the company came from a National Science Foundation grant. Additional funding was provided by Jack Melchor, and Melchor Venture Partners, among others. The Learning Company first went public on April 28, 1992 - Morgan Stanley and Robertson, Stephens & Co. served as the lead underwriters. In 1995 TLC became the target of larger software firms interested in purchasing it. In that year a "bidding war" took place between Brøderbund and SoftKey, with the latter eventually acquiring TLC for $606 million. SoftKey took up The Learning Company's name and continued acquiring other software companies including Mindscape, Inc. in March 1998 for $150 million and, ironically, former rival Brøderbund in June of the same year for $416 million. Mattel purchased the company in 1999 for $3.8 billion from entrepreneur Kevin O'Leary,[2] renaming it "Mattel Interactive", in what has been called one of the worst acquisitions in corporate history.[3] Mattel sold Learning Co. to Gores Technology Group, receiving $27.3 million for the unit. TLC, along with Brøderbund, is now a subsidiary of Houghton Mifflin Harcourt; however, some of the acquired entertainment holdings were sold to Ubisoft.

Software[edit]

Logo of the Learning Company used from the mid-1990s until the late-2000s.

Reader Rabbit/ClueFinders series[edit]

Zoombinis[edit]

Super Solvers series[edit]

Super Seekers games[edit]

Carmen Sandiego series[edit]

Other games[edit]

  • Tools and other programs
    • All-Star Typing
    • Read, Write, and Type
    • MetroGnomes' Music
    • The Children's Writing & Publishing Center
    • The Writing Center
    • Student Writing Center
  • Other early educational programs
    • Magic Spells
    • Bumble Games
    • Bumble Plot
    • Moptown Hotel
    • Moptown Parade
    • Wordspinner
    • Juggles' Rainbow
    • Juggles' House

References[edit]

  1. ^ "Contact Us." The Learning Company. May 2, 2006. Retrieved on June 2, 2010.
  2. ^ Larry Dignan (1998-12-14). "Mattel/The Learning Co. in $3.2B merger". Ziff Davis. 
  3. ^ Abigail Goldman (2002-12-06). "Mattel Settles Shareholders Lawsuit For $122 Million". Los Angeles Times. 

External links[edit]