The Legend of Mir 2
|Legend of Mir 2|
|Developer(s)||WeMade Entertainment, ActozSoft|
|Publisher(s)||Digital Bros, Shanda, Gamepot, Softworld|
|Release date(s)|| September 19, 2001
The Legend of Mir 2 (Korean: 미르의 전설 2) is a sprite based isometric 3-D massively multiplayer online role-playing game developed by Korean-based WeMade Entertainment. There are currently five versions available; Korean Mir, Chinese Mir, Uzbekistanian Mir, Taiwanese Mir and North American Mir. The European version (published by Game Network) came to a close on 31 March 2009, after running for 8 years.
Whilst being moderately successful in Europe, it has been incredibly well received in Asia and was the most popular MMORPG in China in 2002 and 2003, with over 250,000 simultaneous users being reported. The game has also claimed to have 120 million players worldwide.
The sequel, The Legend of Mir 3, has a very similar gameplay but has updated graphics, as well as providing larger maps. It has not quite reached the popularity levels of its predecessor, and has so far been released in the same countries as Mir 2, as well as in North America.
Players have the option of playing one of four professions, with no more than three characters per server. Professions range from Taoist, healers who use magical and melee attacks. This is the support class of mir and not suited to solo game play. Taoists can summon pets to assist in battle, poison targets and heal. Warriors, who are the "tanks" of Mir use melee attacks and have the highest defense and attack attributes of all classes. Wizards depend on magic and can kill multiple monsters with ease using AoE spells. Wizards have low health and defense against physical damage and are especially weak against higher level warrior magic attacks. Assassins have taken over as the primary melee damage dealing class but have much weaker defense attributes than warriors. Conversely this instead of undermining the warrior class, has strengthened its position and clarified its role as the 'tank'.
In 2008 WeMade expanded the original three heroes to create a fourth class, the Assassin. The class is a melee class but with low defense and low accuracy. Assassins make up for their deficiency with an increase in the speed of their attacks. The assassin can also learn to paralyze or poison a single target as well as hide from both players and monsters. Assassins use both HP and MP pots at a very fast rate which can prove difficult to finance.
Warriors are incredibly strong characters that use their brute force to hack away at their enemies. Warriors are generally the easiest character for new players due to their higher maximum health, defense and ease of play. The main drawback of the warrior is the cost of items as well as the fast depletion of the duration of these items due to the number of times the warrior is hit in combat.
Wizards are a magic based class using magical ranged attacking due to their inability to sustain melee damage. Similarly, wizards rarely use melee attacks against their enemies, instead preferring to kill multiple mobs from distance with powerful magic.
Taoists are largely dependent on hunting in a group as its strengths are as a supporting class. Due to the supportive nature of the class, the harder the situation the players find themselves in, the more a tao will prove its worth. Taoists are famed for their ability to survive. Taoist, combine both physical and magical attacks although at a lower level than other classes. This has led to a number of different playing style including the economical but slow leveling method of players treating their tao like a low leveler level warrior. Taoists are considered the hardest class to play.
Players are allowed to attack and kill other players ingame for any given reason, though it is generally frowned upon. Once a player has killed another player they are labeled with either yellow or later, red, that informs other players that they have killed somebody recently. Red players are not allowed in most cities and are generally ignored by NPC's. Red players are also fair game to other players, a punishment for their PK status.
Another punishment is the chance of having one's weapon cursed by killing another player. Curses cause weapons to deal less of a melee blow. Increased number of curses will render a weapon useless.
While attacking another player, the attacker will be labeled with a Brown player name. Any other player can attack and kill the offending player without accumulating PK points.
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Unofficially operated servers and communities
- LOMCN Community - Provides guidance on developing, operating and the legality of these actions.
- Mir2Forever Game Server - English speaking server based on the Korean game's standards.
- Arcadia Game Server - Popular English speaking server.
- SijoMiR - An English ongoing project to redesign Legend of Mir.