The Legend of Zelda: Ocarina of Time 3D

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The Legend of Zelda:
Ocarina of Time 3D
The Legend of Zelda Ocarina of Time 3D box art.png
North American and Australian packaging artwork.
Developer(s) Nintendo EAD Tokyo[1]
Publisher(s) Nintendo
Director(s) Shun Moriya
Mikiharu Ooiwa
Hiroyuki Kuwata
Producer(s) Eiji Aonuma
Takao Shimizu
Koichi Ishii
Composer(s) Koji Kondo
Series The Legend of Zelda
Platform(s) Nintendo 3DS
Release date(s) JP 2011061616 June 2011
EU 17 June 2011[2]
NA 2011061919 June 2011
AUS 30 June 2011[3]
ROK 2012092727 September 2012
ROC 2012102727 October 2012
Nintendo eShop
PAL 4 October 2012[4]
NA 18 October 2012[5]
JP 1 November 2012[6]
Genre(s) Action-adventure
Mode(s) Single-player

The Legend of Zelda: Ocarina of Time 3D (ゼルダの伝説 時のオカリナ 3D Zeruda no Densetsu: Toki no Okarina Surīdī?) is an action-adventure video game co-developed by Grezzo and Nintendo for the Nintendo 3DS handheld console.[1] The game was released on 16 June 2011 in Japan, 17 June 2011 in Europe, 19 June 2011 in North America and 30 June 2011 in Australia; however, it was released early on 24 June 2011 in some stores.[7] The game features an updated version of The Legend of Zelda: Ocarina of Time and a mirrored version of the rearranged dungeons from the Master Quest version of the game, along with updated graphics and added 3D effects. The remastering was highly acclaimed from critics getting perfect scores from over 20 publications, with some calling it one of the best remasterings of all time. It was also a commercial success, being the first 3DS game to hit the million mark in sales. The game is the twelfth best-selling Nintendo 3DS game at 3.36 million copies sold.

Nintendo released the game, along with some of their earlier, published games for the Nintendo 3DS, as a downloadable title via Nintendo eShop. The downloadable version was released in the PAL region on 4 October 2012,[4] 18 October 2012 in North America,[5] and 1 November 2012 in Japan.[6]


Link swimming in the Water Temple dungeon.

The gameplay for the remastering is very similar to the original version, albeit with some modifications made to the game. One new feature is the use of the touch screen to switch out items, boots, and tunics. Also, the touch screen is used at times to play the Ocarina notes.[8] The game uses the system's gyroscopic technology to look around and aim the player's bow, boomerang, hookshot, longshot and slingshot in first-person mode, unless the player chooses to use the classic analog stick control to aim.[9][10]

The 3DS version has the modified Master Quest dungeons and mirrored overworld in addition to the original game, and a new "Boss Challenge" mode that allows the player to fight all of the bosses one at a time, or in sequential order, while the Master Quest has its own version of the "Boss Challenge" mode, where the boss arenas are mirrored and enemies will do twice the usual amount of damage.[citation needed]

Another new addition is the inclusion of optional brief video clips called "Visions" that serve as casual hints in case some new players get lost or have trouble solving the game's numerous puzzles. The Stone of Agony from the original version of the game is replaced with the Shard of Agony, which serves the same purpose, only with a sound signal to inform the players of secrets nearby. This is because there is no equivalent to the rumble feature on the 3DS.[11] The Iron Boots and Hover Boots can now be equipped on one of the item buttons instead of switching the boots in the equipment sub-screen.[citation needed]


The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels back and forth through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina.


Shigeru Miyamoto originally maintained that Ocarina of Time 3D was merely a tech demo with the possibility of being developed into a full game,[12] but Nintendo of America officially announced the production of a Nintendo 3DS version of Ocarina of Time via its Twitter page.[13] Alongside Star Fox 64, the title was chosen to be remade for the Nintendo 3DS because they were two examples of games that they made for the Nintendo 64 that were limited by the Nintendo 64's hardware, and the developers wanted to make them on more advanced hardware.[citation needed] Series designer Shigeru Miyamoto noted that timing was important in the remastering of Ocarina of Time, as they did not want to remaster the game too soon.[why?] Another reason why he wanted to wait was so that the people who played Ocarina of Time when they were younger were now in their mid-20s. He also wanted players to experience the "majestic scenery of Hyrule in stereoscopic 3D" and provide a sense of immersion.[8] Ocarina of Time 3D runs at 30 frames per second, which is an increase over the Nintendo 64 version's 20 frames per second.[14] The Legend of Zelda: Ocarina of Time 3D was co-developed by Nintendo and Grezzo.[1]

According to Grezzo's Shun Moriya, some of the original game's bugs were intentionally left in the 3DS version, because they were so committed to deliver Legend of Zelda: Ocarina of Time to 3DS just the way fans remembered. "As programmers, we wanted to get rid of bugs, but the staff members who had played the old game said the bugs were fun. It wouldn't be fun if your friends couldn't say, 'Do you know about this?' So we left them in if they didn't cause any trouble and were beneficial. If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don't appear. But we left in as many as we could, so people will grin over that," explained Moriya.[15] Eiji Aonuma, producer of the original game, said that a desire to make Ocarina of Time 3D more "formidable" was behind the decision to adjust the Master Quest for the remastering of the classic Nintendo 64 adventure.[16]

Marketing and release[edit]

In Australia, anyone who pre-ordered the game from EB Games could receive the Ocarina Edition, which included a playable ocarina that sports the Triforce symbol and two music sheets featuring songs from the game, and also a poster.[17] In Greece, anyone who pre-ordered the game from Nintendo's online store could receive 5 bonus items. The items were an ocarina, a baseball hat, a keychain, a sleeve for the 3DS, and a can of Deku Tree seeds.[18] In the UK, anyone who pre-ordered the game would get a free game case with a North American collectors' cover and a double-sided poster.[19] Anyone who pre-ordered the game from got a bonus slip case for the 3DS console featuring the same artwork as the UK game box. In the Japan, US, UK, Australia and New Zealand, anyone who registered the game through Nintendo's Club Nintendo service had received a free copy of the game's official soundtrack.[20] In Mexico, the first buyers received a T-shirt.[citation needed]

In June 2011, actor and comedian Robin Williams starred in a commercial to promote the game along with his daughter Zelda Williams, whom he named after the character from the series.[21] In Japan, Nintendo had boy band Arashi to advertise the game in television and print spots.[22]

Nintendo ran TV adverts around the release of Ocarina of Time 3D, showcasing its new features. Online takeovers appeared on websites during release week, while a print campaign ran in specialist magazines. The game was re-promoted throughout the summer season.[19]

The retail cartridge of Ocarina of Time 3D was discontinued in early 2015, though the eShop digital download remains available for consumers.[23]


The music in Ocarina of Time 3D was adapted from the original for the 3DS hardware by Mahito Yokota and Takeshi Hama, with Koji Kondo supervising them. To coincide with the release of the game as well as the 25th anniversary of the release of The Legend of Zelda, Nintendo freely released, via mail out redemption, an updated CD version of the original soundtrack through the Club Nintendo website.[citation needed]

The new 3DS version of the soundtrack contained fifty-one tracks, including all the original tracks from the US version of the soundtrack, as well as several more tracks from the Japanese edition, and a bonus orchestral medley. Although it was available in all regions, the soundtrack was only available to owners of the 3DS game who choose to register their game on Club Nintendo and was only available for a limited time. The cutoff date of the offer varied from region to region, but was generally several months after the release date.[original research?]


Aggregate scores
Aggregator Score
GameRankings 93.89%[24]
Metacritic 94/100[25]
Review scores
Publication Score B+[26]
Computer and Video Games 9.4/10[28]
Electronic Gaming Monthly 9.5/10[39]
Eurogamer 10/10 [25][29]
Famitsu 37/40[30]
Game Informer 9.25/10[32]
GameSpot 8.5/10[31]
GameTrailers 9.2/10[35]
IGN 9.5/10[36]
Nintendo Power 9.5/10[40]
Nintendo World Report 9.5/10[24]
Official Nintendo Magazine 98%[34]
PALGN 9.5/10[24]
Play Magazine 97/100[24] 10/10[38]
X-Play 5/5 stars[33]
Digital Spy 5/5 stars[24]
Gamereactor 10/10[25]
Giant Bomb 5/5 stars[24]
Joystiq 4.5/5 stars[41]
Metro GameCentral 10/10[25]
Pocket Gamer 10/10[25]
The Guardian 5/5 stars[25]

The Legend of Zelda: Ocarina of Time 3D has received critical acclaim from reviewers. As a remastering of a Nintendo 64 game widely considered one of the greatest games of all time,[42][43][44] expectations were high for the new version. Reviewers praised the mirrored version of the rearranged dungeons from the Master Quest version of the original game, along with the updated graphics, visuals, controllers, the new "Boss Challenge" mode and the added 3D effects. The game was available to the public at Nintendo's Nintendo World 2011 event; the title attracted significant amounts of attention, with longer wait times to play than any other featured title.[45] Ocarina of Time 3D went on to receive perfect scores from at least 24 different publications.[25]

The world's first review was published by Nintendo Power, which gave it a rating of 9.5 out of 10, stating that the core gameplay held up impressively well, and that it never feels like a lesser game than what we've become accustomed to, but rather, it has a back-to-basics feel. Game Informer rated the game 9.25 stating that "With Ocarina of Time 3D, one of the greatest games of all time looks and plays better than ever". They further stated that "This is the perfect way to introduce it to a new generation of gamers."[32] Eurogamer was very pleased with the title by awarding it with a perfect score, and even going as far as to say "This game is one of the greatest things that video games have ever achieved." Official Nintendo Magazine scored the game 98%, the highest they have ever given, calling it "a life-changing game, an experience that defines the medium it inhabits and if you have the chance to experience it afresh, it will be even better."[34] Electronic Gaming Monthly gave it 9.5 and stated the game is "still a transformative action-adventure after 13 years" and that "Ocarina of Time 3D is still a just as good as the original, though, and it's a must-play for any gamer who's somehow missed it up until now."

Computer and Video Games gave the game 9.4 and stated that it is "still a classic, still an explosion of nostalgia. Ocarina of Time 3D is a blissful rediscovery for veterans and an unmissable opportunity for newcomers." Retro Gamer gave it a 98%, citing, "Now THIS is how you remake a video game classic." VideoGamer gave it a perfect score, stating "We knew then that Miyamoto and co had made a classic, but it's only now that we can see just how revolutionary Ocarina of Time actually was." GiantBomb also gave it a perfect score, and going so far to say that "it's almost as important as a historical record as it is a game that's still enjoyable today."[46]

The editors of the gaming site Hooked Gamers chose the game as the best portable of 2011.[47]

CNN stated that "this would be a great game for any gamer of any age."[48] GameSpot gave the game 8.5, stating "Though its roots show through from time to time, the improved visuals remove any barrier of entry that age may have posed. The new elements enhance the core adventure to create the definitive version of this classic game, making Ocarina of Time 3D the best way to embark on (or relive) this landmark adventure." 1UP was less positive to the game, which gave the game B+, and stated "As a portable gaming enthusiast, I love being able to play a game of this quality on the go. I just wish as much attention had been paid to the nuts-and-bolts of the game as was lavished on appearance".


In Japan, Ocarina of Time 3D helped 3DS to take the top spot on the hardware chart after 12 weeks. Ocarina of Time 3D debuted at No. 2 with 164,110 units sold in its first week in Japan.[49] Media-Create said this amounts to 90.02% of all copies of the game that were sent out to retail shops for selling.[50] It was rumored that stock in Zelda was a bit low in Japan for the reporting period, as the title was only available for three days of the week reported.[51]

In the UK, Ocarina of Time 3D made it to No.2 in the charts upon its debut week, and according to GfK Chart-Track data was bought by over 20 percent of the handheld’s userbase in its first two days.[52] In North America, Ocarina of Time 3D led cross-platform sales upon its debut week and debuted at No. 1 on the Multiplatform chart.[53]

Ocarina of Time 3D had sold 1.08 million units worldwide as of 30 June 2011, making it the third 3DS title to breach the million units sold mark. 270,000 of those sales came from Japan.[54] As of 14 June 2013, Ocarina of Time 3D has sold 3.36 million units globally, making it the then sixth best-selling 3DS game published by Nintendo.[55] As of August 2014, the game has sold 1.39 million copies in the United States.[56]


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