The Little Mermaid (video game)

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This article is about the NES game. For the Genesis/Game Gear game, see Ariel the Little Mermaid.
Disney's The Little Mermaid
Little Mermaid game cover.jpg
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Tokuro Fujiwara
Composer(s) Yasuaki Fujita
Platform(s) NES, Game Boy
Release date(s) NES
  • JP July 19, 1991
  • NA July 1991
GameBoy
  • NA February 1993
Genre(s) Action
Mode(s) Single-player
Distribution Cartridge

The Little Mermaid is a video game developed by Capcom for the NES and Game Boy. It is a single player side-scrolling action game where you control Ariel on a quest to defeat the evil Ursula, the sea witch.

Plot[edit]

In the introductory cutscene, Ariel is in her human form and plans to wed Eric. Upon learning that the sea-witch Ursula plans to take control of the ocean, Ariel leaves Eric to become a mermaid once more and sets off to rescue her underwater friends.

Gameplay[edit]

The game begins underwater, where Ariel can shoot bubbles to trap her foes and throw them. She can also dig through sand to find treasure and pick up sea shells to break open treasure chests. Treasure chests contain power-ups to increase her bubbles' power and range. Ariel can collect icons scattered throughout the levels to restore health, gain extra lives, or increase the range/power of her bubbles.[1] The gameplay is similar to other Capcom games such as Chip 'n Dale Rescue Rangers and DuckTales.

Stages and bosses[edit]

  • STAGE 1: SEA OF CORAL (Boss: Shark)
  • STAGE 2: SUNKEN SHIP (Boss: Flotsam & Jetsam)
  • STAGE 3: SEA OF ICE (Boss: Walrus)
  • STAGE 4: UNDERSEA VOLCANO (Boss: Soldier Fish)
  • STAGE 5: URSULA'S CASTLE (Boss: Ursula)
  • FINAL STAGE (Boss: Mistress Ursula)

Version differences[edit]

When a stage begins, Ariel descends from the top of the screen to the recommended starting point in the NES version, but just starts out in the recommended position in the Game Boy version. The featured SFX are different in both versions. The start of the stage's BGM can be heard only once in the NES version; although the whole BGM can be repeated in the Game Boy version. The stage backgrounds were more restricted in the Game Boy version than in the NES version. When you lose a heart, the heart turns into a heart frame in the NES version, but disappears in the Game Boy version. The key scales of the Boss BGM are different in both versions. The BGM speed in the NES version is much faster than in the Game Boy version.

See also[edit]

References[edit]

External links[edit]