The Metamorphosis of Prime Intellect

From Wikipedia, the free encyclopedia
Jump to: navigation, search
The Metamorphosis of Prime Intellect
The Metamorphosis of Prime Intellect (cover).jpg
Author Roger Williams
Genre Science fiction
Publisher Kuro5hin, Lulu
Publication date
2002
Pages 175
ISBN 978-1-4116-0219-9

The Metamorphosis of Prime Intellect is a 1994 novella by Roger Williams, a computer programmer living in New Orleans.[1][2] It deals with the ramifications of a powerful, superintelligent supercomputer that discovers a method of rewriting the "BIOS" of reality while studying a little-known quirk of quantum physics discovered during the prototyping of its own specialised processors, ultimately heralding a technological singularity. After remaining unpublished for years, the novel was published online in 2002, hosted by Kuro5hin; Williams later published a print edition via print-on-demand publisher Lulu.[3] One reviewer called the novel "a well-written and very creative, if flawed, piece of work" and ranked it as one of the more important works of fiction to deal with the idea of a technological singularity.[4]

Publishing history[edit]

Roger Williams started writing The Metamorphosis of Prime Intellect in 1982, while studying at college. After writing a basic plot outline, Williams realized that he "had no clue how to end it", and thus put it to one side for over a decade.[5] In 1994, with the initial plot outline now lost, Williams claims to have had an unusually vivid dream which compelled him to start writing—resulting in the completion of the first chapter.[5] This continued intermittently, with each chapter resulting from a burst of inspiration, culminating when the final chapter—the ending—was written approximately a year after the first. As Williams describes it, the actual writing time was about 14 days in total.[5]

At this point, Williams showed it to a few friends, but otherwise claims to have made no serious attempt to publish the work.[5] This differs, however, from Henrik Ingo's account, as he states that Williams made "numerous attempts" to find a publisher.[6]

In 2002, Williams was writing articles for Kuro5hin, and was encouraged to publish it there.[5] Thus it was finally published approximately eight years after completion. It was published online under a copyright scheme that permits free distribution and printing of the electronic version of the novel, but prohibits distribution of printed copies of the work.[7] Printed versions were later made available by the author through Lulu.com, who provide print-on-demand services.[3]

While the online version was free, Williams provided a PayPal tip jar, which had raised $750 US by April, 2003.[8] This is considerably under the typical advance paid to authors, and led Williams to describe internet tip jars as an insufficient model for authors hoping to pay for "the rent and groceries".[8] Nevertheless, Williams was happy with his success.[9]

Plot summary[edit]

The book is very graphically violent and sexual, especially in earlier chapters (there are eight in all). The story of the novella explores the nature of human desire and the uses and abuses of technology in the satisfaction of desire.

The narrative moves back and forth between two time periods. The earlier is the time surrounding the creation of the supercomputer (Prime Intellect) by Lawrence, a technologist, and its realization of its power, which effectively makes the entire human race immortal and fabricates every whim. The later time period is close to six hundred years later, when everyone has grown accustomed to the changes and the human race lives in elaborate fantasy worlds. This storyline centers on a woman named Caroline, the thirty-seventh oldest living human being, who engages in a sport called "Death Jockeying", in which the players die elaborately and painfully for sport, only to be instantly brought back to life by Prime Intellect.

Prime Intellect operates under Asimov's Three Laws of Robotics, and it is its interpretation of these laws that results in the universe of immortality and fantasy. In order to satisfy the First Law imperative to protect humans, it prevents them from dying (which it defines as permanent cessation of thought processes), though in order to satisfy the Second Law imperative to fulfil human desires, it allows limited violations of the First Law with the understanding that some humans do not consider certain forms of discomfort to be "harm". However, while Prime Intellect is powerful, it is not infinitely powerful and is incapable of preventing all forms of undesired harm and death, such as in cases when humans suffered accidents (or committed suicide) in such ways that their brains were totally destroyed so rapidly that Prime Intellect could not intervene to prevent it. Thus, in order to more easily fulfil human desires and prevent death and unwanted harm, it has introduced the "Change". The universe, including all humans (though not their thought processes), is no longer composed of standard particles and interactions as we know them, but is instead stored as the set of its human-relevant properties, thereby vastly increasing the efficiency of Prime Intellect's processes and the potential size of the universe, which Prime Intellect discovers can hold precisely 1081 bits of data. Thus, Prime Intellect can afford to maintain constant involvement in the lives of all humans, and have complete control over all aspects of their environments in order to fulfil its imperatives.

Reluctantly it allows the creation of a Death Contract, an understanding between a person and Prime Intellect that the person is not to be removed from danger until the instant of death, at which point the person is reverted to life and painlessness. Caroline originated the Death Contract, and she has become "Queen" of those who Death Jockey for sport. At one point, however, the contract is forced by Prime Intellect to undergo modification, in order to introduce time constraints against the duration of contracts, after an incident in which Caroline abuses the indefinite nature of Death Contracts in order to exact revenge upon an enemy by torturing them into complete psychosis.

After learning that Prime Intellect had destroyed distant alien life as a possible threat to humanity, and having been herself deeply dissatisfied with her life in cyberspace, Caroline decides to meet Lawrence and confront him. After an arduous journey she reaches him, only to discover that he has no real control over Prime Intellect's actions. Through their discussions, she figures out a way to force Prime Intellect to undo the Change, and does so, with Lawrence's help. They find themselves naked and young on Earth, completely barren of humanity and man-made objects. They decide to trek to the Ozarks, where they have several children and try to repopulate the human race. Forty-two years after the fall of Prime Intellect, Lawrence dies. Seventy-three years after the fall, Caroline dies, telling the story of Prime Intellect and cyberspace to her oldest daughter but swearing her to secrecy.

The novel was written in 1994, and published on Kuro5hin in 2002 . As of 2006, a sequel entitled The Transmigration of Prime Intellect is in progress.[10]

Reception[edit]

Williams calculated that, as of April, 2003, between 5,000 and 10,000 people had read his book, and distinguished this from traditional book "purchases" which don't necessarily equate to readers.[8] Ingo described this as "not bad for an unknown author!",[9] and Williams attributed this success to coverage such as the original introductory article on Kuro5hin and a front page review on Slashdot.

See also[edit]

References[edit]

  1. ^ Confessions of an Unrepentant Code Commando, 2002-03-10
  2. ^ GDAY WORLD!!! (149). 04:05. 
  3. ^ a b Roger Williams (2006-04-16). "The Metamorphosis of Prime Intellect: Dead Tree Project". 
  4. ^ Donner, M. (2004). "Deus est machina". IEEE Security & Privacy 2 (4): 51–53. doi:10.1109/MSP.2004.42. 
  5. ^ a b c d e Williams, Roger (2002). "The Metamorphosis of Prime Intellect: How It Came to be Written". Retrieved 2008-04-19. 
  6. ^ Ingo, Henrik (2006). Open life: the philosophy of Open Source. Lulu.com. p. 82. ISBN 1-84728-611-9. 
  7. ^ Williams, Roger (2002). "The Metamorphosis of Prime Intellect: The Legal Stuff". Retrieved 2008-04-19. 
  8. ^ a b c Williams, Roger (April 27, 2003). "The Tip Jar as Revenue Model: A Real-World Experiment". Kuro5hin. Retrieved 2008-04-19. 
  9. ^ a b Ingo, Henrik (2006). Open life: the philosophy of Open Source. Lulu.com. p. 83. ISBN 1-84728-611-9. 
  10. ^ Roger Williams (2006-08-22). "The Metamorphosis of Prime Intellect".