The Real Ghostbusters (Video Game)

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The Real Ghostbusters
The Real Ghostbusters
North American cover art
Developer(s) Kemco[1]
Publisher(s)
Series Crazy Castle
Platform(s) Game Boy
Release date(s)
  • JP April 23, 1993
  • NA October 1993[1]
  • EU 199?
Genre(s) 2D action platformer
Mode(s) Single-player
Distribution Cartridge

The Real Ghostbusters, known in Europe as Garfield Labyrinth and in Japan as Mickey Mouse IV: Mahō no Labyrinth (ミッキーマウスIV 魔法のラビリンス Mikkī Mausu Fō: Mahō no Rabirinsu?), is a 1993 action/puzzle video game developed by Kemco and published in Japan and Europe by Kotobuki Systems and in North America by Activision.

The Japanese version is based on Walt Disney's Mickey Mouse, which is part of the Mickey Mouse side of Kemco's Crazy Castle series, while the European version is based on Jim Davis's Garfield comic strips and the animated series Garfield and Friends. The North American version is based on the animated series The Real Ghostbusters and contains ten more stages than the previous incarnations.

Gameplay[edit]

Level 1 of the North American version; which looks identical to the Japanese and European versions.

Depending on which version is played, the player would play as Mickey Mouse/Peter Venkman/Garfield. It emphasized puzzle-solving in a dungeon-like atmosphere. To advance to each new stage, the player had to collect stars, which would open the door to the next level. In the American version, The player has a proton gun instead of a pneumatic hammer, but it's only effective on blocks at the character's feet, therefore it can't destroy the ghosts (bombs were used to destroy the ghosts). If the player lost all his health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer wound down to zero, the player would lose a life.

The game had no save feature, but instead, the player would be rewarded with a twelve-digit password after successful completion of a level, which would enable them to start at the end of that level next time they played. An inventory screen is present in the Japanese version of the game.

Before the start of the game, the storyline would feature the two main characters (depending on the version) trying to cross a bridge. When the main character falls down the bridge, he tries to yell at the secondary character for help. All three versions in the game have a variation on the pneumatic hammer; which enhances the puzzle-solving element of the game. Venkman, however, lacks a non-player character companion (from the other Ghostbusters) in the North American version of the game and simply mutters to himself prior to falling through the broken bridge.

Reception[edit]

German video gaming magazine Power Play gave The Real Ghostbusters a score of 70% (the equivalent to a letter grade of C) in their November 1993 issue.

Ports[edit]

The game is also available for the Amiga and C64 with differences, under the name P. P. Hammer and his Pneumatic Weapon.

See also[edit]

External links[edit]

References[edit]

  1. ^ a b c The Real Ghostbusters release information at GameFAQs