The Settlers II
|The Settlers II: Veni, Vidi, Vici|
|Developer(s)||Blue Byte Software|
|Publisher(s)||Blue Byte Software|
|Release date(s)||August 31, 1996 (MS-DOS)
September 24, 1997 (Mac)
August 21, 2007 (Nintendo DS)
|Genre(s)||Real Time Strategy|
The Settlers II: Veni, Vidi, Vici (original German title: Die Siedler II: Veni, Vidi, Vici) is a real-time strategy computer game, released by Blue Byte Software in 1996. Its gameplay is very similar to that of its predecessor, The Settlers, albeit with a Roman theme and improved graphics. It is the second game in The Settlers series.
Many fans of the franchise consider this the best game of the Settlers series, primarily because future installments changed the transport management aspect considerably. This popularity encouraged Blue Byte to publish a remake of the game, The Settlers II 10th Anniversary for Windows and Nintendo DS port.
Settlers II can be played in either campaign mode or through individual scenarios defined by the user. The user can also engage in a split screen match with a human opponent on the same computer with a second mouse. The player's main objectives are building a diverse economy and conquering every computer opponent. The player begins each map with a warehouse and a set amount of materials and tools. The economy is driven by serfs who transport goods through a network of roads and also populate buildings, if the necessary tool to perform the building task is present in the warehouse. The economy is based on gathering raw materials which include food, stone, lumber, and ores. The player has control over what percent of each material is transported to each building for processing. All raw materials are used to enable different economic functions: food enables miners to mine, rock and lumber are used as material to construct buildings and other tasks while different ores are used to construct tools and war material.
The player has a limited territory upon which he can construct buildings and roads. During the start of the game, the main warehouse grants access to land for a specific radius. Territory can be expanded by creating one of four military complexes (Barracks, Guardhouse, Watchtower and Fortress) near the present territory border. Each complex must have at least one soldier garrisoned to receive the added territory bonus. Soldiers can be created by manufacturing a sword and shield, and using them to upgrade a serf. One "unit" of beer is also required to upgrade a serf to a soldier. Gold coins can also be added to raise the rank of a soldier, making him stronger in combat. The player can send any amount of available soldiers to an enemy military complex where the soldier(s) must defeat all enemy soldiers housed in the building. If the player's units defeats all housed soldiers then the military complex is taken over by the player with the accompanying territory of the building's radius.
The player can also build catapults, which can attack enemy military buildings. As long as stones are supplied, the catapult will fire automatically.
The player wins the scenarios once they defeat all opponents by occupying all their military complexes including the main warehouse or, in campaign mode, when they gain control of a specific area of the map that allows access to the next level. At this point, the game gives an option to either quit the game or continue playing.
- The Settlers II 10th Anniversary, a 3D remake by BlueByte (2006).
- Widelands, free and open source video game inspired by The Settlers II
- Return to the Roots, a game engine recreation
- "The Settlers II Release Information". GameFaqs. Retrieved November 11, 2008.
- "The Settlers II MAC Release". Retrieved November 21, 2008.
- "The Settlers DS release date". Gamespot. Retrieved January 13, 2009.
- Rog. "Settlers II: Veni, Vidi, Vici". The Electric Playground. Retrieved 2006-10-28.
- "Return to the Roots".