The Sims 3
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| The Sims 3 | |
|---|---|
![]() The Sims 3 Cover Art[1] |
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| Developer(s) | EA Black Box EA Play |
| Publisher(s) | Electronic Arts |
| Composer(s) | Steve Jablonsky[2] |
| License | Electronic Arts Inc. 2009 |
| Series | The Sims |
| Version | Windows/Mac OS X: 1.2.7 (June 25, 2009) iPhone OS: 1.0.85 (June 2009) |
| Platform(s) | Windows, Mac OS X, iPhone OS, Windows Mobile, Android,[3] mobile devices.[4] |
| Release date(s) | NA June 2, 2009[4][5] EU June 5, 2009 |
| Genre(s) | Life simulation, Social Simulation |
| Mode(s) | Single-player |
| Rating(s) | ESRB: T[6] OFLC: M[7] PEGI: 12+[8] Apple: 12+ |
| Input methods | Keyboard and mouse |
The Sims 3 is a strategic life simulation video game in The Sims franchise, originally created by Maxis. Within the in-game chronology of the series, it can be considered a prequel.
In contrast to the previous versions, the houses and neighborhoods are seamless, allowing players to explore and interact with their neighborhood without loading time. The game set a new record for Electronic Arts, selling more than 1.4 million copies in its first week of release.
Contents |
[edit] Gameplay
Sim houses and neighborhoods are entirely in one continuous map, and the developers have stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression," which allows all NPC Sims in the neighborhood to autonomously continue as if the player was controlling them, i.e. grow up, get married, get jobs and promotions, have children, and so forth.[9]
Of the eight needs of The Sims 1 & 2, only six (hunger, bladder, energy, social, hygiene and fun) remain, removing comfort and environment. Sims now have Moodlets, which can be positive or negative. Moodlets involve events such as emotional or physical events, such as a good meal, or other things. Each Moodlet lasts for a set duration. The previous system of Wants and Fears has been replaced with a new Wishes system. Fulfilling a Wish contributes to the Sim's Lifetime Happiness score, which can be used to purchase gameplay items.
[edit] Neighborhood exploration
On March 19, 2008, EA revealed a new feature to The Sims 3: neighborhood exploration. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synched to the main neighborhood time. Before, time of day (and weather) was different in each lot and would continue off from the last time it was played. Players can also interact with every building in a neighborhood. Players are unable to see inside most buildings, but retain limited control over Sims, such as telling them what to do.[10]
[edit] Skills
There are several skill-dependent abilities — such as advanced social interactions available from high charisma, special songs for guitar players and appliance upgrades (self-cleaning, more TV channels etc) for high handiness. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Paintings are now more particular to each Sim, based on their traits. Sims can increase their skills by practicing a skill (e.g. playing the guitar, working in the garden, writing a novel, etc.), reading a book about the skill, or taking a class in the skill at a civic building. Sims can begin building their skills as early as their toddler days.[11] While skills do not show up in the meter right away — using skill building objects is rewarded once the toddler grows into a child.
[edit] Careers
Each career now takes place in a building in the neighborhood that a Sim travels to. New aspects of careers include part-time jobs, overtime, and salary raises. Sims now have a boss to report to. Each career can yield several different rewards and some can be split into several tracks.[12]
[edit] Create-a-Sim
Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified. New features include the ability to change footwear amd headwear and to add freckles. Sliders have replaced prior functions in CAS. For instance, muscular and obesity sliders replace The Sims 2 system of three body types (thin, regular, and fat). Skin color, hair, voice pitch, clothing texture, and other things can also be adjusted on sliders.
The original system of percentage bar personality points has been replaced with a system of traits.[13] These traits control the way Sims behave. For example, a clumsy Sim may break items while using them and a hot-headed Sim may annoy another Sim at random. They also open up special interactions which might not be available otherwise.
[edit] Build and buy modes
The build and buy modes have received their own makeover. The square tile outlines that appeared on the ground in previous Sims games' build and buy modes are now a quarter their original size to give the player more liberty to place objects where they want.[14] Players can re-color and re-pattern the furniture and other items to specific shades.[15]
[edit] Movie making tool
The official website has announced that there will be a movie making tool. This tool, known as the Movie Mash Up tool, will enable the player to create and share movies on the Sims 3 exchange using footage from their own game.
[edit] Development
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Electronic Arts first announced Sims 3 on the 19 March, 2008.[17] The game was developed at their studio in Redwood Shores, California,[18] whose other titles include Dead Space. On January 15, 2009, EA invited "some of the best" custom content creators to their campus at Redwood Shores where they were hosting a Creator’s Camp. Creators have been invited to spend the week exploring and creating content like Sims, houses and customized content. The Creators' work is used to pre-populate The Sims 3 Exchange.[19] In the seventh expansion pack for The Sims 2, The Sims 2: FreeTime, an event occurs in which a Sim-version of Rod Humble, the head of The Sims franchise, gives the player's Sim family an unopened gift box. When opened, the family gets a computer with The Sims 3 on it. The Sims 3 game cannot be bought in the catalog. Sims can then play The Sims 3 on their computers or console systems. Like all the other games that Sims can play in The Sims 2, The Sims 3 is a looping gameplay video shown on the player's Sim's computer screens when played by a Sim. On July 15, 2008 the first video preview of The Sims 3 appeared on the official website as did seven new screenshots and five Create-A-Sim screens. Four screenshots that appeared on the website and were then taken down soon after, leaked onto the internet by a member of the community.
Copies of the video game Spore also came packaged with fliers advertising the game, with information stating whole-neighborhood accessibility and endless possibilities on character creation. On October 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the 2008 presidential election in the United States. Candidates John McCain and Barack Obama were included along with John McCain's running mate Sarah Palin, and Barack Obama's running mate Joe Biden.[20] In the eighth expansion pack of The Sims 2, The Sims 2: Apartment Life, new objects were added including logo posters and framed screenshots. The game was shipped with a code and an internet address, where the player could download clothing with The Sims 3 logo on it. Another developer walkthrough was released on November 6, 2008, featuring in-depth previews of the neighborhood and Create-A-Sim.
On March 23, 2009, the look and feel of The Sims 3 was seamlessly threaded throughout the storyline of an all new episode of The CW series One Tree Hill. On screen, the episode opens in an idealized Sims version of One Tree Hill and then transitions into the real Tree Hill. As this episode plays out, Sims versions of popular One Tree Hill characters are introduced and then morph into the real-life characters, including Dan (Paul Johansson), Lucas (Chad Michael Murray) and Peyton (Hilarie Burton).[21][22] The Sims 3 versions of the characters are available for download via CW's official website.[22] On April 19, 2009, Target exclusively released a promotional disc of The Sims 3 that features a Ladytron band poster, The Sims 3 theme song music download, and a $5 off coupon. The main menu includes screensaver downloads, videos, Create-A-Sim, Create-A-House, and much more. There is no actual gameplay involved, but it describes what playing feels like.
On May 8, 2009, EA announced that The Sims 3 had gone gold meaning that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 Release.[23] On May 15, 2009 EA released some online interactive teaser experiences on The Sims 3 Website, including 'SimFriend', which allows users to choose a vitual Sim Friend who would email them throughout the day. 'SimSocial', which allows users to create their own Sim online, and have an adventure with them. 'SimSidekick', which allows users to surf the web with a sim.[24][25] Two weeks before the game was scheduled to be released, a pirated version of the digital distribution version[26] of the game leaked onto the Internet.[27] EA later commented the leak was a "buggy, pre-final" version.[28] EA claims that more than half of the game is missing and is susceptible to crashes or worse.[29] Reportedly, the title has seen higher piracy rates than that of the most pirated game of 2008, Spore.[30][31][32]
[edit] Audio
The music to The Sims 3 was written by composer Steve Jablonsky, who recorded the score with the Hollywood Studio Symphony at the Newman Scoring Stage at 20th Century Fox.[33]
[edit] Software copy restriction
Some of EA's other recent PC titles, such as Spore and Dead Space, have used a SecuROM copy restriction scheme that requires online and offline authentication and limits the number of times a user can install the game to five. While it was speculated that The Sims 3 would use the same system, on March 26, executive producer Rod Humble revealed that The Sims 3 uses traditional disk-based copy protection as Sims 2 did, and does not require online authentication to install. A product key is also required.[34] However, SecuROM based restriction is still present within the "Digital Download" version of the title, limiting users to a total of 5 authorizations for 5 different machines via online activation, each of which can be de-authorized online at any time. A legitimate serial key is required to download custom objects and sims from the official website. This includes custom content created by other Sims 3 players as well as additional content from EA.
[edit] Delay
On February 3, 2009, it was announced that the release date of The Sims 3 would be delayed from February 20, 2009 to June 2, 2009 in the US, and June 5, 2009 in the UK. John Riccitiello, CEO of EA Redwood Shores, said "In the case of Sims 3, we’re moving this title to June 2 to give us additional time to build the worldwide marketing campaign a title like this deserves".[35] Grant Rodiek, Associate Producer of The Sims 3 said:
The Sims 3 June launch gives more time for tuning and polish and the ability to launch the game on PC and Mac platforms simultaneously. This is a key EA franchise and title and it deserves a bigger bet on the best Sims game EA has made. These last few months will give us a little more time to tune, tweak, and polish the game. Our players have been waiting for something awesome and that’s exactly what we intend to give them.[36]
[edit] Marketing
EA Singapore launched The Sims 3 with a launch party[37] which was held on 2 June, 2009 at the new shopping mall Iluma in Singapore. At the event, The Sims 3 T-shirts were available for purchase. Players who pre-ordered received unlock codes for a Vintage Sports Car and a free The Sims 2 Expansion Pack download. In Sydney, Australia on June 4, 2009 a fashion event to show off the freedom and self-expression in The Sims 3 was held by Electronic Arts Australia, and included a performance by Jessica Mauboy.[38]
[edit] Release
The game was released as both a standard edition and a Collector's Edition. Both the collector's edition and the standard edition of the game comes with a coupon for 1000 Sim Points (equivalent value in local currency, eg. 10 USD) to spend at The Sims 3 Store.[40][41] The standard edition contains the first release of the core game, while the Collector's Edition includes the Sims 3 core game, a 2GB The Sims Plumbob USB drive (preloaded with wallpapers and screensavers of the game, and the main theme as an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports Car download, a Prima Tips and Hints Guide (not the actual Sims3 Prima Guide), and Plumbob stickers. Those that pre-ordered the game also got a Vintage Sports Car download, The Sims 3 Neighborhood Poster, and a quick start reference guide.[42][43] It is still unknown which countries are / will be able to purchase the Collectors' Edition, but this list definitely includes Australia, Israel[44], the Netherlands[45] and South Africa.[46] A preview CD with more information about The Sims 3, such as music samples, family descriptions, and career information, was also released. Unlike previous releases of The Sims, The Sims 3 has made it to mobile device platforms. Popular devices such as the Sidekick 2008 offer The Sims 3 from the Download Catalog.[47] On the Ovi Store, The Sims 3 is $4.99 USD.[48] On even more popular devices such as the iPhone or the iPod Touch, The Sims 3 is $9.99 USD from the app store. [49]
[edit] Reception
| Please help improve this article by expanding it. Further information might be found on the talk page. (June 2009) |
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EA reported that in its first week, The Sims 3 sold 1.4 million copies. According to EA, this represents the most successful PC game launch the company has ever had. [67]According to retail data trackers Gfk Australia The Sims 3 has been the top selling game in Australia from release until June 21.[68] Critical response was generally favorable, with Metacritic calculating a metascore of 87% based on 47 reviews.[69] PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The best Sims game yet".[9][69] IGN PC awarded The Sims 3 an 8.9/10, stating: "This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you’ll be hard-pressed to go back to any of the earlier games". The review also said the following: "Blowing up the size of the game was certainly a risk, but it was a sensible and overdue one, and kudos to EA for recognizing that the decade-old formula needed some growth. And while there’s still plenty of room for more innovation, we’ll settle for The Sims 3 for now. It delivers a solid foundation for what should be many more years of Sims sales dominance".[61] GameSpot awarded The Sims 3 a score of 9.0/10, the review praised the game: "The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar".[57]
[edit] References
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[edit] External links
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