The Summoning (video game)
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| The Summoning | |
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Box cover art for The Summoning |
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| Developer(s) | Event Horizon Software |
| Publisher(s) | Strategic Simulations, Inc. |
| Platform(s) | MS-DOS |
| Release date(s) | 1992 |
| Genre(s) | role-playing game |
| Mode(s) | Single-player |
| Media/distribution | 3½" floppy disks |
| System requirements
Intel 80286 CPU, 640 K RAM, VGA Graphics, hard disk drive |
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The Summoning is an isometric-view fantasy role-playing video game developed by Event Horizon (later renamed DreamForge) and published by SSI in 1992.
The sequel to Event Horizon's first game, DarkSpyre, The Summoning replaced the random-generated dungeons of the previous game with pre-designed levels. The title featured numerous magic items, as well as a spell-casting system utilizing virtual hand gestures. The game also utilized "runes" as a way to magically gain abilities or items.
The game had several features typical of dungeon crawls, such as random treasure, weapon and armor options, treasure chests, and the use of a mannequin to visually aid in inventory management.
The dungeon in The Summoning was broken up into separate levels and sections, with different types of monsters (such as undead) and NPCs being found in each.
The featured weapon in the game is a large two-handed blade called "Warmonger." When first found, it is rusty and not very effective. But by repeatedly using it to kill, the magical blade becomes an immensely powerful weapon. The blade is actually a sentient, evil being with bloodlust.
[edit] Reception
The game was reviewed in 1993 in Dragon #194 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[1]