The Uncanny X-Men (video game)
|The Uncanny X-Men|
North American cover art
|Publisher(s)||LJN Toys Ltd.|
|Genre(s)||2D action platformer|
|Mode(s)||Single-player or cooperative|
The Uncanny X-Men, sometimes referred to as Marvel's X-Men, is an action video game released by LJN for the NES in 1989. It is a licensed game based on the series of X-Men comics of the same name by Marvel Comics. The lineup of characters in the game is very close to those appearing in X-Men: Pryde of the X-Men, the only animated incarnation of the X-Men existing prior to the X-Men animated series on Fox.
The Uncanny X-Men is one of the handful of titles by LJN that was developed by an undisclosed external developer.
The object is to use several X-Men characters, each with special powers, to complete a series of missions. The powers of each character come in handy on particular missions. The game allows for either one or two players. If the 1-Player mode is selected, the player will be joined by an AI ally. The playable characters available are Wolverine, Cyclops, Storm, Colossus, Nightcrawler and Iceman. There are five bosses in order of appearance: Boomerang, Sabretooth, Juggernaut, The White Queen, and Magneto.
Each character has an unlimited attack (either a punch or some type of projectile) and a special move that uses their energy and would kill the character if it was used up too much. The game required the player to fight their way to the boss in each stage, sometimes requiring the collection of items such as keys. After the boss is defeated, the player has to quickly fight their way back to the beginning of the level before a bomb goes off. There are five missions: "Practice", "Future City Street Fight", "Search And Destroy The Robot Factory", "Subterranean Confrontation" and "Battle Through A Living Starship".
A sixth mission where the player battles Magneto can be accessed after the first five levels have been completed; to access the level the player must press Select, B, up on the control pad, and Start simultaneously on the game's level selection screen. A label is printed on the back of the cartridge telling players how to access this final level, but the label does not display the full combination of button presses needed. This is because the creators originally meant for parts of the text displayed at the end of each level to provide the player with the missing part of the code, as well as instruct the player to combine the revealed information with the label on the cartridge to discover the full code.