The Virtual Disappearance of Miriam
|Media type||Adobe Flash|
The Virtual Disappearance of Miriam, created in 2000 by Martyn Bedford and Andy Campbell as part of the Ilkley Literature Festival, is an example of digital literature with a linear narrative that uses the digital medium, the computer screen, to aid the process of storytelling.
The reader interacts with the narrative through the use of links and the four different segments of the narrative, "Missing You Already", "House of Sam", "Playing the Male Lead", and "Miriam". The reader moves through these linear stories following Luther's experience to find his missing girlfriend, Miriam. In each of the stories, Luther is faced with a digital environment, for example a computer game and Quentin Tarantino's movie set. These digital environments correspond to the digital medium of the text itself, and convey Miriam as a character who has disappeared virtually.
There are many different physical and material elements that make up the materiality of the narrative, such as images, design, colour, font, and audio.
|This simulation video game–related article is a stub. You can help Wikipedia by expanding it.|