The Walking Dead: Season Two

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This article is about the video game. For the second season of the television series, see The Walking Dead (season 2).
The Walking Dead: Season Two
The walking dead video game season two promo.jpg
Developer(s) Telltale Games
Publisher(s) Telltale Games
Distributor(s) Skybound Entertainment
Director(s) Dennis Lenart
Eric Parsons
Producer(s) Sara Guinness
Kirsten Kennedy
Designer(s) Mark Darin
Sean Ainsworth
Stephen McManus
Artist(s) Derek Sakai
Writer(s) Nick Breckon[1]
Andrew Grant
Composer(s) Jared Emerson-Johnson
Series The Walking Dead
Engine Telltale Tool
Platform(s) Microsoft Windows, OS X, PlayStation 3, Xbox 360, iOS, PlayStation Vita, Ouya, Android, PlayStation 4, Xbox One
Release date(s)
Genre(s) Graphic adventure
Mode(s) Single-player
Distribution Download

The Walking Dead: Season Two is an episodic graphic adventure based on Robert Kirkman's The Walking Dead comic book series and developed by Telltale Games. It is the sequel to The Walking Dead, with the first episode released digitally in December 2013, and a retail collector's DVD edition planned at the conclusion of the season.[14][15][16] The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season.[17] Clementine, who was the player's companion during the first season, is the player-character in Season Two.[18]

Skybound has announced that a third season is being developed.[19]

Gameplay[edit]

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not chose to be saved will not appear in later scenes. Season Two also incorporates the player's choices from the first season and the DLC 400 Days, via the saved game file from these games, to influence the story and events in these episodes.

Synopsis[edit]

Setting[edit]

The Walking Dead: Season Two follows on the first game, and coincides with events of the comic, in which a zombie apocalypse has occurred, turning humans that are bitten or die into zombies, or "walkers"; the only way to stop this conversion is to damage the brain. The game is mostly set more than a year following its predecessor. While the game starts in Georgia, the setting moves to more northern locales as the survivors head towards Michigan, believing there is a large survivor camp there.

The second season follows Clementine (Melissa Hutchison) a young girl who has been able to survive the walkers thanks to the help of Lee Everett (Dave Fennoy). At the start of the apocalypse, Lee helps to protect Clementine and offers to help her find her parents who had gone to Savannah; they join several survivors in their journey. When Clementine is captured, a bitten Lee rescues her, but both realize her parents have become walkers. She is forced to choose between shooting him or leaving him to reanimate, before venturing off on her own.

The second season features several new characters, as well as others returning from the first season. Clementine initially accompanies Omid (Owen Thomas) and Christa (Mara Junot), a couple who are survivors of Clementine's previous group. She then encounters a cabin that shelters several survivors: Luke (Scott Porter), a survivalist who quickly befriends Clementine; Luke's friend Nick (Brian Bremer), and his uncle Pete (Brian Sommer), a hunter; doctor Carlos (Kid Beyond), who is protective over his teenage daughter Sarah (Louisa Mackintosh); and Alvin (Dorian Lockett) and his wife Rebecca (Shay Moore), who are expecting a child. The cabin group has fled from William Carver (Michael Madsen) a charismatic yet dictatorial leader. They later encounter another batch of survivors, consisting of Kenny (Gavin Hammon), Clementine's friend who was believed to be killed by walkers; Sarita (Julia Farmer), Kenny's new girlfriend; and partners Walter (Kiff VandenHeuvel) and Matthew (Wylie Herman). Both factions encounter Carver and his men, whose community includes Bonnie (Erin Yvette) and other survivors that were previously introduced in the 400 Days add-on content from the first season; Jane (Christine Lakin), a loner who had lost her sister to walkers; and Mike (Dan White), a cranky yet humerous survivor. The latter part of the season introduces Arvo (Michael Ark), a young Russian man with a leg brace that speaks in broken English, later shown to be part of a larger group of other Russian survivors.

Plot[edit]

This is a broad overview of the plot. Certain decisions made by the player in both this game, and, if available, from the First Season and the 400 Days add-on content, will alter details of specific events.

Following the events of the first season, Clementine was able to regroup with Omid and Christa, with Christa in the late stages of pregnancy. During a rest stop, Omid is killed by a scavenger due to Clementine's carelessness.

More than a year later, Christa has lost her child and her relationship with Clementine has become strained. One day, the two are set upon by a band of scavengers, forcing them to separate. She finds her way to an abandoned cabin where another survivor group takes her in. The group consists of Luke, Pete, Pete's nephew Nick, husband and wife Alvin and Rebecca, Carlos, and Carlos' young daughter Sarah. They are on the run from a man named Carver, who is specifically interested in Rebecca, believing she is carrying his child, though Rebecca is sure that the child is Alvin's.

The next day, Pete is lost to walkers while hunting. When Carver peacefully visits the house while Clementine and Sarah are left alone, the group fear they have been discovered and start to travel north towards a purported survivor camp in Wellington, having heard that the walkers do not move as fast in the colder climates.

They approach a ski lodge that appears to be well defended against walkers, finding it occupied by a group comprising Walter, Sarita, and Kenny, whom Clementine is elated to see after believing him lost to walkers in Savannah. However, the two groups find each other at odds, and the tension is aggravated when Walter learns Nick accidentally killed his partner at the base of the lodge. In the midst of the conflict, a walker horde attacks the lodge, in which Nick may be killed when Walter hesitates to save him. They are saved by the arrival of an armed group, but Clementine's group realizes they are Carver's men. Carver holds the two groups at gunpoint, save for Luke who had taken shelter nearby. When some members of the groups refuse to cooperate, Carver kills Walter and later Alvin, and forcibly takes the rest to his camp, a well-fortified strip mall.

Carver puts the group to work maintaining the camp, and Clementine befriends a woman named Bonnie who sympathizes with Clementine's group. While running an errand, Clementine finds Luke hiding nearby. He warns her that a large walker horde that will easily overwhelm the barriers is approaching the mall, and works with her to arrange escape for the group. Carver discovers the deception, and brutally beats Kenny as punishment, destroying his left eye. As the walkers draw near, Clementine and the rest of the group, including Bonnie and two outsiders Jane and Mike, flee the mall. Carver attempts to stop them but the group overwhelms him, and Kenny and Rebecca stay behind to kill him.

As they are leaving the mall, Carlos is shot in the crossfire, and Sarah panics and runs; in the chaos, Sarita is bitten and the survivors are forced to euthanize her. Clementine, Jane, Rebecca, Mike, Bonnie and Kenny regroup at a nearby fort. With Kenny emotionally distraught and Rebecca feeling herself near term, Jane goes with Clementine to try to find Luke and Sarah. They locate Luke and Sarah trapped in a trailer park, along with a zombified Nick if he was saved earlier. Sarah has become catatonic after witnessing her father die, and the player can choose whether to save her.

They regroup with the others and search the fort for shelter for Rebecca. Jane and Clementine find a secured tourist center with an easily defensible elevated deck. As they search it, they are approached by a Russian scavenger named Arvo, and Jane angrily warns him away. Luke arrives to help Jane secure the building while Clementine gets the others. They collect the limited resources at the fort, but are suddenly set on by walkers. The hoard overwhelm the deck and it collapses; if Sarah was saved before, she is killed in this attack. The survivors secure the building, and Kenny helps Rebecca to deliver her child. Overnight, Jane opts to leave the group.

Rebecca is still recovering from the harsh birth, but Luke and Kenny agree they need to continue to move. As the season's first snow falls, the group takes a short break to allow Rebecca time to recover. They are approached by Arvo, and too late realize they have walked into an ambush by other Russian survivors. As the two groups face off at gunpoint, Clementine sees that Rebecca has died and become a walker. After Rebecca is shot to save the child, a gunfight breaks out in which all the Russians except Arvo are killed, Luke is wounded, and Jane returns in time to win the battle. Kenny forces a grieving Arvo ahead towards the promise of shelter.

Arvo leads them to a house still under construction, but the way there is across a frozen lake. As they cross, walkers attempt to cross behind them, their extra weight causing Luke (and possibly Bonnie) to break through the ice and drown. Kenny blames Arvo for losing Luke, and beats the boy heavily. After calming Kenny down, Jane warns Clementine that Kenny has become dangerous and that she may have to make a choice on his fate sooner than later. Kenny finds a truck outside and repairs it, but the group is split on whether to continue north towards Wellington, return to Carver's mall, or possibly head further south, and Clementine gets the group to agree to sleep on the decision until the next day. That night, Clementine wakes to hear Mike and Arvo trying to take the truck, fearing staying with Kenny. An argument breaks out and a panicked Arvo shoots Clementine in the shoulder. She blacks out and has a flashback of Lee during Season One.

When she wakes, she finds herself in the truck with Kenny, Jane, and the baby (earlier named Alvin Jr. or AJ), who report that the others ran off after she was shot. Kenny stops to look for fuel at a car wreck near a rest stop, during which a horde of walkers appear, and Jane (with AJ) and Clementine are separated. Clementine finds Kenny at the rest stop; Jane arrives soon after without AJ, and Kenny assumes the worst. He attacks Jane, accusing her of purposely leaving AJ to die; the two struggle with clear intent to kill the other.

At this point, the player's decisions lead to three major ending paths. The player can have Clementine shoot Kenny. After he dies, Clementine finds that Jane purposely hid AJ in a nearby car to show Clementine how dangerous Kenny is. They return to the hardware store, finding it lacking any signs of life. As they assess the situation, a family of three approaches and asks if they can join them, the game concluding upon the player's choice. Alternatively, the player can let Kenny kill Jane. They find AJ hidden in the car and journey to Wellington, where they are told that the camp is overpopulated and will only allow Clementine and AJ in; the player has the option to enter Wellington with AJ or stay with Kenny. The third ending, regardless of whether Kenny or Jane is killed, has Clementine discover AJ and abandon the survivor, in which case the episode ends as she takes AJ and begins to make her way through a crowd of walkers.

Episodes[edit]

The game is to be separated into five episodes, similar to the first season.

Chapter Episode Release Date
Episode 1 - "All That Remains" December 17, 2013[2]
Notes:
  • More than a year after the events of "No Time Left", Clementine and Christa get separated after they are ambushed by bandits in the woods. While attempting to survive on her own, Clementine comes across a new group of survivors hiding out in an old cabin.
Episode 2 - "A House Divided" March 4, 2014[7]
Notes:
  • The group is forced to flee into the woods after the cabin is visited by Carver, who threatens to harm them. While searching for shelter, Clementine finds someone from her past.
Episode 3 - "In Harm's Way" May 13, 2014[10]
Notes:
  • When the group is captured by Carver, Clementine must go to drastic measures to escape from his grasp.
Episode 4 - "Amid the Ruins" July 22, 2014[12]
Notes:
  • After managing to escape from Carver's clutches, the group continues their journey to survive while Clementine is forced to make tough decisions about who she allies with.
Episode 5 - "No Going Back" August 26, 2014[20]
Notes:
  • In the aftermath of the shootout, the group continues to search for sanctuary while dealing with increasing internal conflict.

Development[edit]

When Telltale Games acquired the right to make video games based on The Walking Dead comics, they signed a contract for a "multi-year, multi-platform, multi-title" license.[21] This license went into effect after the success of the first season of The Walking Dead, when Telltale commissioned a second series of games based on the franchise.[22] The first season was considered highly successful, helping to revitalize the adventure game genre which had been in decline since the mid-1990s,[23][24] with Telltale being recognized as one of the top development studios in 2012.[25]

During an interview on IGN's Up at Noon, writer Gary Whitta teased more The Walking Dead from Telltale sooner than later. "You won't have to wait for season two to play more Walking Dead", he claimed. "I can tell you what you already know, which is season two is coming. There's not much to say because it really is very early... it's a way off", said Whitta. "But, knowing that it's a way off, and knowing that people are hungry for more Walking Dead there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two". Whitta continued to tease that something is in the works right now "that will make the wait for season two slightly less agonizing".[26] This was revealed at the 2013 Electronic Entertainment Expo in June 2013 to be an additional episode called The Walking Dead: 400 Days that is available as downloadable content for the first season. It introduces five new characters that journalists expect to carry into Season Two. 400 Days will use data about the player's decisions in season one, and decisions made in 400 Days will carry into Season Two.[27]

Writing for Season Two was done to contrast the work they had completed in the first season. Specifically, by changing the player's perspective from that of Lee to Clementine, they wanted to create a "different sort of agency" that the player will experience. Instead of the player, as Lee, looking to help Clementine and others, the player as Clementine would now have to determine who to trust to help her. They also emphasize this new perspective by using several camera angles from a low perspective, to emphasize that Clementine is a child compared to others she meets.[28] The developers also recognized that they needed to avoid making Clementine feel like a "carbon copy" of the character from the first season and instead something crafted by the player's decisions. To resolve this they created the first scenario of the game that would separate her from the familiar characters and to make it feel a result of the player's actions, so that the player would directly connect with Clementine's situation.[29]

As with the previous season, Telltale plans to release Season Two for Microsoft Windows and OS X computers, on PlayStation 3, Xbox 360, PlayStation Vita, and on iOS devices.[30] Telltale is currently working to bring the first season and its DLC to the Ouya console, and is planning on releasing the second season for Ouya as well.[31] Releases for the PlayStation 4 and Xbox One consoles were announced in May 2014 with release at a later date, along with retail versions of the game for PlayStation 3 and Xbox 360 consoles.[32]

The season was formally announced in late October 2013. The announcement showcased Clementine as the playable character for the game, set sometime after the events of the first series. Telltale's CEO Dan Conners stated that this will put "players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted".[33] The first episode was released in the fourth quarter of 2013, with subsequent episodes released four to six weeks apart. A collector's DVD was announced to purchase at the end of the season, with those who pre-order the game (from the Telltale Games Store) receiving it for just the shipping and handling cost.[33]

Reception[edit]

Aggregate review scores
Game GameRankings Metacritic
Episode 1 – All That Remains (PS3) 81.29%[34]
(PC) 78.76%[35]
(X360) 77.50%[36]
(PS3) 82[37]
(X360) 80[38]
(PC) 78[39]
Episode 2 – A House Divided (PS3) 87.29%[40]
(PC) 81.39%[41]
(X360) 79.44%[42]
(PS3) 82[43]
(PC) 81[44]
(X360) 80[45]
Episode 3 – In Harm's Way (PS3) 82.43%[46]
(X360) 82.25%[47]
(PC) 82.22%[48]
(X360) 82[49]
(PC) 82[50]
(PS3) 80[51]
Episode 4 – Amid the Ruins (PC) 79.87%[52]
(PS3) 77.87%[53]
(X360) 76.67%[54]
(PC) 78[55]
(X360) 75[56]
(PS3) 73[57]

Episode 1 – All That Remains[edit]

Episode 1 – All That Remains received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.29% and 82/100,[34][37] the PC version 78.76% and 78/100[35][39] and the Xbox 360 version 77.50% and 80/100.[36][38] Matt Liebl from GameZone gave the episode an 8.5/10, stating that it "...is just a taste of what's to come -- a mere setup for the horror that awaits us in the final four episodes."[58]

Episode 2 – A House Divided[edit]

Episode 2 - A House Divided received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.29% and 82/100,[40][43] the PC version 81.39% and 81/100[41][44] and the Xbox 360 version 79.44% and 80/100.[42][45] Mitch Dyer from IGN gave the episode a 9.5/10, saying it is one of the best Telltale has ever made.[59]

Episode 3 – In Harm's Way[edit]

Episode 3 - In Harm's Way received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 82.43% and 80/100,[46][51] the Xbox 360 version 82.25% and 82/100[47][49] and the PC version 82.22% and 82/100.[48][50]

Episode 4 – Amid the Ruins[edit]

Episode 4 - Amid the Ruins received positive reviews, though slightly less positive than its predecessors. Aggregating review websites GameRankings and Metacritic gave the PC version 79.87% and 78/100,[52][55] the PlayStation 3 version 77.87% and 73/100[53][57] and the Xbox 360 version 76.67% and 75/100.[54][56]

References[edit]

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External links[edit]