The Walking Dead: Survival Instinct

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"The Walking Dead (2013 video game)" redirects here. For the graphic adventure by Telltale Games, see The Walking Dead: Season Two.
The Walking Dead: Survival Instinct
TWD-SI-cover.jpg
Developer(s) Terminal Reality
Publisher(s) Activision
Director(s) Angel Gonzalez Jr.
Producer(s) Chris Harvey
Dino Verano
Matt Hohl
Designer(s) Glenn Gamble
Artist(s) Glenn Gamble
Writer(s) Drew Haworth
Morley Nelson
Composer(s) Gordy Haab[1]
Engine Infernal Engine[2]
Platform(s) Microsoft Windows, PlayStation 3, Wii U, Xbox 360
Release date(s) NA March 19, 2013[3]

AUS 20130321March 21, 2013
EU March 22, 2013[3]

Genre(s) First-person shooter
Mode(s) Single-player
Distribution Optical disc, download

The Walking Dead: Survival Instinct is a single-player first-person shooter video game developed by Terminal Reality and published by Activision.[4] It is based on and canon to The Walking Dead television series, in contrast to the video game by Telltale Games, which is based on and canon to the comics.[5] The Walking Dead: Survival Instinct acts as a prequel to the TV series; it is set in the Georgia countryside and focuses on Daryl and Merle Dixon as they make their way to Atlanta during the early days of the zombie apocalypse. The critical reception for The Walking Dead: Survival Instinct was extremely negative. Almost every aspect of the game was criticized, including graphics, control and plot.

Gameplay[edit]

The player assumes the role of Daryl Dixon, who can either fight the walkers or stealthily sneak past them. As he travels, he meets other survivors, who can either help or leave. He will have to be cautious of how much fuel, ammo and food he has, and think very strategically of who and how many he chooses to take in to his group. When he travels, he can either choose to take the highway, and save fuel but break down a lot, or take the small roads, where he will be able to scavenge from small villages and chance of breaking down is low. He can also change the vehicle he is using, ranging from a small truck to an SUV. The vehicles use up fuel which you have to watch over. When you run out of fuel, you must stop at various roadsides to try and scavenge jerry cans of fuel.

Plot[edit]

In the midst of a zombie outbreak and shortly after the death of Daryl Dixon's father Will Dixon, Daryl and his half-uncle Jess Collins escape their mountain shelter in Cabot Ridge to gather supplies in the nearby town of Sedalia. During the scavenger hunt for fuel, Daryl meets Jimmy Blake, the last standing police officer of Sedalia, on the top of a roof, who requested Daryl to find radio batteries to call for help. In a nearby gas station, Daryl meets Warren Bedford, who gives fuel to Daryl under the condition that he joins the group. The quartet then escapes with the newly acquired fuel, this time heading to Pemberton.

Upon entering Pemberton, Jess continues to get weaker from a bite he suffered in the mountains. At the campgrounds, Daryl meets deputy Lee, who gives Daryl a shotgun and asks him to look for a park ranger in order to get car keys to another vehicle. When looking for the ranger, Daryl hears a girl being devoured over a radio. Daryl also finds out that the ranger has turned into a zombie already. In the aftermath, Jess succumbs to the bite and reanimates, leaving Daryl and Warren/Jimmy as the only survivors.[6]

Shortly after arriving at a town called Fontana to look for his brother Merle Dixon, Daryl hears gunshots from a building and assumes that it's an unknown lunatic. The unknown shooter was later revealed to be Merle, who was trying to protect himself from U.S. soldiers attempting to bring him to prison. Merle joins the group and demands to go to a bar called Jake's as their next destination.[6]

When Daryl questions Merle's reason to go to Jake's, Merle tells him he kept something of Daryl's at the bar. After arriving at the bar, Merle instructs Daryl to stay by the car but Daryl goes and looks for his brother anyway.. It is revealed that Merle really went back to get revenge on the gang that sold him out and took Daryl's crossbow. Merle attacks some of them in the bar, until the rest of the gang comes back and knocks Daryl out, taking all of his equipment and supplies. However, an undead gang member has Daryl's crossbow. Daryl takes the crossbow and continues to look for Merle, the gang, and his missing equipment. Afterwards, Daryl finds out that Merle had gone missing while the entire gang died and was eaten by zombies.

Daryl meets fellow survivor Anna Turner and contacts her father John, a sheriff, and plans on meeting at the evacuation point at Palmetto Estates. After arriving at Danvers research lab for the serum (a supposed cure), Daryl fights his way through the lab and finds a woman named Sheila Schneider, who was a member of the Archer Creek Dam group. Sheila tells Daryl that the serum is just a fairy tale, and there is no cure. The lab is locked down by the automatic security system and Daryl tells Anna to flip the alarm switch, which actually ends up accidentally triggering the alarm. After escaping the lab, Daryl and Anna go to Sherwood to gather information about the evacuation. Daryl later says goodbye to Anna when she and her father find each other and drive away.[6]

While scavenging the area, Daryl finds two elderly survivors, Terry Harrison and his wife, who is bedridden and in bad condition. Harrison is taking care of his wife, though he is concerned for his daughters, Amy and Andrea. He tells Daryl to find Aiden, who was in charge of signaling an evacuation helicopter. He also asks Daryl to get antibiotics from the pharmacy to ease his wife's suffering. Daryl finds Aiden's wife, Jane, who tells Daryl to look for her husband in the pharmacy. Daryl finds Aiden who has apparently twisted his ankle, stuck on the roof of pharmacy. Aiden tells Daryl that, to signal the evac chopper, he must retrieve his bag from a garage, as the bag has flares that can be used to signal the helicopter. Daryl retrieves and brings it to Aiden, who starts the evacuation. Daryl then returns to the neighborhood where Terry, his wife, and Jane are located. When he arrives, he is forced to choose between them as both of their houses are under attack by walkers. The survivor that Daryl chooses to save then tells him that the last evacuation site is Atlanta, at the Firesign Stadium.[6]

Daryl and his remaining survivors continue to the stadium but find it full of walkers. Daryl tries to reach various helicopters, but they take off before he can get on, until only one is left, which is problematically surrounded by Walkers. Daryl holds off the horde with an M2 Browning mounted on a Humvee that is driven by Merle, who returns. After defending the helicopter, Daryl attempts to get on but is held back by Merle, who tells him the pilot was bitten. The survivors, who have already boarded the helicopter, are left to their fates. [6][7][8]

Development[edit]

In the game, Norman Reedus and Michael Rooker reprise their television roles as Daryl and Merle Dixon, respectively.[9][10]

During each of the first eight episodes of the TV series' third season, three code words per episode were shown during the commercial breaks which could be entered for a limited time at amcdead.com for the Dead Giveaway / The Survive And Drive Sweepstakes. Each week a winner won the opportunity to be featured in the game. Each weekly winner's headshot would be incorporated into a fictional character in the game and used in one of eight "death vignettes."[11]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (X360) 35.39%[12]
(PS3) 33.33%[13]
(PC) 32.62%[14]
(WIIU) 30.50%[15]
Metacritic (PC) 38/100[16]
(PS3) 34/100[17]
(X360) 32/100[18]
Review scores
Publication Score
Game Informer 5/10[20]
GameSpot 4/10[21]
Giant Bomb 1/5 stars[19]
IGN 4.5/10[22]
Official PlayStation Magazine (UK) 3/10[23]
Official Xbox Magazine 4.5/10[24]
Official Xbox Magazine UK 3/10[25]
Polygon 3/10[26]
Digital Spy 2/5 stars[27]
The Digital Fix 2/10 [28]

The Walking Dead: Survival Instinct received extremely negative reviews from critics, citing broken gameplay mechanics, poor graphics and "bland" environments, a lack of meaningful storyline, and for not meeting the high expectations associated with its source material.[22] On Metacritic, the Xbox 360 version holds an aggregate score of 32 out of 100, based upon 30 critic reviews.[18]

Although feeling that its "no frills" approach to zombie FPS games and its emphasis on stealth and non-firearm weaponry (in comparison to other franchises such as Dead Rising and Left 4 Dead) "[wasn't] necessarily a bad thing", Computer & Video Games criticized Survival Instinct for being a "shoddy squandering of one of entertainment's hottest licenses", citing its "archaic" design, broken, slow-paced gameplay with inconsistent level behaviors, and its "atrocious" graphical quality.[29]

Writing for Giant Bomb, Alex Navarro was even more harsh, believing that in comparison to Telltale's Walking Dead game, "nothing about Survival Instinct feels properly executed, let alone coherent or thoughtful." Of particular criticism was its gameplay mechanics, the requirement to perform resource gathering and side missions at "the same handful of recycled environments" between story missions, and for providing "no meaningful information or commentary on the characters it revolves around." Giving the game one star, he concluded that Survival Instinct was "an abysmally rushed game of barely connected ideas that brings the player little more than frustration and disappointment."[19] Considering it to be an example of licensed video games that are "lazy, cheap cash-grab[s]", Polygon compared playing Survival Instinct to "listening to a roomful of barely competent musicians, each of whom is playing a completely different song. And every once in a while one kicks you in the groin. Also, you have a sunburn."[26]

During a Reddit AMA session, Walking Dead creator Robert Kirkman distanced himself from Survival Instinct due to its negative reception, citing his more direct involvement in the Telltale game, and remarking that "I'm pretty sure there's an AMC logo before the title of that game and not a picture of my face. If there was a picture of my face in front of the logo, then I'd be completely responsible for that." Kirkman, however, felt that the ability to play as Daryl was "at least cool".[30]

References[edit]

  1. ^ "Gordy Haab". Official Website. Retrieved March 20, 2013. 
  2. ^ "The Walking Dead fact sheet and screens". Gamedot. 2012-08-15. Retrieved 2013-03-19. 
  3. ^ a b Tach, Dave. "The Walking Dead: Survival Instinct release date moved up to March 19". Polygon. Retrieved February 1, 2013. 
  4. ^ "Activision Reveals Walking Dead First Person Shooter'". IGN. Retrieved 2012-07-06. 
  5. ^ "Activision Announces 'The Walking Dead' First Person Shooter'". Forbes. Retrieved 2012-07-06. 
  6. ^ a b c d e Terminal Reality (2013-03-19). "The Walking Dead: Survival Instinct". Microsoft Windows, PlayStation 3, Wii U and Xbox 360 (v1.0). Activision. Daryl Dixon: Yeah, I know. / Merle Dixon: You know I got your back. 
  7. ^ "The Walking Dead". AMC. Retrieved 2 April 2013. 
  8. ^ "AMC The Walking Dead: Survival Instinct". Activision, Terminal Reality. Retrieved 2 April 2013. 
  9. ^ Haworth, Drew. "Terminal Reality’s The Walking Dead: Norman Reedus is Derle Dixon". Playstation.Blog. SCEA, LLC. Retrieved December 2, 2012. 
  10. ^ Caulfield, Luke. "Norman Reedus and Michael Rooker Voicing Activision's New Walking Dead Game". GameNGuide. G&G. Retrieved December 2, 2012. 
  11. ^ "AMC » THE WALKING DEAD – Hyundai Survive to Drive Sweepstakes". Archived from the original on December 3, 2012. Retrieved December 3, 2012. 
  12. ^ "The Walking Dead: Survival Instinct for Xbox 360". GameRankings. CBS Interactive. Retrieved 2013-04-04. 
  13. ^ "The Walking Dead: Survival Instinct for PlayStation 3". GameRankings. Retrieved 2013-04-04. 
  14. ^ "The Walking Dead: Survival Instinct for PC". GameRankings. CBS Interactive. Retrieved 2013-04-04. 
  15. ^ "The Walking Dead: Survival Instinct for Wii U". GameRankings. Retrieved 2013-04-04. 
  16. ^ "The Walking Dead: Survival Instinct for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. CBS Interactive. Retrieved 2013-04-04. 
  17. ^ "The Walking Dead: Survival Instinct for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. CBS Interactive. Retrieved 2013-04-04. 
  18. ^ a b "The Walking Dead: Survival Instinct for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved 2013-04-04. 
  19. ^ a b "The Walking Dead: Survival Instinct Review". Giant Bomb. CBS Interactive. March 21, 2013. 
  20. ^ "The Walking Dead: Survival Instinct". Game Informer. March 21, 2013. 
  21. ^ "The Walking Dead: Survival Instinct Review". GameSpot. CBS Interactive. March 25, 2013. 
  22. ^ a b Miller, Greg (March 21, 2013). "The Walking Dead: Survival Instinct review: Shoot it right in the head". IGN.com. Ziff Davis Media. 
  23. ^ "The Walking Dead Survival Instinct PS3 review – the other tie-in isn’t even an also-ran". Official UK PlayStation Magazine. Retrieved March 25, 2013. 
  24. ^ "The Walking Dead: Survival Instinct review". Official Xbox Magazine. March 25, 2013. 
  25. ^ "The Walking Dead: Survival Instinct Review". Official Xbox Magazine UK. March 25, 2013. 
  26. ^ a b "The Walking Dead: Survival Instinct review: human suffering". Polygon. Vox Media. Retrieved March 20, 2013. 
  27. ^ "'The Walking Dead: Survival Instinct' (360) review: A rotting corpse". Digital Spy. Hearst Magazines UK. March 29, 2013. 
  28. ^ "'The Walking Dead: Survival Instinct Review'". The Digital Fix. April 4, 2013. 
  29. ^ "The Walking Dead Survival Instinct review: Dead game walking". CVG. Retrieved 7 December 2014. 
  30. ^ "8 Revelations About The Walking Dead From Robert Kirkman's Reddit AMA". Adweek. Retrieved 8 December 2014. 

External links[edit]