The Witcher: Rise of the White Wolf
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| The Witcher: Rise of the White Wolf | |
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| Developer(s) | CD Projekt RED STUDIO |
| Publisher(s) | Atari, Inc (World), CD Projekt (Poland) |
| Platform(s) | Xbox 360, PlayStation 3 |
| Release date(s) | On Hold[1] |
| Genre(s) | Role-playing game |
| Mode(s) | Single-player |
The Witcher: Rise of the White Wolf (Polish: Wiedźmin: Powrót Białego Wilka) was a role-playing video game planned for the Xbox 360 and PlayStation 3 platforms by CD Projekt RED.[2] While it featured the same story as the 2007 The Witcher video game,[3] based on the book series of the same name by Polish author Andrzej Sapkowski,[4] it had been built from the ground up for Widescreen Games' DaVinci Engine and featured a host of differences.[5]
On the 29th of April 2009 the production of the game announced to have been halted due to late payments from CDprojekt to the French developers of the console version, Widescreen games.[6] A release from CDprojekt's CEO Michał Kiciński stated that payments were delayed due to Widescreen games not meeting development deadlines, additionally stating that "technical incapability created a risk of missing planned quality" and that CDprojekt had ended their association with Widescreen games.[7]
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[edit] Design
Like the PC original The Witcher, The Witcher: Rise of the White Wolf took place in a medieval fantasy world and followed the story of Geralt, one of a few remaining "witchers"—traveling monster hunters for hire, gifted with supernatural powers. The game's system of "moral choices" as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality.
According to CD Projekt RED senior designer Jakub Styliński, the game featured a new interface, redesigned boss battles, new music, "a smattering of new models," and a redesigned character development system, in addition to an entirely new action-oriented combat system with enhanced AI, additional motion-capture animations and the ability to directly control Geralt's defensive maneuvers.[5]
CD Projekt also confirmed that Rise of the White Wolf would have featured downloadable content.[5]
[edit] Plot
The Witcher: Rise of the White Wolf follows the activities of a monster slayer named Geralt of Rivia, plot details are the same as the original PC version.[8]
[edit] References
- ^ Magrino, Tom (April 29, 2009). "Confirmed: Console Witcher 'on hold'". GameSpot. http://www.gamespot.com/news/6208833.html?tag=latestheadlines;title;2. Retrieved 2009-04-30.
- ^ Announcement press release
- ^ The Witcher Newsletter, December 2008
- ^ Aihoshi, Richard (2006-05-24). "The Witcher E3 View". IGN. http://rpgvault.ign.com/articles/709/709874p1.html. Retrieved 2006-09-09.
- ^ a b c Hollister, Sean (2008-12-09). "The Witcher: Rise of the White Wolf Q&A — Console DLC Confirmed!". GameCyte. http://www.gamecyte.com/the-witcher-rise-of-the-white-wolf-qa-dlc-confirmed. Retrieved 2008-12-10.
- ^ Development of the new Game "The Witcher: Rise of the White Wolf" is Frozen for Playstation3 and Xbox360! press release prnewswire.com
- ^ CD Projekt Respond To Widescreen's Witcher: Rise Of The White Wolf Accusations ve3d.ign.com
- ^ The Witcher: Rise of the White Wolf headed to Xbox 360, Dec 2nd 2008 joystiq.com
[edit] External links
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