The World Is Not Enough (video game)

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The World Is Not Enough
The World Is Not Enough Coverart.png
Developer(s) Eurocom (N64)
Black Ops Entertainment (PS1)
2n Productions (GBC)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Series James Bond video games
Platform(s) Nintendo 64, PlayStation, Game Boy Color
Release date(s) Nintendo 64
  • NA November 1, 2000
  • EU December 8, 2000
  • NA November 6, 2000
  • EU November 17, 2000
Game Boy Color
  • NA September 11, 2001
  • EU September 28, 2001
Genre(s) First-person shooter, stealth
Mode(s) Single-player, multiplayer
Distribution Cartridge, CD-ROM

The World Is Not Enough is a first-person shooter stealth video game based on the James Bond film of the same name. The game was published by Electronic Arts and released for the Nintendo 64 and PlayStation console systems in 2000. The Nintendo 64 version was developed by Eurocom and the PlayStation version was developed by Black Ops Entertainment, who had previously developed the James Bond game Tomorrow Never Dies. Eurocom would later go on to develop the Bond games 007: Nightfire and the 2010 remake of GoldenEye. Versions of The World Is Not Enough for the PC and the PlayStation 2 were planned for release in 2000, but were later cancelled. This game marks the fifth appearance of Pierce Brosnan's James Bond, the game included his likeness but not his voice.

Coming off the lukewarm reception of the previous Bond game, Tomorrow Never Dies, it was decided that The World Is Not Enough would go back to its roots as a first-person shooter, popularized by the success of the Bond game GoldenEye 007. In the Nintendo 64 version, it would also see the reintroduction of the multiplayer portion of the game.


British agent, James Bond (Voiced by Tim Bentinck with the likeness of Pierce Brosnan) must protect Elektra King (Sophie Marceau) from the evil terrorist Renard (Robert Carlyle). However, it turns out that King is working with Renard to blow up Istanbul with a nuclear submarine in order to take over the world's oil market. Bond must team up with Dr. Christmas Jones (Denise Richards) to stop their plan.


The Nintendo 64 version supports the Rumble Pak controller accessory, as well as the Expansion Pak, in which a new video mode called "Hi-Color" is available in the options. It features 14 single-player levels, as well as multiplayer mode with 4-player support and AI bots. Like GoldenEye 007, there are three difficulty levels: Agent, Secret Agent, and 00 Agent, with 00 Agent being the hardest.

Both the PlayStation version and Nintendo 64 version featured voice acting, with most main characters reprising their roles from the film, with the notable exception of Pierce Brosnan.

The PlayStation version only features 11 single-player levels with two levels of difficulty and does not have a multiplayer mode.

The PlayStation version contains full motion video cutscenes from the film before a mission starts and when a mission is passed, which the Nintendo 64 version lacks due to cartridge size.


The Nintendo 64 version of the game has a multiplayer mode. Multiplayer arenas can be unlocked by completing single player levels within a time limit. Several characters are available to choose from, including an MI6 agent, M, Robinson, and even Moneypenny. Some characters' health are based on their popularity, or how they are portrayed in the movie. For example, Oddjob's health is 250, while Max Zorin's is at 200. Jaws has the most health, with 300.


As the game is a direct adaptation of the film of the same name, the characters' likenesses are derived from the archive footage of the motion picture, with all the appearances of the characters are based on the actors and actresses portrayed them in the theatrical film.

  • James Bond: A British secret agent (also known by his codename "007") who is sent to uncover the terrorist threat behind the recent attack on MI6 and an influential oil magnate. He's the protagonist of the game, voiced by Tim Bentinck.
  • Elektra King: The daughter of the late oil-baron, Sir Robert King. She has recently inherited her father's company, King Industries, and is now being targeted once again by the terrorist Renard, who had kidnapped her years prior. She is voiced by Sumalee Montano.
  • Renard: Victor Zokas, better known as Renard The Anarchist, is the main antagonist of the game. Years ago, Renard kidnapped Elektra King and held her for ransom; this resulted in M sending 009 to eliminate him. M's failed assassination attempt left Renard with a bullet lodged in his brain which renders him immune to any pain whatsoever. Along with planning to drag the world into total chaos, he additionally desires to exact his revenge on both the head of MI6 and his former kidnapping victim. He is voiced by David Robb.
  • Dr. Christmas Jones: An American scientist, specializing in defusing nuclear bombs or arming them. She teams up with Bond to follow the trail of nuclear bombs stolen by Renard and his men. She is voiced by Caron Pascoe.
  • Valentin Zukovsky: Previously a KGB operative and former foe of Bond's, Zukovsky is now a Russian arms dealer and runs a caviar factory. Zukovsky not only knows about Renard's operation, but is somehow involved in it. He is voiced by Adam Blackwood, who also voices Bond in the PlayStation version of the game.
  • "R": While "Q" himself is busy with his retirement research, his personal assistant, "R" takes over control on the Q-Branch. He often contacts Bond through earpiece and informs him of the gadgetry he is carrying in his inventory, and where to use them. He is voiced by none other than John Cleese.
  • "M": The head of MI6 who opened investigation on Sir Robert King and his daughter's case. Due to her past actions, she is marked for death and has to be protected by Bond.
  • Miss Moneypenny: M's personal secretary, she is often seen concerned about Bond and expresses large interest in him. She is voiced by Henrietta Bass.

Critical reception[edit]

Aggregate scores
Aggregator Score
GameRankings (N64) 81.03%[1]
(PS) 68.25%[2]
(GBC) 40.00%[3]
Metacritic (N64) 81/100[4]
(PS) 61/100[5]
Review scores
Publication Score
AllGame (N64) 4.5/5 stars[6]
(PS) 2.5/5 stars[7]
(GBC) 3.5/5 stars[8]
Edge 7/10[9]
Electronic Gaming Monthly (N64) 9.16/10[10]
(PS) 6.16/10[11]
GameFan 89/100[12]
Game Informer (N64) 9/10[13]
(PS) 7/10[14]
GamePro 4.5/5 stars[15]
Game Revolution B[16][17]
GameSpot (N64) 7.4/10[18]
(PS) 6.7/10[19]
GameZone (N64) 8/10[20]
(PS) 8.5/10[21]
IGN (N64) 8.9/10[22]
(PS) 6.9/10[23]
Nintendo Power (N64) 8.1/10[24]
(GBC) 2/5 stars[25]
The Cincinnati Enquirer 4/5 stars[26]

The World is Not Enough had very different review scores depending on console, with the N64 being considered to be the best of the adaptation. Many praised the graphics and controls of the game. Aggregating review website GameRankings and Metacritic gave the Nintendo 64 version 81.03% and 81/100,[1][4] the PlayStation version 68.25% and 61/100[2][5] and the Game Boy Color version 40.00%.[3]

N64 Vs Playstation Differences[edit]

  • Both games are vastly different with really the only similarities being the overall storyline, menu graphics (Spinning globe, Cyan text, Woman on fire) and text/names (eg. both games use Wolfram PPK instead of Walther PPK).
  • PS Skips the MI6 level "Kings Ransom" and the Underground level (although it later re-uses this idea later).
  • PS Has an additional section where bond plays Black jack.
  • PS has a Narrower skiing level where bond stops periodically, as Against the N64s much larger map for skiing with strafe and speed controls dedicated to that level.
  • PS Textures look larger, however difference in Hardware Capabilities become obvious when texture will periodically go squint on a wall. This doesn't happen on the N64.
  • Music used between games is very different, with the N64 making use of longer midi tracks with custom soundfont.
  • PS Starts with Classic Bond intro used in movie
  • PS Final Level differs from The N64 "Meltdown" being shorter and not flooding. The PS requires a series of spinning screens to be shot, while the N64 requires swimming from the bridge to the reactor core and pressing the reactor rod eject button.
  • PS Has no Multiplayer
  • PS Makes use of the mobile phone to give in-game updates, N64 does not and just notifies of new objectives at the top of the screen or R will speak to Bond instantly when near an object such as a bomb to tell him to use the de-fuser.

See also[edit]


  1. ^ a b "007: The World is Not Enough for Nintendo 64". GameRankings. Retrieved 2012-08-20. 
  2. ^ a b "007: The World is not Enough for PlayStation". GameRankings. Retrieved 2012-08-20. 
  3. ^ a b "007: The World is not Enough for Game Boy Color". GameRankings. Retrieved 2012-08-20. 
  4. ^ a b "007: The World is Not Enough for Nintendo 64 Reviews". Metacritic. Retrieved 2012-08-20. 
  5. ^ a b "007: The World is Not Enough for PlayStation Reviews". Metacritic. Retrieved 2012-08-20. 
  6. ^ Carroll, Tom. "The World Is Not Enough (N64) - Review". AllGame. Archived from the original on 2014-12-07. Retrieved 2014-12-07. 
  7. ^ Marriott, Scott Alan. "The World Is Not Enough (PS) - Overview". AllGame. Archived from the original on 2014-12-07. Retrieved 2014-12-07. 
  8. ^ Thompson, Jon. "The World Is Not Enough (GBC) - Review". AllGame. Archived from the original on 2014-12-07. Retrieved 2014-12-07. 
  9. ^ Edge staff (December 25, 2000). "The World Is Not Enough (N64)". Edge (92). 
  10. ^ "007: The World Is Not Enough (N64)". Electronic Gaming Monthly. 2000. 
  11. ^ EGM Staff (January 2001). "007: The World Is Not Enough (PS)". Electronic Gaming Monthly. Archived from the original on 2001-01-29. Retrieved 2013-12-21. 
  12. ^ "REVIEW for The World Is Not Enough". GameFan. 2000-11-03. 
  13. ^ "The World Is Not Enough (N64)". Game Informer. 2001-01-06. 
  14. ^ Anderson, Paul (December 2000). "The World Is Not Enough (PS)". Game Informer (92): 108. Archived from the original on 2008-09-15. Retrieved 2013-11-30. 
  15. ^ Human Tornado (2000-11-03). "The World Is Not Enough Review for N64 on". GamePro. Archived from the original on 2005-02-06. Retrieved 2013-11-30. 
  16. ^ Joe (November 2000). "The World is Not Enough Review (N64)". Game Revolution. Retrieved 2013-11-30. 
  17. ^ Sparks, Shawn (November 2000). "The World is Not Enough (PS)". Game Revolution. Archived from the original on 2008-07-04. Retrieved 2013-11-30. 
  18. ^ Satterfield, Shane (2000-10-27). "The World is not Enough Review (N64)". GameSpot. Retrieved 2013-11-30. 
  19. ^ Satterfield, Shane (2000-11-13). "The World Is Not Enough Review (PS)". GameSpot. Retrieved 2013-11-30. 
  20. ^ Kemuel (2001-02-19). "The World Is Not Enough Review - Nintendo 64". GameZone. Archived from the original on 2008-04-11. Retrieved 2013-11-30. 
  21. ^ Lafferty, Michael (2001-01-15). "The World Is Not Enough Review on PlayStation". GameZone. Archived from the original on 2006-01-18. Retrieved 2013-11-30. 
  22. ^ Casamassina, Matt (2000-10-18). "The World is Not Enough (N64)". IGN. Retrieved 2013-11-30. 
  23. ^ Perry, Doug (2000-11-08). "The World Is Not Enough (PS)". IGN. Retrieved 2013-11-30. 
  24. ^ "007: The World Is Not Enough". Nintendo Power 139. December 2000. 
  25. ^ "007: The World Is Not Enough". Nintendo Power 150. November 2001. 
  26. ^ Saltzman, Marc (2000-12-20). "Bond video game will thrill spy fans". The Cincinnati Enquirer. Archived from the original on 2008-05-11. Retrieved 2013-12-01. 

External links[edit]