The World of Synnibarr

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The World of Synnibarr
WorldOfSynnibarrRPGCover.gif
The World of Synnibarr, 2nd edition
Designer(s) Raven c.s. McCracken
Bryce Thelin
Publisher(s) Wonderworld Press
Publication date 1993 (second edition)
Genre(s) Multi-genre

The World of Synnibarr (sometimes referred to simply as Synnibarr) is a multi-genre role-playing game published by Wonderworld Press and written by Raven c.s. McCracken.[1][2] A second edition of the game, co-written by Bryce Thelin, was published in 1993. It is noted largely for its exceptionally poor design.[3] However, the game has since developed a "cult following" and is considered one of the earliest "complete science fantasy/fiction RPG in one book where every possible situation is covered."[4]

The game features an unusual amount of variety in play. It combines elements of fantasy, science-fiction, super-hero and other genres, though it does occasionally also lend itself to power gaming.[5]

Contents

[edit] Setting

Synnibarr is actually Mars 50,000 years in the future, hollowed out and turned into a spaceship to take humanity to a safe place after the Earth had been destroyed. Civilization is beginning to be rebuilt after a series of disasters and technology is practiced as a religion. Synnibarr is also noted for bizarre monsters, including the Giant Mutant Fire Clam and the Flying Grizzly (capable of shooting laser beams from its eyes).

[edit] System

Like many early role-playing games it lacks a central game mechanic. Most rolls are of percentile dice (d100) though some are additive while others use a roll-under mechanic.

[edit] Reception

Some consider it a bad example of a role playing game.[6]

[edit] References

  1. ^ "Raven c.s. McCracken Official Website". Ravencsmccracken.com. http://ravencsmccracken.com. Retrieved 2011-12-22. 
  2. ^ McCracken, Raven c. s. (February 2011). Eat Butterflies: Tales of Vampire, Mages and Mutants. Swooping Grizzly Publications. ISBN 0615451241. 
  3. ^ "RPGnet review of ''The World of Synnibarr'' by Darren MacLennan". Rpg.net. http://www.rpg.net/news+reviews/reviews/rev_4762.html. Retrieved 2011-12-22. 
  4. ^ "The World of Synnibarr | RPG". RPGGeek. 2010-04-01. http://rpggeek.com/rpg/2928/the-world-of-synnibarr. Retrieved 2011-12-22. 
  5. ^ "RPGnet review of ''The World of Synnibarr'' by Roger Mier". Rpg.net. 2004-08-20. http://www.rpg.net/reviews/archive/10/10564.phtml. Retrieved 2011-12-22. 
  6. ^ Hale-Evans, Ron (2011). Mindhacker: 60 Tips, Tricks, and Games to Take Your Mind to the Next Level. Wiley Publishing. p. 147. ISBN 9781118166413. 


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