The World of Synnibarr
The World of Synnibarr, 2nd edition
|Designer(s)||Raven C.S. McCracken
|Publication date||1993 (second edition)|
The World of Synnibarr (sometimes referred to simply as Synnibarr) is a multi-genre role-playing game published by Wonderworld Press and written by Raven c.s. McCracken. A second edition of the game, co-written by Bryce Thelin, was published in 1993. It is noted largely for its exceptionally poor design. However, the game has since developed a "cult following" and is considered one of the earliest "complete science fantasy/fiction RPG in one book where every possible situation is covered."
Synnibarr is actually Mars 50,000 years in the future, hollowed out and turned into a spaceship to take humanity to a safe place after the Earth had been destroyed. Civilization is beginning to be rebuilt after a series of disasters and technology is practiced as a religion. Synnibarr is also noted for bizarre monsters, including the Giant Mutant Fire Clam and the Flying Grizzly (capable of shooting laser beams from its eyes).
Like many early role-playing games it lacks a central game mechanic. Most rolls are of percentile dice (d100) though some are additive while others use a roll-under mechanic.
Some consider it a bad example of a role playing game.
- "Raven c.s. McCracken Official Website". Ravencsmccracken.com. Retrieved 2011-12-22.
- McCracken, Raven c. s. (February 2011). Eat Butterflies: Tales of Vampire, Mages and Mutants. Swooping Grizzly Publications. ISBN 0-615-45124-1.
- "RPGnet review of ''The World of Synnibarr'' by Darren MacLennan". Rpg.net. Retrieved 2011-12-22.
- "The World of Synnibarr | RPG". RPGGeek. 2010-04-01. Retrieved 2011-12-22.
- "RPGnet review of ''The World of Synnibarr'' by Roger Mier". Rpg.net. 2004-08-20. Retrieved 2011-12-22.
- Hale-Evans, Ron (2011). Mindhacker: 60 Tips, Tricks, and Games to Take Your Mind to the Next Level. Wiley Publishing. p. 147. ISBN 978-1-118-16641-3.