The World of Synnibarr

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The World of Synnibarr
WorldOfSynnibarrRPGCover.gif
The World of Synnibarr, 2nd edition
Designer(s) Raven C.S. McCracken
Bryce Thelin
Publisher(s) Wonderworld Press
Publication date 1993 (second edition)
Genre(s) Multi-genre

The World of Synnibarr (sometimes referred to simply as Synnibarr) was a multi-genre role-playing game published by Wonderworld Press and written by Raven c.s. McCracken.[1][2] A second edition of the game, co-written by Bryce Thelin, was published in 1993. It is noted largely for its exceptionally complex design.[3] However, the game has since developed a "cult following" and is considered one of the earliest "complete science fantasy/fiction RPG in one book, where every possible situation is covered."[4]

The game features an unusual amount of variety in play. It combines elements of fantasy, science-fiction, super-hero and other genres and does occasionally lend itself to power gaming.[5]

A third edition of the game (tentatively known as Synnibarr Invicta) is in the final stages of completion and is expected to be released in 2014.

Setting[edit]

Synnibarr is actually Mars 50,000 years in the future, hollowed out and turned into a spaceship to take humanity to a safe place after the Earth had been destroyed. Civilization is beginning to be rebuilt after a series of disasters and technology is practiced as a religion. Synnibarr is also noted for bizarre monsters, including the Giant Mutant Fire Clam and the Flying Grizzly (capable of shooting laser beams from its eyes). Guilds and organizations play a major role in the Synnibarr 'Worldship'. Mortals are often able to interact with immortals, demi-gods and even the gods themselves.

System[edit]

Most rolls are of percentile dice (d100) though some are additive while others use a roll-under mechanic. The third edition game mechanic replaces the previous percentile system with a streamlined skill-based system, where resolve and experience create cogency levels that are pitted against opposing cogency levels for determining results.

Reception[edit]

Due to the sheer amount of content put into a single book, some have considered it an example of a multi-genre role playing game that's a bit dense and labyrinthine in its layout, but is also light-hearted and richly detailed in its concept and setting.

References[edit]

  1. ^ "Raven c.s. McCracken Official Website". Ravencsmccracken.com. Retrieved 2011-12-22. 
  2. ^ McCracken, Raven c. s. (February 2011). Eat Butterflies: Tales of Vampire, Mages and Mutants. Swooping Grizzly Publications. ISBN 0-615-45124-1. 
  3. ^ "RPGnet review of ''The World of Synnibarr'' by Darren MacLennan". Rpg.net. Retrieved 2011-12-22. 
  4. ^ "The World of Synnibarr | RPG". RPGGeek. 2010-04-01. Retrieved 2011-12-22. 
  5. ^ "RPGnet review of ''The World of Synnibarr'' by Roger Mier". Rpg.net. 2004-08-20. Retrieved 2011-12-22.