Theatrhythm Final Fantasy: Curtain Call
|Theatrhythm Final Fantasy: Curtain Call|
North American cover art
|Developer(s)||Square Enix 1st Production Department
|Release date(s)||JP April 24, 2014
NA September 16, 2014
EU September 19, 2014
|Distribution||Nintendo 3DS Game Card, digital distribution|
Theatrhythm Final Fantasy: Curtain Call (シアトリズム ファイナルファンタジーカーテンコール Shiatorizumu Fainaru Fantajī Kātenkōru?, pronounced "theatre-rhythm") is a rhythm video game. A sequel to the 2012 video game Theatrhythm Final Fantasy and the latest title in the rhythm series, it features similar gameplay to its predecessor. It was released for the Nintendo 3DS on April 24, 2014 in Japan, on September 16, 2014 in North America and in Europe on September 19, 2014.
As with Theatrhythm Final Fantasy, Curtain Call is a rhythm video game. Players use characters from across the Final Fantasy series to navigate through songs in rhythm games. Players go through the various stages and modes collecting Rhythm Points: the better the player performs, the more Rhythm Points the player gains at the end of the stage. The game is split up into three different gameplay modes: Field Stages, where the player controls one character, Battle songs, where teams of characters face off against enemies and bosses, and Event Stages, which features songs played against a full-motion video background of the game or film the music is drawn from. A new Versus mode is included where two players face off against each other in multiplayer using the game song.
Curtain Call includes 221 songs not counting downloadable content (DLC) taken from various entries in the series. Along with the songs and DLC content created for the original and fresh songs from titles features in the original, the game features new songs from Final Fantasy XIV: A Realm Reborn, Final Fantasy X-2, Final Fantasy XIII 's two sequels XIII-2 and Lightning Returns, Final Fantasy Type-0, the movie Final Fantasy VII: Advent Children and other spin-off games in the franchise such as Final Fantasy Adventure, and the Crystal Chronicles and Dissidia games. There are 60 playable characters available to the player, not including DLC.
Field Stages are linked to the characters the stages are drawn from: if the player is going through an airship level to music from Final Fantasy V, it will use the airship from the game. After finishing a level, the player and character(s) earn crystals, and the player is presented with a selection of new characters to pick from. During battle sequences, players can perform a Critical Hit Trigger on an enemy after hitting specific notes. In Versus mode, a special EX Burst gauge fills up, and when full allows nine different EX Burst Skills, which are used to put the other player at a disadvantage. A new mode, called Medley Quests, was added, where the player completes quests defeats bosses and gains new characters. The Museum feature returns, where players can review their scores and loot. During Field Stages, a Fat Chocobo will appear at random, granting the player various pieces of loot. For battle mode, players assemble four-character teams. Spells for healing and such are used automatically when the player strikes specific notes. A new "Daily Feature" is available, where a new song is presented to the player each day, and upon successful completion the player receives 1.5x the normal amount of Rhythm Points.
The first sign of Curtain Call 's existence came in September 2013, when the trademark was registered for North America. The title was announced nearly two weeks later in Shonen Jump magazine. According to producer Ichiro Hazama, it is to be the last Theatrhythm, though it will serve as the base for future additions to the game such as DLC and other content in the future. An English demo was released on the Nintendo eShop on September 4, 2014, which will unlock characters in the full game if downloaded.
Theatrhythm Final Fantasy: Curtain Call received a positive reception in Japan. The game scored 35/40 from Famitsu, with the four reviewers giving scores of 9, 9, 9 and 8. In its first week on sale in Japan, the game sold 80,523 copies, going through 55.72% of its shipment. Square Enix deliberately shipped a large quantity of the game because sales of the previous Theatrhythm were so strong that there were supply problems.
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