Theme Park World

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Theme Park World
Windows cover art for Theme Park World
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts, Feral Interactive (Mac), Sony (PS One Classics reissue)
Composer(s) James Hannigan
Platform(s) Mac OS, Windows, PlayStation, PlayStation 2, PlayStation Network
Release date(s) Windows
  • EU November 20, 1999
  • NA October 31, 1999
  • NA December 2000
  • NA March 22, 2000
PlayStation 2
  • NA December 5, 2000
PlayStation Network
  • JP December 24, 2009
Genre(s) Construction and management simulation
Mode(s) Single player
Distribution CD-ROM

Theme Park World (known as Sim Theme Park in the United States and Brazil) is a construction and management simulation, and is a sequel to the successful 1994 video game Theme Park. Theme Park World was developed by Bullfrog Productions and released by Electronic Arts in 1999.[1] Initially developed for Windows, it was later ported to PlayStation and PlayStation 2, as well for Macintosh computers.[2] The Mac version was published by Feral Interactive.

Although it has no connection with Maxis' Sim titles, both Maxis and Bullfrog are owned by Electronic Arts, so it is still seen as part of the Sim series. It was followed by Theme Park Inc (also known as Sim Coaster) in 2000/2001.

Using golden tickets, users were able to buy new rides, attractions, shops and features on the game's website. Most of the staff the user can hire in Theme Park World are named after people who worked on the game.


There are four different types of parks to unlock and build, known as Worlds. Each World has different rides, shops, and sideshows. As the player unlocks new areas, the game becomes progressively harder. The Worlds are:

  • Lost Kingdom, a jungle theme park with Aztec castles and dinosaurs. This, along with Halloween World, is the first world the player begins with, but Wonderland and Space Zone can be unlocked later on with Golden Keys. Lost Kingdom and Halloween World are the easiest parks.
  • Halloween World, a scary theme park with ghostly rides and haunted houses. This world, along with the Lost Kingdom only need one Golden Key to unlock. Both this park and Lost Kingdom are the easiest to play.
  • Wonder Land, the third and second hardest world. A fantasy theme park with bugs and flowers. Three Golden Keys are needed to unlock this world.
  • Space Zone, the fourth and last world. It is the hardest world in the game. A futuristic theme park with spaceships and aliens. Five Golden Keys are needed to unlock this world.

The user also has the option of changing the names of the Worlds.

Golden Keys and Golden Tickets[edit]

The player can earn golden tickets or keys in the PC version for completing accolades such as getting one-hundred people in the park, getting two-hundred people in the park, getting three-hundred people in the park within three months, and getting a $15000 profit in a year. Golden Tickets are used to buy special rides. Also, for every three golden tickets the player gets a golden key to open another park. One of the rides you can get with this special feature is an elevated tram above your park. The mentioned tram ride is present in all four parks as a different ride for example: the Lost Kingdom version is called "Jurassic Tours" and features a giant dinosaur flying around, the Halloween World version is called "Flightmare Tours" and depicts a giant purple blip with a clown face flying around, the Wonder Land version is called "Tweety Tours" and has a massive blue bird flying around and last, the Space Zone version is called the "Cosmic Cruiser" and has a hovercraft floating around. All four of them are based the same with way just made to match the theme they are in they all fly around the whole park until the tour is over and they also have at least three flying dinosaurs, blips, birds, or hovercrafts per ride.


There is an announcer by the name of Buzzy. He is a black exclamation point with a bow tie and hands, reminiscent of an ant, who helps the player with advice during gameplay.


Theme Park World won a BAFTA Award at the 2000 Interactive Awards ceremony in London. The award was collected onstage by composer James Hannigan, sound designer Richard Joseph, and audio director, Nick Laviers.

See also[edit]


External links[edit]