Thief (character class)
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The Thief, Scoundrel, or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding.
Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or with other small one-handed and/or concealable weapons, relying on speed and rapid strikes rather than sheer damage output. Thieves usually have a stealth ability, allowing them to disappear from sight, often this is combined with attacking an unaware or flanked opponent to inflict high damage.
Thieves are usually restricted to the lighter armors, leather and the like. While thieves typically cannot practice magic, they might use scrolls or magic items in some games; if neither options are available, then technical gadgets are used. In most fantasy settings, smaller and more agile fantasy races (like elves, gnomes and hobbits) are particularly suited for the thief class.
Dungeons & Dragons
Although the thief as an archetype in role-playing games achieved popularity through Dungeons & Dragons, “Thief” in the Dungeons & Dragons game was renamed to “Rogue” in the game's Third Edition, to broaden the class to any highly skilled character. Rogues in all editions are capable of doing lots of damage with “sneak attacks”, especially from behind their enemies.
In the Fire Emblem games, the Thief is the main class able to unlock doors and chests. Their weapon of choice is usually a sword, but in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, they use knives. In addition to opening doors and chests, they may also steal items from enemy units or lower drawbridges, depending on the game.
Thieves were not able to steal items until Fire Emblem: Genealogy of the Holy War, and were only limited to stealing all of the target's Gold on hand by striking them. In Fire Emblem: Thracia 776, Thieves were able to steal any item from the enemy, as long as their Speed was greater and their Build was higher than the Weight of the item stolen. Similarly, in Path of Radiance, Thieves may steal weapons and items in the same manner as Thracia 776, but only items that are unequipped. Thieves were limited to only being able to steal normal items in the GBA Fire Emblem series.
Thieves may promote to Thief Fighters, Assassins, Tricksters or Rogues, depending on the game, or not promote at all. They are generally offensively weaker than most other classes, but their high speed and skill helps them evade attacks with ease.
In combat, Thieves rely primarily on their agility - they have relatively few hit points and their attacks don't deal a lot of damage; however, thanks to their agility, they are able to dodge most enemy attacks and deliver a lot of blows at the same time. While they are able to use some ranged weapons, this is rather rare; a typical Thief will be seen utilising some sort of dagger in combat, as one of the skills available only to this class greatly increases their efficiency with them.
Other abilities of the Thief include stealing items from non-player enemies, becoming invisible for a certain time (although they cannot move while in such a state), throwing rocks and/or sand at enemies, performing a basic poison attack and curing themselves (or other players) of poison. The weapons a thief may equip are bow, one-handed sword, or dagger.
A Thief who has acquired enough experience can become either an Assassin or a Rogue.
In Maplestory, thieves are one of five choices of characters. Like bowmen, they have ranged weapons, a requirement of luck and dexterity, an accuracy increasing skill, and a good balance of HP and MP. Like pirates, they have the option of a ranged weapon or melee weapon, as well as a balanced amount of HP and MP. Like the warrior they can both be equipped with daggers. And like the Magician, they rely greatly on MP, which is consumed quickly.
Rather than stealing, thieves are more based on Ninjas since very few of their attacks are theft related. They are however able to do great amounts of damage rivaling and even surpassing that of Bowmen. This does not go so much for the Bandit choice who must go close up to enemies to attack. Assassins can be a powerful class, as long as they are able to be funded with the right equipment.
Guild Wars 2
A master of stealth and surprise, the thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.
Guild Wars, under the title of Assassin.
Games featuring the thief class or class representing such archetype:
- Ultima Online, where the title for a thief is usually Rogue. Players use Hiding, Stealth, Snooping and Stealing for stealing from monsters or potions, Scrolls of Transcendence, and anything else that isn't 'insured' from other players.
- Fable series
- The Elder Scrolls series; in particular The Elder Scrolls IV: Oblivion features an extensive Thieves' Guild and Assassins' Guild that each require a number of quests to gain access and membership.
- Final Fantasy series
- Everquest, under the title Rogue, known for backstabbing for massive damage
- Everquest II, under the broader category Scout
- Nexus: The Kingdom of the Winds
- Quest for Glory
- Silkroad Online
- Swords and Serpents
- Starwars Galaxies , under the titles of Spy and Smuggler
- World of Warcraft, which contains the Rogue. Rogues in WoW use stealth, backstabs and cheap tricks to win. Night elves, gnomes, humans, dwarfs, undead, trolls, orcs, blood elves, worgen, goblins, and pandaren can be rogues.
- Diablo, which has a Rogue class.
- Guild Wars, which has an Assassin class.
- Guild Wars 2, which has a Thief class.
- Majesty: The Fantasy Kingdom Sim and Majesty 2 feature Rogue classes which have the unique ability to loot gravestones and steal from buildings, and who are easily influenced by reward flags.
- Kingdom of Loathing, especially the Disco Bandit class.
- Several entries of the Dragon Quest series.
- The Wizardry series uses the thief class, although the last game (Wizardry 8) calls them rogue.
- Rift (video game) features the Rogue as one of four class roles.
- RuneScape uses the character class 'Thief'. There is a small Rogue's Den and Rogue's Den Maze, clearly inspired by the Thieves' Guild featured in the film Dungeons & Dragons. Thieving level fifty is required to enter. Thieves are a members class, using the thieving skill, and usually dress in black clothing and masks, as do NPC Thieves. Thieves can usually be seen pickpocketing people and lock picking chests and doors, or stealing from market stalls.
- AdventureQuest and Dragonfable both feature Rogue as a starting class.
- Last chaos has Rogue as a selectable class.
- Ragnarok Online has a Rogue class, but you must first be a thief. Once transed, they're called Stalkers.
- Dark Age of Camelot
- Age of Conan
- Demon's Souls and Dark Souls both feature Thief as a starting class.
- Nethack has a Rogue character class.
- Dragon Age: Origins includes the Rogue character class.
- Realm of the Mad God includes the Rogue character class.