Threads of Fate

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For the 1915 silent film, see The Threads of Fate.
Threads of Fate
Threads of Fate
Developer(s) Square Product Development Division 3
Director(s) Koji Sugimoto
Producer(s) Hiromichi Tanaka
Designer(s) Makoto Shimamoto
Programmer(s) Koji Sugimoto
Writer(s) Daisuke Watanabe
Composer(s) Junya Nakano
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
  • JP October 10, 1999
  • NA July 18, 2000
PlayStation Network
  • JP June 23, 2010
  • NA April 19, 2011
Genre(s) Action role-playing game, platformer
Mode(s) Single-player
Distribution CD-ROM, download

Threads of Fate, known in Japan as Dewprism (デュープリズム Dyūpurizumu?), is a 1999 action role-playing video game developed and published by Square (now Square Enix) for the PlayStation console. The game was released in Japan on October 10, 1999 and in North America on July 18, 2000, and was re-released on the PlayStation Network in Japan on June 23, 2010 and in North America on April 19, 2011. Threads of Fate revolves around two characters, Rue and Mint, and their adventure for a mystical object known only as the relic. Though an official sequel was never released, a fan-made sequel called "Duo Princess" was created for the PC in Japanese.


The gameplay is simple and action-oriented rather than turn-based, playing more like an action platformer than a traditional menu-based RPG such as those in the Final Fantasy series. It is more similar in style to the Mana games by Square or even The Legend of Zelda series by Nintendo. The lead female character, Mint, attacks with a pair of chakrams, known as the Dual Haloes, and is a proficient magic user. The lead male character, Rue, is more physical and attacks with his axe, Arc Edge. He also has the ability to transform into some of the monsters he defeats, utilizing their attacks and powers. The ring menu used to select Mint's magic attacks or Rue's shape-shifting is reminiscent of the menu system in Secret of Mana.

At the beginning of the game, the player is given the choice of playing through the game as either Mint or Rue. Depending on the selection, the game proceeds with one of two storylines. Though the quests are very similar, the storylines themselves have a branching quality that brings certain scenarios to life in one storyline without remotely mentioning them in the other. Completing both games will give the player a holistic storyline to weave together from the two, as well as a "true" ending to the game. Finishing both Mint and Rue's story will show you that Rue and Mint's sister Maya found another doll, Dolls of Valen. The rest is yours to find out...


The two protagonists, Rue and Mint, both desire the Relic for different reasons; Rue wanted to revive his dead friend Claire who was killed in a confrontation with the Arm of Death, while Mint, a princess, wanted to reclaim her right to the throne from her sister Maya.

Threads of Fate has a reasonably uncomplicated story and (save for its rather unexpected plot twist) harbors minimal surprise and suspense, with its greatest story pull being in its character interactions, aided by flawless localization.

The simplicity of the story makes its theme oddly obtuse, however. The game's storyline is based heavily on the distinction between immutable destiny and choice. This is most obvious in Rue's storyline, as he gives many speeches near the end of the game about fighting the will of his master and refusing to accept fate, but many of the more important characters also follow through on this theme.

Another example of this is Mint's destiny. Because she was thrown from her position, it cast her out of high fate. In response to this, she decided to write her own destiny by skipping the formality of ruling a kingdom and instead simply seeking to take over the world. Rod's fate, too, was written by his father Pleskin, and he expected to be the greatest swordsman of all time, capable of defeating his father, who held the title. Because Pleskin died, Rod was left to wallow in the despair of never being able to surpass his father's legacy until Lucine helped him realize that he needn't be tied by his assumed fate. He instead became a swordsmith-fighter-vagrant, determined to surpass his father's legacy in his own way, by becoming the greatest weapon crafter known to the world.

Development and release[edit]


A manga based on the game was planned to be made by Ken Akamatsu of Love Hina fame, but the project was scrapped. Many of his character designs would later be redesigned and used in Akamatsu's Negima!: Magister Negi Magi.


The music of Threads of Fate is composed by Junya Nakano, who has worked on several other games for Square. Hidenori Iwasaki did the score's synthesizer programming. A soundtrack was released in Japan (titled Dewprism OST) and was available via import for several years in other countries. The soundtrack, though discontinued and out of print, was recently given a re-print in August 2006.

The OST has two discs, Disc RUE and Disc MINT, featuring all of the tracks played throughout the game. The tracks are divided between the discs according to which character they fit best. Much of the mellower music is contained on Rue's disc, with a fairly small selection of 'happy' tracks or battle tracks, while Mint's disc contains almost all of the more intrusive tracks, the happier tracks, and several battle themes.

PlayStation Network re-release[edit]

On May 4, 2010 Square Enix announced Threads of Fate will be released for PlayStation Network. It was released on June 23, 2010 on the Japanese Store.[1]

On December 29, 2010 Square-Enix announced Threads of Fate will also be released for the PlayStation Network in North America.[2] It was released on April 19, 2011, however this was one day before the PlayStation Network outage, and so was not widely available until June 2, 2011, when the network was restored.[3]


The game was scored a 34 out of 40 by the Japanese magazine Famitsu.[4][5] IGN rated Threads of Fate an overall score of 7.7 out of 10. The game was re-released in 2007 under Square Enix's Legendary Hits label in Japan.[6]


  1. ^
  2. ^
  3. ^ The Drop: Week of April 18th 2011 New Releases
  4. ^ プレイステーション - DEWPRISM (デュープリズム). Weekly Famitsu. No.915 Pt.2. Pg.13. 30 June 2006.
  5. ^ Doug "Stom" Hill (October 15, 1999). "Famitsu rates Square's Dewprism". Retrieved 2008-07-29. 
  6. ^ Spencer (November 15, 2006). "Square-Enix reprints their Legendary Hits". Retrieved 2009-04-01. 

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