|Programmer(s)||Russel Dawe, Natalie Burgess|
|Composer(s)||Don Diekneite, Brad Fuller|
|Release date(s)||June 1990, 1991 (home versions)|
|Genre(s)||Run and gun Platformer|
|CPU||(2x) 68000 (@ 7.15909 Mhz), M6502 (@ 1.7895 Mhz)|
|Sound||YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)|
A secret agent is on a mission to stop the mad mutation experiments of deranged Madame Q, but is required to venture through he aquatic laboratories and bases to find and eliminate her.
The platforming game is has two types of gameplay throughout each stage. The first is an underwater zone, where the player dives and swims through the level and looks for an exit to reach the other type of gameplay; the base zone, where the player walks and jumps across platforms (similar to Rolling Thunder) until an important destination is reached.
The player is armed with a standard speargun to eliminate enemies but can acquire better weapons with limited ammo either found on the ground or randomly from an enemy killed. Enemies consist of divers, mutants and robots. At the end of various levels, the player is faced with a boss, defeated by repeatedly shooting its weak points.
- "ThunderJaws". Arcade History. Retrieved 17 April 2013.