Tim Sweeney (game developer)

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Tim Sweeney
Born 1970
Potomac, Maryland, United States
Occupation Video game programmer and developer
Known for developing the Unreal series of engines

Tim Sweeney, born in 1970,[1] is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.

Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. He said that he had been interested in game development and computer programming since he was 10 years old,[2] and finally started making games out of his parents' basement where he lived.[3] Epic got its start when Sweeney created ZZT, the company's first game, released as a shareware in 1991. In interviews Sweeney has credited that game success with fueling the early growth of his company.[4]

Sweeney worked on Epic's Unreal Engine, used in the Unreal series of first-person shooters and multiple other video games.[5][6]

In 2005, Sweeney attended Wake Tech Community College Digital Game Xpo as a guest speaker. He showed a demo of the Unreal Engine and talked about 3D Buzz's book "Mastering Unreal Technology: The Art of Level Design".[7]

On February 9, 2012, Sweeney was inducted into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame for his technological innovations in the gaming industry.[8][9][10] "Tim's vision has changed the face of gaming with the advent of the Unreal Engine and the commitment of Epic, as a studio, to bring both consumer and industry-facing technology to new heights," said AIAS president Martin Rae.[11][12]

On July 10, 2013, Tim and the co-founder of Epic Games, Mark Rein, were named Development Legends at the Develop Industry Excellence Awards.[13][14][15]

References[edit]

  1. ^ "Features - From The Past To The Future: Tim Sweeney Talks". Gamasutra. Retrieved 2012-11-06. 
  2. ^ "Features - From The Past To The Future: Tim Sweeney Talks". Gamasutra. Retrieved 2012-11-06. 
  3. ^ "Features - From The Past To The Future: Tim Sweeney Talks". Gamasutra. Retrieved 2012-11-06. 
  4. ^ Totilo, Stephen (12 July 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku. Retrieved 2014-09-06. 
  5. ^ DeMaria, Rusel; Wilson, Johnny L. (2003). High score!: the illustrated history of electronic games. Computer Games. McGraw-Hill Professional. p. 300. ISBN 0-07-223172-6. 
  6. ^ "Tim Sweeney is the "co-founder of Epic Games and the brains behind every iteration of the widely licensed Unreal series of 3D game engines"". Arstechnica.com. Retrieved 2012-11-06. 
  7. ^ "EPIC Games to Demo Unreal Engine 3 at Digital Game Expo in June". Prweb.com. Retrieved 2012-11-06. 
  8. ^ Epic Games (7 December 2011). "Academy of Interactive Arts & Sciences Inducts Epic Games’ Tim Sweeney to Its Hall of Fame". Epic Games. Retrieved 2014-09-05. 
  9. ^ Bradford, Matt (8 December 2011). "Epic founder Tim Sweeney named AIAS Hall of Famer". GamesRadar. Retrieved 2014-09-05. 
  10. ^ "Tim Sweeney Inducted into AIAS Hall of Fame". A. James Clark School of Engineering. 27 January 2012. Retrieved 2014-09-05. 
  11. ^ Downin, Jonathan (7 December 2011). "Epic Games' Tim Sweeney heading to DICE Hall of Fame". GameSpot. Retrieved 2014-09-05. 
  12. ^ Purchese, Robert (8 December 2011). "Epic Games founder Tim Sweeney enters AIAS Hall of Fame". Eurogamer. Retrieved 2014-09-05. 
  13. ^ Epic Games (23 June 2013). "Tim Sweeney and Mark Rein Named Development Legends at 2013 Develop Industry Excellence Awards". Epic Games. Retrieved 2014-09-05. 
  14. ^ Sarkar, Samit (27 June 2013). "Epic Games' Tim Sweeney, Mark Rein to receive Develop magazine's Development Legend awards". Polygon. Retrieved 2014-09-05. 
  15. ^ Freeman, Will (27 June 2013). "Epic's CEO and vice president set for recognition at 2013 Develop Industry Excellence Awards". Develop-Online. Retrieved 2014-09-05. 

External links[edit]