Time Crisis 3

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Time Crisis 3
Tcrisis3.jpg
Cover art
Developer(s) Nex Entertainment (as Nextech) [1]
Publisher(s) Namco
Designer(s) Hajime Nakatani (producer), Takashi Satsukawa (director)
Platform(s) Arcade (System 246)
PlayStation 2
Mobile phone
iOS
Release date(s) Arcade PlayStation 2
  • NA October 21, 2003
  • EU October 31, 2003
  • JP November 20, 2003
Genre(s) Rail shooter
Mode(s) Single-player
Multiplayer
Arcade system Namco System 246

Time Crisis 3 is the third installment of the Time Crisis arcade series. Like its previous predecessor, Time Crisis II, it allows for two players to cooperate in a link play environment and has the Time Crisis signature pedal system for hiding and advancing and the first in the series to change or select weapons. It was later ported to the PlayStation 2 and mobile phones (including iPhone OS).

Changes[edit]

Time Crisis 3 incorporates a new type of weapons system allowing the player to switch between the standard 9-round handgun, a fully automatic machine gun that can hold 200 rounds, a shotgun with 50 rounds and a 5-round grenade launcher with powerful splash damage. Only the handgun has unlimited ammunition, though players can shoot yellow-clad soldiers to gain ammunition for their other weapons. This feature was later used in the port of Crisis Zone, with some changes.

The game also refines the crisis flash system which life-threatening shots are brighter, making pedal-releasing advisories easier.

This title was later released for the PlayStation 2, together with a side story featuring Alicia Winston as a player, who is only an unplayable supporter in the arcade version of the game. Gameplay for Alicia is, for the most part, the same as the regular campaign, with occasional sections in which the player must use a Sniper Rifle to deal with enemy snipers. Unlike Time Crisis and Time Crisis II, the home console port features plot elements, features, and weapons not found in its arcade counterpart. As with the PlayStation 2 version of Time Crisis II, players can access the Crisis Mission exercise menu through prolonged gameplay.

Plot[edit]

One morning in the Mediterranean coast, the Zagorias Federation invades and occupies 80% of Astigos Island despite protests from other countries. The Lukano Liberation Army soon discovers that the Zagorias Federation has smuggled tactical missiles onto Astigos, but Lukano's investigators are kidnapped by the Zagorian Forces. Eventually, Daniel Winston and Jake Hernandaz, leaders of the Lukano Liberation Army are captured.

Daniel's sister Alicia Winston emits an overnight attack at Marano Beach only to find out that Lukano's suspicions were true. This prompts Alicia to leak the information to the V.S.S.E., in which they dispatch four-year agents Alan Dunaway and Wesley Lambert to remove what V.S.S.E. believes is a threat. Alan and Wesley are nearly killed twice by Victor Zahn, an enemy in a V-22 like helicopter, they are rescued by Alicia who then directs them to the area where the missiles are located. However, an attack by Zagorian forces separates Alicia from the agents, who proceed to the missile silo. During this time, Alicia discovers that Jake betrayed Lukano and the resistance for the love of money.

Alan and Wesley rejoin Alicia on a train to the missile silo. The group is nearly killed when one of the henchmen, Randy Garrett, destroys a bridge and they almost fall into a chasm, but they safely reach the missile silo. Here Alicia and the agents split up again, with Alan and Wesley fighting Wild Dog and his new partner, Wild Fang. After Alan and Wesley defeat "Wild pair," Wild Dog appears to commit suicide by once again detonating himself. Meanwhile, Alicia rescues her brother and the soldiers captured by the Zagorian Army.

Alan and Wesley engage in a fight against the Zagorian General Giorgio Zott inside a missile silo. Although Zott is gunned down, the missiles are launched. Alan and Wesley use rocket launchers to stop the missiles by firing at the roof of the silo and safely burying them, almost at the cost of their lives. At the same time, Alicia battles and ultimately kills Jake, who attempted to flee with some nuclear warheads, restoring dignity to her army.

In the PS2 version, the game's true ending is revealed: their missions completed, Alan and Wesley leave Astigos Island, which the resistance force is able to liberate and freedom.

Mobile phone releases[edit]

The game was ported to the mobile phones with the name Time Crisis Mobile (3D) and later re-ported in 2009 to the iPhone OS with the name Time Crisis Strike.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 81.21%[1]
Metacritic 81/100[2]
Review scores
Publication Score
Edge 6/10[3]
Electronic Gaming Monthly 7.5/10[4]
Eurogamer 8/10[5]
Game Informer 7.5/10[6]
GamePro 5/5 stars[7]
GameSpot 7.6/10[8]
GameZone 8.6/10[9]
IGN 8.4/10[10]
Official PlayStation Magazine (US) 4.5/5 stars[11]
X-Play 4/5 stars[12]

The game was met with positive reception upon release. GameRankings gave it a score of 81.21%,[1] while Metacritic gave it 81 out of 100.[2]

References[edit]

  1. ^ a b "Time Crisis 3 for PlayStation 2". GameRankings. Retrieved 2014-02-19. 
  2. ^ a b "Time Crisis 3 Critic Reviews for PlayStation 2". Metacritic. Retrieved 2014-02-19. 
  3. ^ Edge staff (December 2003). "Time Crisis 3". Edge (130): 107. 
  4. ^ EGM Staff (November 2003). "Time Crisis 3". Electronic Gaming Monthly (173): 187. 
  5. ^ Reed, Kristan (2003-10-17). "Time Crisis 3 Review". Eurogamer. Retrieved 2014-02-19. 
  6. ^ Leeper, Justin (December 2003). "Time Crisis 3". Game Informer (128): 149. Archived from the original on 2008-06-19. Retrieved 2014-02-19. 
  7. ^ Four-Eyed Dragon (2003-10-22). "Time Crisis 3 Review for PS2 on GamePro.com". GamePro. Archived from the original on 2005-02-08. Retrieved 2014-02-19. 
  8. ^ Davis, Ryan (2003-10-22). "Time Crisis 3 Review". GameSpot. Archived from the original on 2003-10-23. Retrieved 2014-02-19. 
  9. ^ Lafferty, Michael (2003-10-26). "Time Crisis 3 - PS2 - Review". GameZone. Archived from the original on 2008-10-17. Retrieved 2014-02-19. 
  10. ^ Lewis, Ed (2003-10-21). "Time Crisis 3". IGN. Retrieved 2014-02-19. 
  11. ^ Baker, Chris (November 2003). "Time Crisis 3". Official U.S. PlayStation Magazine: 142. Archived from the original on 2004-01-09. Retrieved 2014-02-19. 
  12. ^ Steinberg, Scott (2003-09-24). "'Time Crisis 3' (PS2) Review". X-Play. Archived from the original on 2003-12-17. Retrieved 2014-02-19. 

External links[edit]