|Developer(s)||Igor van den Hoven|
|Stable release||2.01.0 / December 30, 2013|
|Operating system||Unix-like, Windows|
TinTin++ is a MUD client primarily written for Unix-like systems. It is one of the oldest MUD clients in existence and a successor of the TINTIN client. TINTIN stands for "The kIckiN Tickin dIkumud clieNt".
TinTin++ is a console Telnet client enhanced with features that work particularly well for playing MUDs, though it allows connecting to Linux and Bulletin Board System servers as well. To enhance game play on MUDs, the client can create a split screen arrangement, which divides the interface into input, output, and status areas. Input handling is enhanced with readline-like input editing, macro, and alias support. Text received from the server can be highlighted or set to execute triggers written in the TINTIN scripting language, which resembles the C programming language.
TINTIN originated as a single file containing 700 lines of C code, allowing triggers and aliases, that was posted on Usenet by Peter Unold on April 1, 1992. On October 6 1992 Peter Unold made his final release, TINTIN III.
In 1993 the development of TINTIN was continued by Bill Reiss who announced the release of TinTin++ v1.0 on July 3, 1993. On April 25, 1994 TinTin++ 1.5 was announced, which was a joint effort by Bill Reiss, David A. Wagner, Rob Ellsworth, and Jeremy C. Jack.
After the 1.5 release in 1994 active development came to a halt. TinTin++ 1.5 had gained significant popularity however, and being public domain this resulted in many derivative works like zMUD, yTin, Lyntin, Pueblo, WinTin95, and GGMud. In 1998 development was continued briefly by Rob Elsworth who incorporated several patches by Sverre Normann before handing over development to Davin Chan who re-licensed the software to GNU GPL on July 12th, 2001 in his final release of TinTin++ 1.86b.
In 2004 development was continued by Igor van den Hoven.
TinTin++ is currently distributed under the GNU General Public License, and the source code can be compiled on most Unix-like operating systems. A port for Microsoft Windows called WinTin++ bundles TinTin++ with the mintty terminal emulator. A universal binary is available for Mac OS X.
- Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 259. ISBN 0-471-11633-5. "Tintin++ [...] Derived and improved from Tintin. Additional features include variables, faster triggers, and a split-screen mode."
- Busey, Andrew (1995). Secrets of the MUD Wizards. SAMS Publishing. pp. 184–194. ISBN 0-672-30723-5.
- Andy Eddy (1996). Internet after hours. Crown Publishing Group. pp. 179–180. ISBN 0-7615-0386-2. "Tintin++ is a variation of the original tintin, but with many new features and bug fixes. Some of the many features of tintin++ are triggers, aliases, high-lighting, gags, substitutions, and split-screen mode (Figure 5-3)."
- Peter Unold (1992-04-01). "TINTIN - a dikumud client". Retrieved 2008-07-08.
- Bill Reiss (1993-06-03). "where to get tintin++". Retrieved 2008-07-08.
- Robert Ellsworth (1994-04-24). "Tintin++ v1.5 ready for release". Retrieved 2008-07-09.
- Koster, Raph (2008-03-25). "A brief history of botting". Raph Koster's Website. Retrieved 2008-08-11. "Given that writing a vanilla Telnet client is very easy, it was not long before there were dedicated clients that wrapped Telnet with additional functionality. The best known of these were TinyFugue and TinTin, and today it seems like zMud is still retaining dedicated users."
- Jordi Mallach (2001-08-22). "tintin++ 1.86 copyright". Retrieved 2008-07-09.
- Ana Beatriz Guerrero López (2006-10-03). "tintin++ 1.96.3 copyright". Retrieved 2008-07-09.[dead link]