Tin Can API
The Tin Can API, now officially known as the Experience API (xAPI), is an e-learning software specification that allows learning content and learning systems to speak to each other in a manner that records and tracks all types of learning experiences. Learning experiences are recorded in a Learning Record Store (LRS). LRSs can exist within traditional Learning Management Systems (LMSs) or on their own.
The Tin Can API is commonly referred to as "The Experience API" and "Next Generation SCORM". SCORM (Sharable Content Object Reference Model) has been the de facto e-learning standard for packaging e-learning content to be delivered to LMSs. However, there are several drawbacks to SCORM. The Tin Can API allows for several new capabilities that SCORM didn't, such as:
- Taking e-learning outside of the web browser
- E-learning in native mobile applications
- More control over learning content
- Solid security using Oauth
- Platform transition; e.g. start e-learning on a mobile device, finish it on a computer
- The ability to track games and simulations
- The ability to track real-world performance
- Team-based e-learning
- Tracking learning plans and goals
ADL issued a Broad Agency Announcement (BAA) asking for assistance in improving SCORM. The BAA was awarded to Rustici Software, a leader in the industry of e-learning interoperability software. Rustici Software then conducted numerous interviews with the e-learning community to determine which factors were most important to improve upon, and developed the research version of the Tin Can API specification. This process was called Project Tin Can.
The Tin Can API was released as version 1.0 in April of 2013. There are currently over 80 adopters (15 July 2014).
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- "Tin Can API: Current Adopters". TinCanAPI.com. Rustici Software. Retrieved 30 July 2012.
- Johnson, Andy. "From ADL Team Member… Andy Johnson: Experience API (xAPI) version 1.0.1 released". ADL. Retrieved 10/2/13. Check date values in:
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- "ADLnet.gov Tin Can Draft Specification". ADLnet.gov. Advanced Distributed Learning. Retrieved 30 July 2012.