Tinhead (video game)

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Tinhead
Developer(s) MicroProse U.K.
Publisher(s) Ballistic, Spectrum HoloByte
Designer(s) Richard Lemarchand (Game Design and Maps)
Stuart Whyte (Producer)
Composer(s) Paul Tonge
Platform(s) Mega Drive
SNES (cancelled)
Amiga (cancelled)
Release date(s)
Genre(s) Platform game
Distribution ROM Cartridge

Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Mega Drive.

It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte. [1]

It was released on August 19th, 1993, in North America.[2] SNES and Amiga ports were scheduled for 1994 but were cancelled.[3]

Story[edit]

Once, there was peace in the galaxy. Then, for presumably bizarre reasons known only to him, an evil intergalactic goblin named Grim Squidge stole all the stars from the sky with a vacuum cleaner-nosed spaceship, sealed them in glass spheres and scattered them far and wide across distant planets, threatening the very infrastructure of spacetime.

On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picked up a distress signal from an unknown friend of the stars. If there's one thing Tinhead cannot resist, it is a cry for help. Arming his head-mounted ball bearing gun, he rushed to the stars' rescue...

References[edit]

  1. ^ "TinHead (1993) Genesis credits". MobyGames. 2006-01-22. Retrieved 2013-02-12. 
  2. ^ "Tinhead – Genesis – IGN". Cheats.ign.com. 1993-08-19. Retrieved 2013-02-12. 
  3. ^ "Tinhead". Snes Central. 2009-11-18. Retrieved 2013-02-12. 

External links[edit]