Tinhead (video game)

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Tinhead
Developer(s) MicroProse U.K.
Publisher(s) Ballistic, Spectrum HoloByte
Designer(s) Richard Lemarchand (Game Design and Maps)
Stuart Whyte (Producer)
Composer(s) Paul Tonge
Platform(s) Sega Genesis
SNES (cancelled)
Amiga (cancelled)
Release date(s)
Genre(s) Platform game
Distribution ROM Cartridge

Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis.

It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte. [1]

It was released on August 19th, 1993, in North America.[2] SNES and Amiga ports were scheduled for 1994 but were cancelled.[3]

Story[edit]

An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.

On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picks up a distress signal from an unknown friend of the stars. Arming his head-mounted ball bearing gun, he rushes to the stars' rescue.

Reception[edit]

Electronic Gaming Monthly gave the game a 6.4 out of 10, commenting that the game is on the hard side but gets buy due to useful power-ups and "dynamic" bosses. They cited the graphics as the highlight of the game.[4]

References[edit]

  1. ^ "TinHead (1993) Genesis credits". MobyGames. 2006-01-22. Retrieved 2013-02-12. 
  2. ^ "Tinhead – Genesis – IGN". Cheats.ign.com. 1993-08-19. Retrieved 2013-02-12. 
  3. ^ "Tinhead". Snes Central. 2009-11-18. Retrieved 2013-02-12. 
  4. ^ "Review Crew: Tinhead". Electronic Gaming Monthly (60) (EGM Media, LLC). July 1994. p. 38. 

External links[edit]