Titan (1988 video game)

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Titan
Developer(s) Titus Software
Publisher(s) Titus Software
Engine Custom
Platform(s) Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, PC Engine, ZX Spectrum
Release date(s) 1988
Genre(s) Puzzle
Mode(s) Single-player
Rating(s) N/A
Media/distribution floppy disk
System requirements

286, probably any clock will do.

Titan can be defined as a raster graphics Arkanoid/Breakout-clone from 1988 made by Titus Software. It was converted to the PC Engine in 1991 by Naxat Soft.

Contents

[edit] Gameplay

Titan takes the Breakout concept and adds another dimension by allowing the object the player controls to be able to move on the Y-axis in addition to the old X-axis. The display will follow the small square which the player controls as it moves on a map where there are objects whom your goal is to make a ball hit. The player controls a small rectangle only slightly larger than the size of the ball itself and in addition to hitting the "bricks" to destroy them has to keep the ball away from dangerous hazards which will kill the ball if it hits.

[edit] Technology

Titan is very picky about the environment it is presented to when attempted to be executed, e.g. it will reportedly not work at all in DOS 7.0 (Windows 9x "real DOS mode"). There is no speed/frame-limiter on this program thus on a modern computer a slowdown utility is needed to make it run at a reasonable rate.

[edit] Reception

The game has nice graphics for its time and an original concept, however it is criticized by some for bad controls and irritating effects like the ball sometimes flying off in an unpredictable direction when bouncing.[citation needed]

[edit] External links

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